Class "EntityPlayer"
Functions
AddBlackHearts () {: aria-label='Functions' }
void AddBlackHearts ( int BlackHearts ) {: .copyable aria-label='Functions' }
Isaac.GetPlayer(0):AddBlackHearts(2)AddBlueFlies () {: aria-label='Functions' }
AddBlueSpider () {: aria-label='Functions' }
AddBombs () {: aria-label='Functions' }
void AddBombs ( int Amount ) {: .copyable aria-label='Functions' }
AddBoneHearts () {: aria-label='Functions' }
void AddBoneHearts ( int Hearts ) {: .copyable aria-label='Functions' }
AddCacheFlags () {: aria-label='Functions' }
void AddCacheFlags ( CacheFlag CacheFlag ) {: .copyable aria-label='Functions' }
AddCard () {: aria-label='Functions' }
void AddCard ( Card Card ) {: .copyable aria-label='Functions' }
AddCoins () {: aria-label='Functions' }
void AddCoins ( int Amount ) {: .copyable aria-label='Functions' }
AddCollectible () {: aria-label='Functions' }
void AddCollectible ( CollectibleType Type, int Charge, boolean AddConsumables ) {: .copyable aria-label='Functions' }
AddControlsCooldown () {: aria-label='Functions' }
void AddControlsCooldown ( int Cooldown ) {: .copyable aria-label='Functions' }
AddCostume () {: aria-label='Functions' }
void AddCostume ( Config::Item Item, boolean ItemStateOnly ) {: .copyable aria-label='Functions' }
AddDeadEyeCharge () {: aria-label='Functions' }
void AddDeadEyeCharge ( ) {: .copyable aria-label='Functions' }
AddDollarBillEffect () {: aria-label='Functions' }
void AddDollarBillEffect ( ) {: .copyable aria-label='Functions' }
AddEternalHearts () {: aria-label='Functions' }
void AddEternalHearts ( int EternalHearts ) {: .copyable aria-label='Functions' }
AddGoldenBomb () {: aria-label='Functions' }
void AddGoldenBomb ( ) {: .copyable aria-label='Functions' }
AddGoldenHearts () {: aria-label='Functions' }
void AddGoldenHearts ( int Hearts ) {: .copyable aria-label='Functions' }
AddGoldenKey () {: aria-label='Functions' }
void AddGoldenKey ( ) {: .copyable aria-label='Functions' }
AddHearts () {: aria-label='Functions' }
void AddHearts ( int Hearts ) {: .copyable aria-label='Functions' }
AddJarFlies () {: aria-label='Functions' }
void AddJarFlies ( int Flies ) {: .copyable aria-label='Functions' }
AddJarHearts () {: aria-label='Functions' }
void AddJarHearts ( int Hearts ) {: .copyable aria-label='Functions' }
AddKeys () {: aria-label='Functions' }
void AddKeys ( int Amount ) {: .copyable aria-label='Functions' }
AddMaxHearts () {: aria-label='Functions' }
void AddMaxHearts ( int MaxHearts, boolean IgnoreKeeper ) {: .copyable aria-label='Functions' }
AddNullCostume () {: aria-label='Functions' }
void AddNullCostume ( Config::NullItemID NullId ) {: .copyable aria-label='Functions' }
AddPill () {: aria-label='Functions' }
void AddPill ( PillColor Pill ) {: .copyable aria-label='Functions' }
AddPlayerFormCostume () {: aria-label='Functions' }
void AddPlayerFormCostume ( PlayerForm Form ) {: .copyable aria-label='Functions' }
AddPrettyFly () {: aria-label='Functions' }
void AddPrettyFly ( ) {: .copyable aria-label='Functions' }
AddSoulHearts () {: aria-label='Functions' }
void AddSoulHearts ( int SoulHearts ) {: .copyable aria-label='Functions' }
AddTrinket () {: aria-label='Functions' }
void AddTrinket ( TrinketType Type ) {: .copyable aria-label='Functions' }
AnimateAppear () {: aria-label='Functions' }
void AnimateAppear ( ) {: .copyable aria-label='Functions' }
