Afterbirth+ Documentation
  • README
  • beta
    • docs
      • Class "RoomConfig::Entry"
      • Class "ItemConfig::Card"
      • Class "PlayerTypes::PosVel"
      • enums
        • Enum "DoorVariant"
        • CollectibleType
        • Enum "ActionTriggers"
        • Enum "Card"
        • Enum "NpcState"
        • Enum "EffectVariant"
        • Enum "EntityGridCollisionClass"
        • Enum "EntityFlag"
        • Enum "LocustSubtypes"
        • Enum "LevelCurse"
        • Enum "GridRooms"
        • Enum "TrinketType"
        • Enum "SortingLayer"
        • Enum "ItemType"
        • Enum "GridCollisionClass"
        • Enum "ModCallbacks"
        • Enum "DoorSlot"
        • Enum "CacheFlag"
        • Enum "PillEffect"
        • Enum "EntityCollisionClass"
        • Enum "ItemPoolType"
        • Enum "PickupPrice"
        • Enum "InputHook"
        • Enum "ButtonAction"
        • Enum "PlayerSpriteLayer"
        • Enum "Keyboard"
        • Enum "GameStateFlag"
        • Enum "PillColor"
        • Enum "CoinSubType"
        • Enum "PlayerForm"
        • Enum "PickupVariant"
        • Enum "GridEntityType"
        • Enum "EntityPartition"
        • Enum "SeedEffect"
        • Enum "RoomShape"
        • Enum "Mouse"
        • Enum "TearFlags"
        • Enum "Music"
        • Enum "BabySubType"
        • Enum "BombVariant"
        • Enum "DoorState"
        • Enum "Challenge"
        • Enum "TearVariant"
        • Enum "EntityType"
        • Enum "SoundEffect"
        • Enum "FamiliarVariant"
        • Enum "PlayerType"
        • Enum "Difficulty"
        • Enum "DamageFlag"
        • Enum "Direction"
        • Enum "KeySubType"
        • Enum "LaserOffset"
        • Enum "ProjectileFlags"
        • Enum "LevelStage"
        • Enum "PlayerItemState"
        • Enum "LevelStateFlag"
        • Enum "ChestSubType"
        • Enum "ProjectileVariant"
        • Enum "WeaponType"
        • Enum "RoomType"
        • Enum "NullItemID"
        • Enum "StageType"
        • Enum "HeartSubType"
        • Enum "BombSubType"
      • Class "Isaac"
      • Class "ProjectileParams"
      • Class "Font"
      • Class "ItemPool"
      • Class "GridEntityRock"
      • tutorials
        • Class "[Tutorial]Rendertext"
        • Tutorial: Example Project
        • Class "XMLFiledocumentation"
        • Class "Writingscreenshaders"
        • Class "DebugConsole"
        • [Tutorial] Adding Costumes to items without LUA
        • Class "Usingadditional.luaFiles"
        • [Tutorial] Debugging with ZeroBrane Studio
      • Class "CppContainer::Vector::ItemConfigList"
      • Class "EntityProjectile"
      • Class "CppContainer::ArrayProxy"
      • Class "CppContainer::Vector::CardConfigList"
      • Class "PathFinder"
      • Class "ItemConfig::PillEffect"
      • Class "CppContainer::Vector::EffectList"
      • Class "RoomDescriptor"
      • Class "GridEntity"
      • Class "GridEntityPoop"
      • PLACEHOLDER
      • Class "TearParams"
      • Class "GridEntityPit"
      • Class "EntityFamiliar"
      • Class "MusicManager"
      • Class "SFXManager"
      • Lua API Documentation for The Binding of Isaac - Afterbirth+
      • Class "GridEntityTNT"
      • Class "EntityRef"
      • Class "Sprite"
      • Class "EntityBomb"
      • Class "EntityTear"
      • Class "QueueItemData"
      • Class "EntityPlayer"
      • Class "Vector"
      • Class "Entity"
      • Class "ItemConfig::Config"
      • Class "CppContainer::ArrayProxy::RoomList"
      • Class "RNG"
      • Class "EntityPtr"
      • Class "Input"
      • Class "EntityPickup"
      • Class "EntityLaser"
      • Class "GridEntityPressurePlate"
      • Class "CppContainer::Vector::VectorList"
      • Class "Room"
      • Class "CppContainer::Vector::CostumeConfigList"
      • Class "GridEntityDesc"
      • Class "Level"
      • Class "RoomConfig::Spawn"
      • Class "Color"
      • Class "KColor"
      • Class "TemporaryEffect"
      • Class "EntityKnife"
      • Class "Seeds"
      • Class "CppContainer::EntityList"
      • Class "GridEntityDoor"
      • Class "ShockwaveParams"
      • Class "ItemConfig::Costume"
      • Class "GridEntitySpikes"
      • Class "EntityEffect"
      • Class "CppContainer::Vector::PillConfigList"
      • Class "EntityNPC"
      • Class "RoomDescriptorData"
      • Class "ItemConfig::Item"
      • Class "RoomConfig::Room"
      • Class "Game"
      • Class "TemporaryEffects"
      • Class "PlayerTypes::ActiveItemDesc"
      • Class "Global Functions"
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On this page
  • Functions
  • FollowParent () {: aria-label='Functions' }
  • IsPlayerCreep () {: aria-label='Functions' }
  • SetDamageSource () {: aria-label='Functions' }
  • SetRadii () {: aria-label='Functions' }
  • SetTimeout () {: aria-label='Functions' }
  • Variables
  • DamageSource {: aria-label='Variables' }
  • FallingAcceleration {: aria-label='Variables' }
  • FallingSpeed {: aria-label='Variables' }
  • IsFollowing {: aria-label='Variables' }
  • LifeSpan {: aria-label='Variables' }
  • m_Height {: aria-label='Variables' }
  • MaxRadius {: aria-label='Variables' }
  • MinRadius {: aria-label='Variables' }
  • ParentOffset {: aria-label='Variables' }
  • Rotation {: aria-label='Variables' }
  • Scale {: aria-label='Variables' }
  • State {: aria-label='Variables' }
  • Timeout {: aria-label='Variables' }

