Afterbirth+ Documentation
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      • Class "RoomConfig::Entry"
      • Class "ItemConfig::Card"
      • Class "PlayerTypes::PosVel"
      • enums
        • Enum "DoorVariant"
        • CollectibleType
        • Enum "ActionTriggers"
        • Enum "Card"
        • Enum "NpcState"
        • Enum "EffectVariant"
        • Enum "EntityGridCollisionClass"
        • Enum "EntityFlag"
        • Enum "LocustSubtypes"
        • Enum "LevelCurse"
        • Enum "GridRooms"
        • Enum "TrinketType"
        • Enum "SortingLayer"
        • Enum "ItemType"
        • Enum "GridCollisionClass"
        • Enum "ModCallbacks"
        • Enum "DoorSlot"
        • Enum "CacheFlag"
        • Enum "PillEffect"
        • Enum "EntityCollisionClass"
        • Enum "ItemPoolType"
        • Enum "PickupPrice"
        • Enum "InputHook"
        • Enum "ButtonAction"
        • Enum "PlayerSpriteLayer"
        • Enum "Keyboard"
        • Enum "GameStateFlag"
        • Enum "PillColor"
        • Enum "CoinSubType"
        • Enum "PlayerForm"
        • Enum "PickupVariant"
        • Enum "GridEntityType"
        • Enum "EntityPartition"
        • Enum "SeedEffect"
        • Enum "RoomShape"
        • Enum "Mouse"
        • Enum "TearFlags"
        • Enum "Music"
        • Enum "BabySubType"
        • Enum "BombVariant"
        • Enum "DoorState"
        • Enum "Challenge"
        • Enum "TearVariant"
        • Enum "EntityType"
        • Enum "SoundEffect"
        • Enum "FamiliarVariant"
        • Enum "PlayerType"
        • Enum "Difficulty"
        • Enum "DamageFlag"
        • Enum "Direction"
        • Enum "KeySubType"
        • Enum "LaserOffset"
        • Enum "ProjectileFlags"
        • Enum "LevelStage"
        • Enum "PlayerItemState"
        • Enum "LevelStateFlag"
        • Enum "ChestSubType"
        • Enum "ProjectileVariant"
        • Enum "WeaponType"
        • Enum "RoomType"
        • Enum "NullItemID"
        • Enum "StageType"
        • Enum "HeartSubType"
        • Enum "BombSubType"
      • Class "Isaac"
      • Class "ProjectileParams"
      • Class "Font"
      • Class "ItemPool"
      • Class "GridEntityRock"
      • tutorials
        • Class "[Tutorial]Rendertext"
        • Tutorial: Example Project
        • Class "XMLFiledocumentation"
        • Class "Writingscreenshaders"
        • Class "DebugConsole"
        • [Tutorial] Adding Costumes to items without LUA
        • Class "Usingadditional.luaFiles"
        • [Tutorial] Debugging with ZeroBrane Studio
      • Class "CppContainer::Vector::ItemConfigList"
      • Class "EntityProjectile"
      • Class "CppContainer::ArrayProxy"
      • Class "CppContainer::Vector::CardConfigList"
      • Class "PathFinder"
      • Class "ItemConfig::PillEffect"
      • Class "CppContainer::Vector::EffectList"
      • Class "RoomDescriptor"
      • Class "GridEntity"
      • Class "GridEntityPoop"
      • PLACEHOLDER
      • Class "TearParams"
      • Class "GridEntityPit"
      • Class "EntityFamiliar"
      • Class "MusicManager"
      • Class "SFXManager"
      • Lua API Documentation for The Binding of Isaac - Afterbirth+
      • Class "GridEntityTNT"
      • Class "EntityRef"
      • Class "Sprite"
      • Class "EntityBomb"
      • Class "EntityTear"
      • Class "QueueItemData"
      • Class "EntityPlayer"
      • Class "Vector"
      • Class "Entity"
      • Class "ItemConfig::Config"
      • Class "CppContainer::ArrayProxy::RoomList"
      • Class "RNG"
      • Class "EntityPtr"
      • Class "Input"
      • Class "EntityPickup"
      • Class "EntityLaser"
      • Class "GridEntityPressurePlate"
      • Class "CppContainer::Vector::VectorList"
      • Class "Room"
      • Class "CppContainer::Vector::CostumeConfigList"
      • Class "GridEntityDesc"
      • Class "Level"
      • Class "RoomConfig::Spawn"
      • Class "Color"
      • Class "KColor"
      • Class "TemporaryEffect"
      • Class "EntityKnife"
      • Class "Seeds"
      • Class "CppContainer::EntityList"
      • Class "GridEntityDoor"
      • Class "ShockwaveParams"
      • Class "ItemConfig::Costume"
      • Class "GridEntitySpikes"
      • Class "EntityEffect"
      • Class "CppContainer::Vector::PillConfigList"
      • Class "EntityNPC"
      • Class "RoomDescriptorData"
      • Class "ItemConfig::Item"
      • Class "RoomConfig::Room"
      • Class "Game"
      • Class "TemporaryEffects"
      • Class "PlayerTypes::ActiveItemDesc"
      • Class "Global Functions"
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On this page
  • Functions
  • Destroy () {: aria-label='Functions' }
  • GetGridIndex () {: aria-label='Functions' }
  • GetSaveState () {: aria-label='Functions' }
  • GetType () {: aria-label='Functions' }
  • GetVariant () {: aria-label='Functions' }
  • Hurt () {: aria-label='Functions' }
  • Init () {: aria-label='Functions' }
  • PostInit () {: aria-label='Functions' }
  • Render () {: aria-label='Functions' }
  • SetType () {: aria-label='Functions' }
  • SetVariant () {: aria-label='Functions' }
  • ToDoor () {: aria-label='Functions' }
  • ToPit () {: aria-label='Functions' }
  • ToPoop () {: aria-label='Functions' }
  • ToPressurePlate () {: aria-label='Functions' }
  • ToRock () {: aria-label='Functions' }
  • ToSpikes () {: aria-label='Functions' }
  • ToTNT () {: aria-label='Functions' }
  • Update () {: aria-label='Functions' }
  • Variables
  • CollisionClass {: aria-label='Variables' }
  • Desc {: aria-label='Variables' }
  • Position {: aria-label='Variables' }
  • RNG {: aria-label='Variables' }
  • Sprite {: aria-label='Variables' }
  • State {: aria-label='Variables' }
  • VarData {: aria-label='Variables' }