AnimateCard () {: aria-label='Functions' }
void AnimateCard ( Card Card, string AnimName ) {: .copyable aria-label='Functions' }
AnimateCollectible () {: aria-label='Functions' }
void AnimateCollectible ( CollectibleType Collectible, string AnimName, string SpriteAnimName ) {: .copyable aria-label='Functions' }
AnimateHappy () {: aria-label='Functions' }
void AnimateHappy ( ) {: .copyable aria-label='Functions' }
AnimateLightTravel () {: aria-label='Functions' }
void AnimateLightTravel ( ) {: .copyable aria-label='Functions' }
AnimatePill () {: aria-label='Functions' }
void AnimatePill ( PillColor Pill, string AnimName ) {: .copyable aria-label='Functions' }
AnimatePitfallIn () {: aria-label='Functions' }
void AnimatePitfallIn ( ) {: .copyable aria-label='Functions' }
AnimatePitfallOut () {: aria-label='Functions' }
void AnimatePitfallOut ( ) {: .copyable aria-label='Functions' }
AnimateSad () {: aria-label='Functions' }
void AnimateSad ( ) {: .copyable aria-label='Functions' }
AnimateTeleport () {: aria-label='Functions' }
void AnimateTeleport ( boolean Up ) {: .copyable aria-label='Functions' }
AnimateTrapdoor () {: aria-label='Functions' }
void AnimateTrapdoor ( ) {: .copyable aria-label='Functions' }
AnimateTrinket () {: aria-label='Functions' }
void AnimateTrinket ( TrinketType Trinket, string AnimName, string SpriteAnimName ) {: .copyable aria-label='Functions' }
AreControlsEnabled () {: aria-label='Functions' }
boolean AreControlsEnabled ( ) {: .copyable aria-label='Functions' }
AreOpposingShootDirectionsPressed () {: aria-label='Functions' }
boolean AreOpposingShootDirectionsPressed ( ) {: .copyable aria-label='Functions' }
CanAddCollectible () {: aria-label='Functions' }
boolean CanAddCollectible ( ) {: .copyable aria-label='Functions' }
CanPickBlackHearts () {: aria-label='Functions' }
boolean CanPickBlackHearts ( ) {: .copyable aria-label='Functions' }
CanPickBoneHearts () {: aria-label='Functions' }
boolean CanPickBoneHearts ( ) {: .copyable aria-label='Functions' }
CanPickGoldenHearts () {: aria-label='Functions' }
boolean CanPickGoldenHearts ( ) {: .copyable aria-label='Functions' }
CanPickRedHearts () {: aria-label='Functions' }
boolean CanPickRedHearts ( ) {: .copyable aria-label='Functions' }
CanPickSoulHearts () {: aria-label='Functions' }
boolean CanPickSoulHearts ( ) {: .copyable aria-label='Functions' }
CanPickupItem () {: aria-label='Functions' }
boolean CanPickupItem ( ) {: .copyable aria-label='Functions' }
CanShoot () {: aria-label='Functions' }
boolean CanShoot ( ) {: .copyable aria-label='Functions' }
CanTurnHead () {: aria-label='Functions' }
boolean CanTurnHead ( ) {: .copyable aria-label='Functions' }
CheckFamiliar () {: aria-label='Functions' }
void CheckFamiliar ( int FamiliarVariant, int TargetCount, RNG rng ) {: .copyable aria-label='Functions' }
ClearCostumes () {: aria-label='Functions' }
void ClearCostumes ( ) {: .copyable aria-label='Functions' }
ClearDeadEyeCharge () {: aria-label='Functions' }
void ClearDeadEyeCharge ( ) {: .copyable aria-label='Functions' }
ClearTemporaryEffects () {: aria-label='Functions' }
void ClearTemporaryEffects ( ) {: .copyable aria-label='Functions' }
DischargeActiveItem () {: aria-label='Functions' }
void DischargeActiveItem ( ) {: .copyable aria-label='Functions' }
DonateLuck () {: aria-label='Functions' }
void DonateLuck ( int Luck ) {: .copyable aria-label='Functions' }
