Class "Seeds"
Functions
AddSeedEffect () {: aria-label='Functions' }
void AddSeedEffect ( SeedEffect Value ) {: .copyable aria-label='Functions' }
CanAddSeedEffect () {: aria-label='Functions' }
boolean CanAddSeedEffect ( SeedEffect Value ) {: .copyable aria-label='Functions' }
ClearSeedEffects () {: aria-label='Functions' }
void ClearSeedEffects ( ) {: .copyable aria-label='Functions' }
ClearStartSeed () {: aria-label='Functions' }
void ClearStartSeed ( ) {: .copyable aria-label='Functions' }
CountSeedEffects () {: aria-label='Functions' }
int CountSeedEffects ( ) {: .copyable aria-label='Functions' }
CountUnlockedSeedEffects () {: aria-label='Functions' }
{: .static .tooltip .badge } {: .abp .tooltip .badge }
static int CountUnlockedSeedEffects ( ) {: .copyable aria-label='Functions' }
ForgetStageSeed () {: aria-label='Functions' }
void ForgetStageSeed ( LevelStage Stage ) {: .copyable aria-label='Functions' }
GetNextSeed () {: aria-label='Functions' }
int GetNextSeed ( ) {: .copyable aria-label='Functions' }
GetPlayerInitSeed () {: aria-label='Functions' }
int GetPlayerInitSeed ( ) {: .copyable aria-label='Functions' }
GetSeedEffect () {: aria-label='Functions' }
{: .static .tooltip .badge } {: .abp .tooltip .badge }
static SeedEffect GetSeedEffect ( string str ) {: .copyable aria-label='Functions' }
GetStageSeed () {: aria-label='Functions' }
int GetStageSeed ( LevelStage Stage ) {: .copyable aria-label='Functions' }
GetStartSeed () {: aria-label='Functions' }
int GetStartSeed ( ) {: .copyable aria-label='Functions' }
GetStartSeedString () {: aria-label='Functions' }
string GetStartSeedString ( ) {: .copyable aria-label='Functions' }
HasSeedEffect () {: aria-label='Functions' }
boolean HasSeedEffect ( SeedEffect Value ) {: .copyable aria-label='Functions' }
InitSeedInfo () {: aria-label='Functions' }
{: .static .tooltip .badge } {: .abp .tooltip .badge }
static InitSeedInfo ( ) {: .copyable aria-label='Functions' }
IsCustomRun () {: aria-label='Functions' }
boolean IsCustomRun ( ) {: .copyable aria-label='Functions' }
Returns true if the player is in a challenge run or a seeded run.
IsInitialized () {: aria-label='Functions' }
boolean IsInitialized ( ) {: .copyable aria-label='Functions' }
IsSeedComboBanned () {: aria-label='Functions' }
boolean IsSeedComboBanned ( SeedEffect Seed1, SeedEffect Seed2 ) {: .copyable aria-label='Functions' }
IsSpecialSeed () {: aria-label='Functions' }
{: .static .tooltip .badge } {: .abp .tooltip .badge }
static boolean IsSpecialSeed ( string str ) {: .copyable aria-label='Functions' }
IsStringValidSeed () {: aria-label='Functions' }
{: .static .tooltip .badge } {: .abp .tooltip .badge }
static boolean IsStringValidSeed ( string str ) {: .copyable aria-label='Functions' }
RemoveBlockingSeedEffects () {: aria-label='Functions' }
void RemoveBlockingSeedEffects ( SeedEffect Value ) {: .copyable aria-label='Functions' }
Removes seeds that are banned in conjunction with the given seed.
RemoveSeedEffect () {: aria-label='Functions' }
void RemoveSeedEffect ( SeedEffect Value ) {: .copyable aria-label='Functions' }
Reset () {: aria-label='Functions' }
void Reset ( ) {: .copyable aria-label='Functions' }
Removes all seed effects, only goes into effect when the run is restarted
Restart () {: aria-label='Functions' }
void Restart ( Challenge CurrentChallenge ) {: .copyable aria-label='Functions' }
Re-selects a random start seed but only if the start seed was not custom.
Seed2String () {: aria-label='Functions' }
{: .static .tooltip .badge } {: .abp .tooltip .badge }
static string Seed2String ( int seed ) {: .copyable aria-label='Functions' }
SetStartSeed () {: aria-label='Functions' }
void SetStartSeed ( string StartSeed ) {: .copyable aria-label='Functions' }
Empty string means we will pick a new random seed.
String2Seed () {: aria-label='Functions' }
{: .static .tooltip .badge } {: .abp .tooltip .badge }
static int String2Seed ( string str ) {: .copyable aria-label='Functions' }
void RestoreGameState(const GameState& State); void SaveGameState(GameState& State);
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