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Class "GridEntity"

PreviousClass "RoomDescriptor"NextClass "GridEntityPoop"

Last updated 4 years ago

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Functions

Destroy () {: aria-label='Functions' }

{: .abp .tooltip .badge }

boolean Destroy ( boolean Immediate ) {: .copyable aria-label='Functions' }

GetGridIndex () {: aria-label='Functions' }

{: .abp .tooltip .badge }

int GetGridIndex ( ) {: .copyable aria-label='Functions' }

GetSaveState () {: aria-label='Functions' }

{: .abp .tooltip .badge }

Desc GetSaveState ( ) {: .copyable aria-label='Functions' }

GetType () {: aria-label='Functions' }

{: .abp .tooltip .badge }

GetType ( ) {: .copyable aria-label='Functions' }

GetVariant () {: aria-label='Functions' }

int GetVariant ( ) {: .copyable aria-label='Functions' }

Hurt () {: aria-label='Functions' }

boolean Hurt ( int Damage ) {: .copyable aria-label='Functions' }

Init () {: aria-label='Functions' }

void Init ( int Seed ) {: .copyable aria-label='Functions' }

PostInit () {: aria-label='Functions' }

void PostInit ( ) {: .copyable aria-label='Functions' }

Render () {: aria-label='Functions' }

SetType () {: aria-label='Functions' }

SetVariant () {: aria-label='Functions' }

void SetVariant ( int Variant ) {: .copyable aria-label='Functions' }

ToDoor () {: aria-label='Functions' }

ToPit () {: aria-label='Functions' }

ToPoop () {: aria-label='Functions' }

ToPressurePlate () {: aria-label='Functions' }

ToRock () {: aria-label='Functions' }

ToSpikes () {: aria-label='Functions' }

ToTNT () {: aria-label='Functions' }

Update () {: aria-label='Functions' }

void Update ( ) {: .copyable aria-label='Functions' }

Variables

CollisionClass {: aria-label='Variables' }

CollisionClass CollisionClass {: .copyable aria-label='Variables' }

Desc {: aria-label='Variables' }

Desc Desc {: .copyable aria-label='Variables' }

Position {: aria-label='Variables' }

returns the position of the grid cell's center point

State {: aria-label='Variables' }

int State {: .copyable aria-label='Variables' }

VarData {: aria-label='Variables' }

int VarData {: .copyable aria-label='Variables' }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

void Render ( Offset ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

void SetType ( Type ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

ToDoor ( ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

ToPit ( ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

ToPoop ( ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

ToPressurePlate ( ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

ToRock ( ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

ToSpikes ( ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

ToTNT ( ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

Position {: .copyable aria-label='Variables' }

{: aria-label='Variables' }

{: .abp .tooltip .badge }

{: .copyable aria-label='Variables' }

{: aria-label='Variables' }

{: .abp .tooltip .badge }

{: .copyable aria-label='Variables' }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

GridEntityType
Vector
GridEntityType
GridEntityDoor
GridEntityPit
GridEntityPoop
GridEntityPressurePlate
GridEntityRock
GridEntitySpikes
GridEntityTNT
Vector
RNG
RNG
RNG
Sprite
Sprite
Sprite