DoZitEffect () {: aria-label='Functions' }
void DoZitEffect ( Vector Direction ) {: .copyable aria-label='Functions' }
DropPoketItem () {: aria-label='Functions' }
void DropPoketItem ( int PocketNum, Vector Pos ) {: .copyable aria-label='Functions' }
DropTrinket () {: aria-label='Functions' }
void DropTrinket ( Vector DropPos, boolean ReplaceTick ) {: .copyable aria-label='Functions' }
EvaluateItems () {: aria-label='Functions' }
void EvaluateItems ( ) {: .copyable aria-label='Functions' }
FireBomb () {: aria-label='Functions' }
FireBrimstone () {: aria-label='Functions' }
EntityLaser FireBrimstone ( Vector Direction ) {: .copyable aria-label='Functions' }
FireDelayedBrimstone () {: aria-label='Functions' }
EntityLaser FireDelayedBrimstone ( float Angle, Entity Parent ) {: .copyable aria-label='Functions' }
FireKnife () {: aria-label='Functions' }
EntityKnife FireKnife ( Entity Parent, float RotationOffset, boolean CantOverwrite, int SubType ) {: .copyable aria-label='Functions' }
FireTear () {: aria-label='Functions' }
EntityTear FireTear ( Vector Position, Vector Velocity, boolean CanBeEye, boolean NoTractorBeam, boolean CanTriggerStreakEnd ) {: .copyable aria-label='Functions' }
FireTechLaser () {: aria-label='Functions' }
EntityLaser FireTechLaser ( Vector Position, LaserOffset OffsetID, Vector Direction, boolean LeftEye, boolean OneHit ) {: .copyable aria-label='Functions' }
FireTechXLaser () {: aria-label='Functions' }
EntityLaser FireTechXLaser ( Vector Position, Vector Direction, float Radius ) {: .copyable aria-label='Functions' }
FlushQueueItem () {: aria-label='Functions' }
boolean FlushQueueItem ( ) {: .copyable aria-label='Functions' }
FullCharge () {: aria-label='Functions' }
boolean FullCharge ( ) {: .copyable aria-label='Functions' }
GetActiveCharge () {: aria-label='Functions' }
int GetActiveCharge ( ) {: .copyable aria-label='Functions' }
GetActiveItem () {: aria-label='Functions' }
CollectibleType GetActiveItem ( ) {: .copyable aria-label='Functions' }
GetActiveSubCharge () {: aria-label='Functions' }
int GetActiveSubCharge ( ) {: .copyable aria-label='Functions' }
GetActiveWeaponEntity () {: aria-label='Functions' }
Entity GetActiveWeaponEntity ( ) {: .copyable aria-label='Functions' }
GetAimDirection () {: aria-label='Functions' }
Vector GetAimDirection ( ) {: .copyable aria-label='Functions' }
GetBabySkin () {: aria-label='Functions' }
BabySubType GetBabySkin ( ) {: .copyable aria-label='Functions' }
GetBatteryCharge () {: aria-label='Functions' }
int GetBatteryCharge ( ) {: .copyable aria-label='Functions' }
GetBlackHearts () {: aria-label='Functions' }
int GetBlackHearts ( ) {: .copyable aria-label='Functions' }
GetBombFlags () {: aria-label='Functions' }
int GetBombFlags ( ) {: .copyable aria-label='Functions' }
GetBombVariant () {: aria-label='Functions' }
EntityBomb::BombVariant GetBombVariant ( int TearFlags, boolean ForceSmallBomb ) {: .copyable aria-label='Functions' }
GetBoneHearts () {: aria-label='Functions' }
int GetBoneHearts ( ) {: .copyable aria-label='Functions' }
GetCard () {: aria-label='Functions' }
Card GetCard ( int SlotId ) {: .copyable aria-label='Functions' }
GetCardRNG () {: aria-label='Functions' }
GetCollectibleCount () {: aria-label='Functions' }
int GetCollectibleCount ( ) {: .copyable aria-label='Functions' }
GetCollectibleNum () {: aria-label='Functions' }
