Class "EntityEffect"

Functions

FollowParent () {: aria-label='Functions' }

{: .abp .tooltip .badge }

void FollowParent ( Entity Parent ) {: .copyable aria-label='Functions' }

IsPlayerCreep () {: aria-label='Functions' }

{: .static .tooltip .badge } {: .abp .tooltip .badge }

static boolean IsPlayerCreep ( int Variant ) {: .copyable aria-label='Functions' }

SetDamageSource () {: aria-label='Functions' }

{: .abp .tooltip .badge }

void SetDamageSource ( EntityType DamageSource ) {: .copyable aria-label='Functions' }

SetRadii () {: aria-label='Functions' }

{: .abp .tooltip .badge }

void SetRadii ( float min, float max ) {: .copyable aria-label='Functions' }

For shockwaves.

SetTimeout () {: aria-label='Functions' }

{: .abp .tooltip .badge }

void SetTimeout ( int Timeout ) {: .copyable aria-label='Functions' }

Variables

DamageSource {: aria-label='Variables' }

{: .abp .tooltip .badge }

int DamageSource {: .copyable aria-label='Variables' }

FallingAcceleration {: aria-label='Variables' }

{: .abp .tooltip .badge }

float FallingAcceleration {: .copyable aria-label='Variables' }

FallingSpeed {: aria-label='Variables' }

{: .abp .tooltip .badge }

float FallingSpeed {: .copyable aria-label='Variables' }

IsFollowing {: aria-label='Variables' }

{: .abp .tooltip .badge }

boolean IsFollowing {: .copyable aria-label='Variables' }

LifeSpan {: aria-label='Variables' }

{: .abp .tooltip .badge }

int LifeSpan {: .copyable aria-label='Variables' }

m_Height {: aria-label='Variables' }

{: .abp .tooltip .badge }

float m_Height {: .copyable aria-label='Variables' }

for particles .dy

MaxRadius {: aria-label='Variables' }

{: .abp .tooltip .badge }

float MaxRadius {: .copyable aria-label='Variables' }

MinRadius {: aria-label='Variables' }

{: .abp .tooltip .badge }

float MinRadius {: .copyable aria-label='Variables' }

For shockwaves.

ParentOffset {: aria-label='Variables' }

{: .abp .tooltip .badge }

Vector ParentOffset {: .copyable aria-label='Variables' }

probably obsolete soon, in favor of m_SpriteOffset

Rotation {: aria-label='Variables' }

{: .abp .tooltip .badge }

float Rotation {: .copyable aria-label='Variables' }

Scale {: aria-label='Variables' }

{: .abp .tooltip .badge }

float Scale {: .copyable aria-label='Variables' }

State {: aria-label='Variables' }

{: .abp .tooltip .badge }

int State {: .copyable aria-label='Variables' }

state var, may be used ad lib initialized to 0 in Init()

Timeout {: aria-label='Variables' }

{: .abp .tooltip .badge }

int Timeout {: .copyable aria-label='Variables' }

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