# Class "EntityEffect"

## Functions

### FollowParent () {: aria-label='Functions' }

[ ](/ab_p/beta/docs/entityeffect.md){: .abp .tooltip .badge }

#### void FollowParent ( [Entity](https://github.com/wofsauge/IsaacDocs/tree/420a6aaa54ea230461fb26e61297c068492684de/beta/Entity/README.md) Parent ) {: .copyable aria-label='Functions' }

### IsPlayerCreep () {: aria-label='Functions' }

[ ](/ab_p/beta/docs/entityeffect.md){: .static .tooltip .badge } [ ](/ab_p/beta/docs/entityeffect.md){: .abp .tooltip .badge }

#### static boolean IsPlayerCreep ( int Variant ) {: .copyable aria-label='Functions' }

### SetDamageSource () {: aria-label='Functions' }

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#### void SetDamageSource ( [EntityType](https://github.com/wofsauge/IsaacDocs/tree/420a6aaa54ea230461fb26e61297c068492684de/beta/enums/EntityType/README.md) DamageSource ) {: .copyable aria-label='Functions' }

### SetRadii () {: aria-label='Functions' }

[ ](/ab_p/beta/docs/entityeffect.md){: .abp .tooltip .badge }

#### void SetRadii ( float min, float max ) {: .copyable aria-label='Functions' }

For shockwaves.

### SetTimeout () {: aria-label='Functions' }

[ ](/ab_p/beta/docs/entityeffect.md){: .abp .tooltip .badge }

#### void SetTimeout ( int Timeout ) {: .copyable aria-label='Functions' }

## Variables

### DamageSource {: aria-label='Variables' }

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#### int DamageSource  {: .copyable aria-label='Variables' }

### FallingAcceleration {: aria-label='Variables' }

[ ](/ab_p/beta/docs/entityeffect.md){: .abp .tooltip .badge }

#### float FallingAcceleration  {: .copyable aria-label='Variables' }

### FallingSpeed {: aria-label='Variables' }

[ ](/ab_p/beta/docs/entityeffect.md){: .abp .tooltip .badge }

#### float FallingSpeed  {: .copyable aria-label='Variables' }

### IsFollowing {: aria-label='Variables' }

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#### boolean IsFollowing  {: .copyable aria-label='Variables' }

### LifeSpan {: aria-label='Variables' }

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#### int LifeSpan  {: .copyable aria-label='Variables' }

### m\_Height {: aria-label='Variables' }

[ ](/ab_p/beta/docs/entityeffect.md){: .abp .tooltip .badge }

#### float m\_Height  {: .copyable aria-label='Variables' }

for particles .dy

### MaxRadius {: aria-label='Variables' }

[ ](/ab_p/beta/docs/entityeffect.md){: .abp .tooltip .badge }

#### float MaxRadius  {: .copyable aria-label='Variables' }

### MinRadius {: aria-label='Variables' }

[ ](/ab_p/beta/docs/entityeffect.md){: .abp .tooltip .badge }

#### float MinRadius  {: .copyable aria-label='Variables' }

For shockwaves.

### ParentOffset {: aria-label='Variables' }

[ ](/ab_p/beta/docs/entityeffect.md){: .abp .tooltip .badge }

#### [Vector](https://github.com/wofsauge/IsaacDocs/tree/420a6aaa54ea230461fb26e61297c068492684de/beta/Vector/README.md) ParentOffset  {: .copyable aria-label='Variables' }

probably obsolete soon, in favor of m\_SpriteOffset

### Rotation {: aria-label='Variables' }

[ ](/ab_p/beta/docs/entityeffect.md){: .abp .tooltip .badge }

#### float Rotation  {: .copyable aria-label='Variables' }

### Scale {: aria-label='Variables' }

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#### float Scale  {: .copyable aria-label='Variables' }

### State {: aria-label='Variables' }

[ ](/ab_p/beta/docs/entityeffect.md){: .abp .tooltip .badge }

#### int State  {: .copyable aria-label='Variables' }

state var, may be used ad lib initialized to 0 in Init()

### Timeout {: aria-label='Variables' }

[ ](/ab_p/beta/docs/entityeffect.md){: .abp .tooltip .badge }

#### int Timeout  {: .copyable aria-label='Variables' }


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