int GetCollectibleNum ( CollectibleType Type ) {: .copyable aria-label='Functions' }
GetCollectibleRNG () {: aria-label='Functions' }
RNG GetCollectibleRNG ( CollectibleType ID ) {: .copyable aria-label='Functions' }
GetCostumeNullPos () {: aria-label='Functions' }
GetDamageCooldown () {: aria-label='Functions' }
int GetDamageCooldown ( ) {: .copyable aria-label='Functions' }
GetEffectiveMaxHearts () {: aria-label='Functions' }
int GetEffectiveMaxHearts ( ) {: .copyable aria-label='Functions' }
GetEffects () {: aria-label='Functions' }
TemporaryEffects GetEffects ( ) {: .copyable aria-label='Functions' }
GetEternalHearts () {: aria-label='Functions' }
int GetEternalHearts ( ) {: .copyable aria-label='Functions' }
GetExtraLives () {: aria-label='Functions' }
int GetExtraLives ( ) {: .copyable aria-label='Functions' }
GetFireDirection () {: aria-label='Functions' }
Direction GetFireDirection ( ) {: .copyable aria-label='Functions' }
GetFlyingOffset () {: aria-label='Functions' }
Vector GetFlyingOffset ( ) {: .copyable aria-label='Functions' }
GetGoldenHearts () {: aria-label='Functions' }
int GetGoldenHearts ( ) {: .copyable aria-label='Functions' }
GetGreedDonationBreakChance () {: aria-label='Functions' }
float GetGreedDonationBreakChance ( ) {: .copyable aria-label='Functions' }
GetHeadDirection () {: aria-label='Functions' }
Direction GetHeadDirection ( ) {: .copyable aria-label='Functions' }
GetHeartLimit () {: aria-label='Functions' }
int GetHeartLimit ( ) {: .copyable aria-label='Functions' }
GetHearts () {: aria-label='Functions' }
int GetHearts ( ) {: .copyable aria-label='Functions' }
GetItemState () {: aria-label='Functions' }
CollectibleType GetItemState ( ) {: .copyable aria-label='Functions' }
GetJarFlies () {: aria-label='Functions' }
int GetJarFlies ( ) {: .copyable aria-label='Functions' }
GetJarHearts () {: aria-label='Functions' }
int GetJarHearts ( ) {: .copyable aria-label='Functions' }
GetLaserOffset () {: aria-label='Functions' }
GetLastActionTriggers () {: aria-label='Functions' }
int GetLastActionTriggers ( ) {: .copyable aria-label='Functions' }
GetLastDamageFlags () {: aria-label='Functions' }
int GetLastDamageFlags ( ) {: .copyable aria-label='Functions' }
GetLastDamageSource () {: aria-label='Functions' }
EntityRef GetLastDamageSource ( ) {: .copyable aria-label='Functions' }
GetLastDirection () {: aria-label='Functions' }
Vector GetLastDirection ( ) {: .copyable aria-label='Functions' }
GetMaxHearts () {: aria-label='Functions' }
int GetMaxHearts ( ) {: .copyable aria-label='Functions' }
GetMaxPoketItems () {: aria-label='Functions' }
int GetMaxPoketItems ( ) {: .copyable aria-label='Functions' }
GetMaxTrinkets () {: aria-label='Functions' }
int GetMaxTrinkets ( ) {: .copyable aria-label='Functions' }
GetMovementDirection () {: aria-label='Functions' }
Direction GetMovementDirection ( ) {: .copyable aria-label='Functions' }
GetMovementInput () {: aria-label='Functions' }
Vector GetMovementInput ( ) {: .copyable aria-label='Functions' }
GetMovementJoystick () {: aria-label='Functions' }
Vector GetMovementJoystick ( ) {: .copyable aria-label='Functions' }
GetMovementVector () {: aria-label='Functions' }
Vector GetMovementVector ( ) {: .copyable aria-label='Functions' }
GetMultiShotParams () {: aria-label='Functions' }
MultiShotParams GetMultiShotParams ( ) {: .copyable aria-label='Functions' }
GetMultiShotPositionVelocity () {: aria-label='Functions' }
