Afterbirth+ Documentation
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      • Class "RoomConfig::Entry"
      • Class "ItemConfig::Card"
      • Class "PlayerTypes::PosVel"
      • enums
        • Enum "DoorVariant"
        • CollectibleType
        • Enum "ActionTriggers"
        • Enum "Card"
        • Enum "NpcState"
        • Enum "EffectVariant"
        • Enum "EntityGridCollisionClass"
        • Enum "EntityFlag"
        • Enum "LocustSubtypes"
        • Enum "LevelCurse"
        • Enum "GridRooms"
        • Enum "TrinketType"
        • Enum "SortingLayer"
        • Enum "ItemType"
        • Enum "GridCollisionClass"
        • Enum "ModCallbacks"
        • Enum "DoorSlot"
        • Enum "CacheFlag"
        • Enum "PillEffect"
        • Enum "EntityCollisionClass"
        • Enum "ItemPoolType"
        • Enum "PickupPrice"
        • Enum "InputHook"
        • Enum "ButtonAction"
        • Enum "PlayerSpriteLayer"
        • Enum "Keyboard"
        • Enum "GameStateFlag"
        • Enum "PillColor"
        • Enum "CoinSubType"
        • Enum "PlayerForm"
        • Enum "PickupVariant"
        • Enum "GridEntityType"
        • Enum "EntityPartition"
        • Enum "SeedEffect"
        • Enum "RoomShape"
        • Enum "Mouse"
        • Enum "TearFlags"
        • Enum "Music"
        • Enum "BabySubType"
        • Enum "BombVariant"
        • Enum "DoorState"
        • Enum "Challenge"
        • Enum "TearVariant"
        • Enum "EntityType"
        • Enum "SoundEffect"
        • Enum "FamiliarVariant"
        • Enum "PlayerType"
        • Enum "Difficulty"
        • Enum "DamageFlag"
        • Enum "Direction"
        • Enum "KeySubType"
        • Enum "LaserOffset"
        • Enum "ProjectileFlags"
        • Enum "LevelStage"
        • Enum "PlayerItemState"
        • Enum "LevelStateFlag"
        • Enum "ChestSubType"
        • Enum "ProjectileVariant"
        • Enum "WeaponType"
        • Enum "RoomType"
        • Enum "NullItemID"
        • Enum "StageType"
        • Enum "HeartSubType"
        • Enum "BombSubType"
      • Class "Isaac"
      • Class "ProjectileParams"
      • Class "Font"
      • Class "ItemPool"
      • Class "GridEntityRock"
      • tutorials
        • Class "[Tutorial]Rendertext"
        • Tutorial: Example Project
        • Class "XMLFiledocumentation"
        • Class "Writingscreenshaders"
        • Class "DebugConsole"
        • [Tutorial] Adding Costumes to items without LUA
        • Class "Usingadditional.luaFiles"
        • [Tutorial] Debugging with ZeroBrane Studio
      • Class "CppContainer::Vector::ItemConfigList"
      • Class "EntityProjectile"
      • Class "CppContainer::ArrayProxy"
      • Class "CppContainer::Vector::CardConfigList"
      • Class "PathFinder"
      • Class "ItemConfig::PillEffect"
      • Class "CppContainer::Vector::EffectList"
      • Class "RoomDescriptor"
      • Class "GridEntity"
      • Class "GridEntityPoop"
      • PLACEHOLDER
      • Class "TearParams"
      • Class "GridEntityPit"
      • Class "EntityFamiliar"
      • Class "MusicManager"
      • Class "SFXManager"
      • Lua API Documentation for The Binding of Isaac - Afterbirth+
      • Class "GridEntityTNT"
      • Class "EntityRef"
      • Class "Sprite"
      • Class "EntityBomb"
      • Class "EntityTear"
      • Class "QueueItemData"
      • Class "EntityPlayer"
      • Class "Vector"
      • Class "Entity"
      • Class "ItemConfig::Config"
      • Class "CppContainer::ArrayProxy::RoomList"
      • Class "RNG"
      • Class "EntityPtr"
      • Class "Input"
      • Class "EntityPickup"
      • Class "EntityLaser"
      • Class "GridEntityPressurePlate"
      • Class "CppContainer::Vector::VectorList"
      • Class "Room"
      • Class "CppContainer::Vector::CostumeConfigList"
      • Class "GridEntityDesc"
      • Class "Level"
      • Class "RoomConfig::Spawn"
      • Class "Color"
      • Class "KColor"
      • Class "TemporaryEffect"
      • Class "EntityKnife"
      • Class "Seeds"
      • Class "CppContainer::EntityList"
      • Class "GridEntityDoor"
      • Class "ShockwaveParams"
      • Class "ItemConfig::Costume"
      • Class "GridEntitySpikes"
      • Class "EntityEffect"
      • Class "CppContainer::Vector::PillConfigList"
      • Class "EntityNPC"
      • Class "RoomDescriptorData"
      • Class "ItemConfig::Item"
      • Class "RoomConfig::Room"
      • Class "Game"
      • Class "TemporaryEffects"
      • Class "PlayerTypes::ActiveItemDesc"
      • Class "Global Functions"
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  • Functions
  • AddSeedEffect () {: aria-label='Functions' }
  • CanAddSeedEffect () {: aria-label='Functions' }
  • ClearSeedEffects () {: aria-label='Functions' }
  • ClearStartSeed () {: aria-label='Functions' }
  • CountSeedEffects () {: aria-label='Functions' }
  • CountUnlockedSeedEffects () {: aria-label='Functions' }
  • ForgetStageSeed () {: aria-label='Functions' }
  • GetNextSeed () {: aria-label='Functions' }
  • GetPlayerInitSeed () {: aria-label='Functions' }
  • GetSeedEffect () {: aria-label='Functions' }
  • GetStageSeed () {: aria-label='Functions' }
  • GetStartSeed () {: aria-label='Functions' }
  • GetStartSeedString () {: aria-label='Functions' }
  • HasSeedEffect () {: aria-label='Functions' }
  • InitSeedInfo () {: aria-label='Functions' }
  • IsCustomRun () {: aria-label='Functions' }
  • IsInitialized () {: aria-label='Functions' }
  • IsSeedComboBanned () {: aria-label='Functions' }
  • IsSpecialSeed () {: aria-label='Functions' }
  • IsStringValidSeed () {: aria-label='Functions' }
  • RemoveBlockingSeedEffects () {: aria-label='Functions' }
  • RemoveSeedEffect () {: aria-label='Functions' }
  • Reset () {: aria-label='Functions' }
  • Restart () {: aria-label='Functions' }
  • Seed2String () {: aria-label='Functions' }
  • SetStartSeed () {: aria-label='Functions' }
  • String2Seed () {: aria-label='Functions' }