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Class "EntityEffect"

PreviousClass "GridEntitySpikes"NextClass "CppContainer::Vector::PillConfigList"

Last updated 4 years ago

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Functions

FollowParent () {: aria-label='Functions' }

{: .abp .tooltip .badge }

void FollowParent ( Parent ) {: .copyable aria-label='Functions' }

IsPlayerCreep () {: aria-label='Functions' }

{: .static .tooltip .badge } {: .abp .tooltip .badge }

static boolean IsPlayerCreep ( int Variant ) {: .copyable aria-label='Functions' }

SetDamageSource () {: aria-label='Functions' }

{: .abp .tooltip .badge }

void SetDamageSource ( DamageSource ) {: .copyable aria-label='Functions' }

SetRadii () {: aria-label='Functions' }

{: .abp .tooltip .badge }

void SetRadii ( float min, float max ) {: .copyable aria-label='Functions' }

For shockwaves.

SetTimeout () {: aria-label='Functions' }

void SetTimeout ( int Timeout ) {: .copyable aria-label='Functions' }

Variables

DamageSource {: aria-label='Variables' }

int DamageSource {: .copyable aria-label='Variables' }

FallingAcceleration {: aria-label='Variables' }

float FallingAcceleration {: .copyable aria-label='Variables' }

FallingSpeed {: aria-label='Variables' }

float FallingSpeed {: .copyable aria-label='Variables' }

IsFollowing {: aria-label='Variables' }

boolean IsFollowing {: .copyable aria-label='Variables' }

LifeSpan {: aria-label='Variables' }

int LifeSpan {: .copyable aria-label='Variables' }

m_Height {: aria-label='Variables' }

float m_Height {: .copyable aria-label='Variables' }

for particles .dy

MaxRadius {: aria-label='Variables' }

float MaxRadius {: .copyable aria-label='Variables' }

MinRadius {: aria-label='Variables' }

float MinRadius {: .copyable aria-label='Variables' }

For shockwaves.

ParentOffset {: aria-label='Variables' }

probably obsolete soon, in favor of m_SpriteOffset

Rotation {: aria-label='Variables' }

float Rotation {: .copyable aria-label='Variables' }

Scale {: aria-label='Variables' }

float Scale {: .copyable aria-label='Variables' }

State {: aria-label='Variables' }

int State {: .copyable aria-label='Variables' }

state var, may be used ad lib initialized to 0 in Init()

Timeout {: aria-label='Variables' }

int Timeout {: .copyable aria-label='Variables' }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

ParentOffset {: .copyable aria-label='Variables' }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

Entity
EntityType
Vector