PosVel GetMultiShotPositionVelocity ( int LoopIndex, WeaponType Weapon, Vector ShotDirection, float ShotSpeed, MultiShotParams params ) {: .copyable aria-label='Functions' }
GetName () {: aria-label='Functions' }
string GetName ( ) {: .copyable aria-label='Functions' }
GetNPCTarget () {: aria-label='Functions' }
Entity GetNPCTarget ( ) {: .copyable aria-label='Functions' }
GetNumBlueFlies () {: aria-label='Functions' }
int GetNumBlueFlies ( ) {: .copyable aria-label='Functions' }
GetNumBlueSpiders () {: aria-label='Functions' }
int GetNumBlueSpiders ( ) {: .copyable aria-label='Functions' }
GetNumBombs () {: aria-label='Functions' }
int GetNumBombs ( ) {: .copyable aria-label='Functions' }
GetNumCoins () {: aria-label='Functions' }
int GetNumCoins ( ) {: .copyable aria-label='Functions' }
GetNumKeys () {: aria-label='Functions' }
int GetNumKeys ( ) {: .copyable aria-label='Functions' }
GetPill () {: aria-label='Functions' }
PillColor GetPill ( int SlotId ) {: .copyable aria-label='Functions' }
GetPillRNG () {: aria-label='Functions' }
RNG GetPillRNG ( PillEffect ID ) {: .copyable aria-label='Functions' }
GetPlayerType () {: aria-label='Functions' }
PlayerType GetPlayerType ( ) {: .copyable aria-label='Functions' }
GetPocketItem () {: aria-label='Functions' }
PlayerPocketItem GetPocketItem ( int SlotId ) {: .copyable aria-label='Functions' }
GetRecentMovementVector () {: aria-label='Functions' }
Vector GetRecentMovementVector ( ) {: .copyable aria-label='Functions' }
GetShootingInput () {: aria-label='Functions' }
Vector GetShootingInput ( ) {: .copyable aria-label='Functions' }
GetShootingJoystick () {: aria-label='Functions' }
Vector GetShootingJoystick ( ) {: .copyable aria-label='Functions' }
GetSmoothBodyRotation () {: aria-label='Functions' }
float GetSmoothBodyRotation ( ) {: .copyable aria-label='Functions' }
GetSoulHearts () {: aria-label='Functions' }
int GetSoulHearts ( ) {: .copyable aria-label='Functions' }
GetSubPlayer () {: aria-label='Functions' }
EntityPlayer GetSubPlayer ( ) {: .copyable aria-label='Functions' }
GetTearHitParams () {: aria-label='Functions' }
TearParams GetTearHitParams ( WeaponType WeaponType, float DamageScale, int TearDisplacement ) {: .copyable aria-label='Functions' }
GetTearMovementInheritance () {: aria-label='Functions' }
GetTearPoisonDamage () {: aria-label='Functions' }
float GetTearPoisonDamage ( ) {: .copyable aria-label='Functions' }
GetTearRangeModifier () {: aria-label='Functions' }
int GetTearRangeModifier ( ) {: .copyable aria-label='Functions' }
GetTotalDamageTaken () {: aria-label='Functions' }
int GetTotalDamageTaken ( ) {: .copyable aria-label='Functions' }
GetTractorBeam () {: aria-label='Functions' }
Entity GetTractorBeam ( ) {: .copyable aria-label='Functions' }
GetTrinket () {: aria-label='Functions' }
TrinketType GetTrinket ( int TrinketIndex ) {: .copyable aria-label='Functions' }
GetTrinketMultiplier () {: aria-label='Functions' }
int GetTrinketMultiplier ( ) {: .copyable aria-label='Functions' }
GetTrinketRNG () {: aria-label='Functions' }
RNG GetTrinketRNG ( TrinketType ID ) {: .copyable aria-label='Functions' }
GetVelocityBeforeUpdate () {: aria-label='Functions' }
Vector GetVelocityBeforeUpdate ( ) {: .copyable aria-label='Functions' }
GetZodiacEffect () {: aria-label='Functions' }
CollectibleType GetZodiacEffect ( ) {: .copyable aria-label='Functions' }