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Class "Seeds"

PreviousClass "EntityKnife"NextClass "CppContainer::EntityList"

Last updated 4 years ago

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Functions

AddSeedEffect () {: aria-label='Functions' }

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void AddSeedEffect ( Value ) {: .copyable aria-label='Functions' }

CanAddSeedEffect () {: aria-label='Functions' }

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boolean CanAddSeedEffect ( Value ) {: .copyable aria-label='Functions' }

ClearSeedEffects () {: aria-label='Functions' }

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void ClearSeedEffects ( ) {: .copyable aria-label='Functions' }

ClearStartSeed () {: aria-label='Functions' }

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void ClearStartSeed ( ) {: .copyable aria-label='Functions' }

CountSeedEffects () {: aria-label='Functions' }

int CountSeedEffects ( ) {: .copyable aria-label='Functions' }

CountUnlockedSeedEffects () {: aria-label='Functions' }

static int CountUnlockedSeedEffects ( ) {: .copyable aria-label='Functions' }

ForgetStageSeed () {: aria-label='Functions' }

GetNextSeed () {: aria-label='Functions' }

int GetNextSeed ( ) {: .copyable aria-label='Functions' }

GetPlayerInitSeed () {: aria-label='Functions' }

int GetPlayerInitSeed ( ) {: .copyable aria-label='Functions' }

GetSeedEffect () {: aria-label='Functions' }

GetStageSeed () {: aria-label='Functions' }

GetStartSeed () {: aria-label='Functions' }

int GetStartSeed ( ) {: .copyable aria-label='Functions' }

GetStartSeedString () {: aria-label='Functions' }

string GetStartSeedString ( ) {: .copyable aria-label='Functions' }

HasSeedEffect () {: aria-label='Functions' }

InitSeedInfo () {: aria-label='Functions' }

static InitSeedInfo ( ) {: .copyable aria-label='Functions' }

IsCustomRun () {: aria-label='Functions' }

boolean IsCustomRun ( ) {: .copyable aria-label='Functions' }

Returns true if the player is in a challenge run or a seeded run.

IsInitialized () {: aria-label='Functions' }

boolean IsInitialized ( ) {: .copyable aria-label='Functions' }

IsSeedComboBanned () {: aria-label='Functions' }

IsSpecialSeed () {: aria-label='Functions' }

static boolean IsSpecialSeed ( string str ) {: .copyable aria-label='Functions' }

IsStringValidSeed () {: aria-label='Functions' }

static boolean IsStringValidSeed ( string str ) {: .copyable aria-label='Functions' }

RemoveBlockingSeedEffects () {: aria-label='Functions' }

Removes seeds that are banned in conjunction with the given seed.

RemoveSeedEffect () {: aria-label='Functions' }

Reset () {: aria-label='Functions' }

void Reset ( ) {: .copyable aria-label='Functions' }

Removes all seed effects, only goes into effect when the run is restarted

Restart () {: aria-label='Functions' }

Re-selects a random start seed but only if the start seed was not custom.

Seed2String () {: aria-label='Functions' }

static string Seed2String ( int seed ) {: .copyable aria-label='Functions' }

SetStartSeed () {: aria-label='Functions' }

void SetStartSeed ( string StartSeed ) {: .copyable aria-label='Functions' }

Empty string means we will pick a new random seed.

String2Seed () {: aria-label='Functions' }

static int String2Seed ( string str ) {: .copyable aria-label='Functions' }

void RestoreGameState(const GameState& State); void SaveGameState(GameState& State);

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void ForgetStageSeed ( Stage ) {: .copyable aria-label='Functions' }

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static GetSeedEffect ( string str ) {: .copyable aria-label='Functions' }

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int GetStageSeed ( Stage ) {: .copyable aria-label='Functions' }

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boolean HasSeedEffect ( Value ) {: .copyable aria-label='Functions' }

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boolean IsSeedComboBanned ( Seed1, Seed2 ) {: .copyable aria-label='Functions' }

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void RemoveBlockingSeedEffects ( Value ) {: .copyable aria-label='Functions' }

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void RemoveSeedEffect ( Value ) {: .copyable aria-label='Functions' }

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void Restart ( CurrentChallenge ) {: .copyable aria-label='Functions' }

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SeedEffect
SeedEffect
LevelStage
SeedEffect
LevelStage
SeedEffect
SeedEffect
SeedEffect
SeedEffect
SeedEffect
Challenge