HasCollectible () {: aria-label='Functions' }
boolean HasCollectible ( CollectibleType Type ) {: .copyable aria-label='Functions' }
HasFullHearts () {: aria-label='Functions' }
boolean HasFullHearts ( ) {: .copyable aria-label='Functions' }
HasFullHeartsAndSoulHearts () {: aria-label='Functions' }
boolean HasFullHeartsAndSoulHearts ( ) {: .copyable aria-label='Functions' }
HasGoldenBomb () {: aria-label='Functions' }
boolean HasGoldenBomb ( ) {: .copyable aria-label='Functions' }
HasGoldenKey () {: aria-label='Functions' }
boolean HasGoldenKey ( ) {: .copyable aria-label='Functions' }
HasInvincibility () {: aria-label='Functions' }
boolean HasInvincibility ( ) {: .copyable aria-label='Functions' }
HasPlayerForm () {: aria-label='Functions' }
boolean HasPlayerForm ( PlayerForm Form ) {: .copyable aria-label='Functions' }
HasTimedItem () {: aria-label='Functions' }
boolean HasTimedItem ( ) {: .copyable aria-label='Functions' }
HasTrinket () {: aria-label='Functions' }
boolean HasTrinket ( TrinketType Type ) {: .copyable aria-label='Functions' }
HasWeaponType () {: aria-label='Functions' }
boolean HasWeaponType ( WeaponType WeaponType ) {: .copyable aria-label='Functions' }
InitBabySkin () {: aria-label='Functions' }
void InitBabySkin ( ) {: .copyable aria-label='Functions' }
IsBlackHeart () {: aria-label='Functions' }
boolean IsBlackHeart ( int Heart ) {: .copyable aria-label='Functions' }
IsBoneHeart () {: aria-label='Functions' }
boolean IsBoneHeart ( int heart ) {: .copyable aria-label='Functions' }
IsExtraAnimationFinished () {: aria-label='Functions' }
boolean IsExtraAnimationFinished ( ) {: .copyable aria-label='Functions' }
IsFullSpriteRendering () {: aria-label='Functions' }
boolean IsFullSpriteRendering ( ) {: .copyable aria-label='Functions' }
IsHeldItemVisible () {: aria-label='Functions' }
boolean IsHeldItemVisible ( ) {: .copyable aria-label='Functions' }
IsHoldingItem () {: aria-label='Functions' }
boolean IsHoldingItem ( ) {: .copyable aria-label='Functions' }
IsItemQueueEmpty () {: aria-label='Functions' }
boolean IsItemQueueEmpty ( ) {: .copyable aria-label='Functions' }
IsP2Appearing () {: aria-label='Functions' }
boolean IsP2Appearing ( ) {: .copyable aria-label='Functions' }
IsPosInSpotLight () {: aria-label='Functions' }
boolean IsPosInSpotLight ( Vector Position ) {: .copyable aria-label='Functions' }
IsSubPlayer () {: aria-label='Functions' }
boolean IsSubPlayer ( ) {: .copyable aria-label='Functions' }
NeedsCharge () {: aria-label='Functions' }
boolean NeedsCharge ( ) {: .copyable aria-label='Functions' }
PlayExtraAnimation () {: aria-label='Functions' }
void PlayExtraAnimation ( string Animation ) {: .copyable aria-label='Functions' }
QueueExtraAnimation () {: aria-label='Functions' }
void QueueExtraAnimation ( string Animation ) {: .copyable aria-label='Functions' }
QueueItem () {: aria-label='Functions' }
void QueueItem ( Config::Item Item, int Charge, boolean Touched ) {: .copyable aria-label='Functions' }
RemoveBlackHeart () {: aria-label='Functions' }
void RemoveBlackHeart ( int BlackHeart ) {: .copyable aria-label='Functions' }
RemoveBlueFly () {: aria-label='Functions' }
void RemoveBlueFly ( ) {: .copyable aria-label='Functions' }
RemoveBlueSpider () {: aria-label='Functions' }
void RemoveBlueSpider ( ) {: .copyable aria-label='Functions' }
RemoveCollectible () {: aria-label='Functions' }
void RemoveCollectible ( CollectibleType Type ) {: .copyable aria-label='Functions' }
RemoveCostume () {: aria-label='Functions' }
void RemoveCostume ( Config::Item Item ) {: .copyable aria-label='Functions' }
RemoveGoldenBomb () {: aria-label='Functions' }
void RemoveGoldenBomb ( ) {: .copyable aria-label='Functions' }
RemoveGoldenKey () {: aria-label='Functions' }
void RemoveGoldenKey ( ) {: .copyable aria-label='Functions' }
RemoveSkinCostume () {: aria-label='Functions' }
void RemoveSkinCostume ( ) {: .copyable aria-label='Functions' }
RenderBody () {: aria-label='Functions' }
void RenderBody ( Vector position ) {: .copyable aria-label='Functions' }
RenderGlow () {: aria-label='Functions' }
void RenderGlow ( Vector position ) {: .copyable aria-label='Functions' }
RenderHead () {: aria-label='Functions' }
void RenderHead ( Vector position ) {: .copyable aria-label='Functions' }
RenderTop () {: aria-label='Functions' }
void RenderTop ( Vector position ) {: .copyable aria-label='Functions' }
ReplaceCostumeSprite () {: aria-label='Functions' }
void ReplaceCostumeSprite ( Config::Item Item, string SpritePath, int SpriteId ) {: .copyable aria-label='Functions' }
ResetDamageCooldown () {: aria-label='Functions' }
void ResetDamageCooldown ( ) {: .copyable aria-label='Functions' }
ResetItemState () {: aria-label='Functions' }
void ResetItemState ( ) {: .copyable aria-label='Functions' }
RespawnFamiliars () {: aria-label='Functions' }
void RespawnFamiliars ( ) {: .copyable aria-label='Functions' }
Revive () {: aria-label='Functions' }
void Revive ( ) {: .copyable aria-label='Functions' }
SetActiveCharge () {: aria-label='Functions' }
void SetActiveCharge ( int Charge ) {: .copyable aria-label='Functions' }
SetCard () {: aria-label='Functions' }
SetFullHearts () {: aria-label='Functions' }
void SetFullHearts ( ) {: .copyable aria-label='Functions' }
SetMinDamageCooldown () {: aria-label='Functions' }
void SetMinDamageCooldown ( int DamageCooldown ) {: .copyable aria-label='Functions' }
SetPill () {: aria-label='Functions' }
void SetPill ( int SlotId, PillColor Pill ) {: .copyable aria-label='Functions' }
SetShootingCooldown () {: aria-label='Functions' }
void SetShootingCooldown ( int Cooldown ) {: .copyable aria-label='Functions' }
SetTargetTrapDoor () {: aria-label='Functions' }
void SetTargetTrapDoor ( GridEntity TrapDoor ) {: .copyable aria-label='Functions' }
ShootRedCandle () {: aria-label='Functions' }
void ShootRedCandle ( Vector Direction ) {: .copyable aria-label='Functions' }
SpawnMawOfVoid () {: aria-label='Functions' }
EntityLaser SpawnMawOfVoid ( int Timeout ) {: .copyable aria-label='Functions' }
StopExtraAnimation () {: aria-label='Functions' }
void StopExtraAnimation ( ) {: .copyable aria-label='Functions' }
SwapActiveItems () {: aria-label='Functions' }
void SwapActiveItems ( ) {: .copyable aria-label='Functions' }
ThrowBlueSpider () {: aria-label='Functions' }
TryHoldTrinket () {: aria-label='Functions' }
boolean TryHoldTrinket ( TrinketType Type ) {: .copyable aria-label='Functions' }
TryRemoveCollectibleCostume () {: aria-label='Functions' }
void TryRemoveCollectibleCostume ( CollectibleType Collectible, boolean KeepPersistent ) {: .copyable aria-label='Functions' }
TryRemoveNullCostume () {: aria-label='Functions' }
void TryRemoveNullCostume ( Config::NullItemID NullId ) {: .copyable aria-label='Functions' }
TryRemoveTrinket () {: aria-label='Functions' }
boolean TryRemoveTrinket ( TrinketType Type ) {: .copyable aria-label='Functions' }
TryRemoveTrinketCostume () {: aria-label='Functions' }
void TryRemoveTrinketCostume ( TrinketType Trinket ) {: .copyable aria-label='Functions' }
TryUseKey () {: aria-label='Functions' }
boolean TryUseKey ( ) {: .copyable aria-label='Functions' }
UpdateCanShoot () {: aria-label='Functions' }
void UpdateCanShoot ( ) {: .copyable aria-label='Functions' }
UseActiveItem () {: aria-label='Functions' }
void UseActiveItem ( CollectibleType Item, boolean ShowAnim, boolean KeepActiveItem, boolean AllowNonMainPlayer, boolean ToAddCostume ) {: .copyable aria-label='Functions' }
UseCard () {: aria-label='Functions' }
void UseCard ( Card Card ) {: .copyable aria-label='Functions' }
UsePill () {: aria-label='Functions' }
WillPlayerRevive () {: aria-label='Functions' }
boolean WillPlayerRevive ( ) {: .copyable aria-label='Functions' }
BabySkin () {: aria-label='Functions' }
BabySubType BabySkin {: .copyable aria-label='Functions' }
Variables
CanFly {: aria-label='Variables' }
boolean CanFly {: .copyable aria-label='Variables' }
ControllerIndex {: aria-label='Variables' }
int ControllerIndex {: .copyable aria-label='Variables' }
ControlsCooldown {: aria-label='Variables' }
int ControlsCooldown {: .copyable aria-label='Variables' }
ControlsEnabled {: aria-label='Variables' }
boolean ControlsEnabled {: .copyable aria-label='Variables' }
Damage {: aria-label='Variables' }
float Damage {: .copyable aria-label='Variables' }
FireDelay {: aria-label='Variables' }
int FireDelay {: .copyable aria-label='Variables' }
FriendBallEnemy {: aria-label='Variables' }
EntityDesc FriendBallEnemy {: .copyable aria-label='Variables' }
HeadFrameDelay {: aria-label='Variables' }
int HeadFrameDelay {: .copyable aria-label='Variables' }
ItemHoldCooldown {: aria-label='Variables' }
int ItemHoldCooldown {: .copyable aria-label='Variables' }
LaserColor {: aria-label='Variables' }
Color LaserColor {: .copyable aria-label='Variables' }
Luck {: aria-label='Variables' }
float Luck {: .copyable aria-label='Variables' }
MaxFireDelay {: aria-label='Variables' }
int MaxFireDelay {: .copyable aria-label='Variables' }
MoveSpeed {: aria-label='Variables' }
float MoveSpeed {: .copyable aria-label='Variables' }
QueuedItem {: aria-label='Variables' }
QueueItemData QueuedItem {: .copyable aria-label='Variables' }
SecondaryActiveItem {: aria-label='Variables' }
ActiveItemDesc SecondaryActiveItem {: .copyable aria-label='Variables' }
ShotSpeed {: aria-label='Variables' }
float ShotSpeed {: .copyable aria-label='Variables' }
SpriteScale {: aria-label='Variables' }
Vector SpriteScale {: .copyable aria-label='Variables' }
TearColor {: aria-label='Variables' }
Color TearColor {: .copyable aria-label='Variables' }
TearFallingAcceleration {: aria-label='Variables' }
float TearFallingAcceleration {: .copyable aria-label='Variables' }
TearFallingSpeed {: aria-label='Variables' }
float TearFallingSpeed {: .copyable aria-label='Variables' }
TearFlags {: aria-label='Variables' }
int TearFlags {: .copyable aria-label='Variables' }
TearHeight {: aria-label='Variables' }
float TearHeight {: .copyable aria-label='Variables' }
TearsOffset {: aria-label='Variables' }
Vector TearsOffset {: .copyable aria-label='Variables' }
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