Class "Seeds"

Functions

AddSeedEffect () {: aria-label='Functions' }

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void AddSeedEffect ( SeedEffect Value ) {: .copyable aria-label='Functions' }

CanAddSeedEffect () {: aria-label='Functions' }

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boolean CanAddSeedEffect ( SeedEffect Value ) {: .copyable aria-label='Functions' }

ClearSeedEffects () {: aria-label='Functions' }

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void ClearSeedEffects ( ) {: .copyable aria-label='Functions' }

ClearStartSeed () {: aria-label='Functions' }

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void ClearStartSeed ( ) {: .copyable aria-label='Functions' }

CountSeedEffects () {: aria-label='Functions' }

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int CountSeedEffects ( ) {: .copyable aria-label='Functions' }

CountUnlockedSeedEffects () {: aria-label='Functions' }

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static int CountUnlockedSeedEffects ( ) {: .copyable aria-label='Functions' }

ForgetStageSeed () {: aria-label='Functions' }

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void ForgetStageSeed ( LevelStage Stage ) {: .copyable aria-label='Functions' }

GetNextSeed () {: aria-label='Functions' }

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int GetNextSeed ( ) {: .copyable aria-label='Functions' }

GetPlayerInitSeed () {: aria-label='Functions' }

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int GetPlayerInitSeed ( ) {: .copyable aria-label='Functions' }

GetSeedEffect () {: aria-label='Functions' }

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static SeedEffect GetSeedEffect ( string str ) {: .copyable aria-label='Functions' }

GetStageSeed () {: aria-label='Functions' }

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int GetStageSeed ( LevelStage Stage ) {: .copyable aria-label='Functions' }

GetStartSeed () {: aria-label='Functions' }

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int GetStartSeed ( ) {: .copyable aria-label='Functions' }

GetStartSeedString () {: aria-label='Functions' }

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string GetStartSeedString ( ) {: .copyable aria-label='Functions' }

HasSeedEffect () {: aria-label='Functions' }

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boolean HasSeedEffect ( SeedEffect Value ) {: .copyable aria-label='Functions' }

InitSeedInfo () {: aria-label='Functions' }

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static InitSeedInfo ( ) {: .copyable aria-label='Functions' }

IsCustomRun () {: aria-label='Functions' }

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boolean IsCustomRun ( ) {: .copyable aria-label='Functions' }

Returns true if the player is in a challenge run or a seeded run.

IsInitialized () {: aria-label='Functions' }

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boolean IsInitialized ( ) {: .copyable aria-label='Functions' }

IsSeedComboBanned () {: aria-label='Functions' }

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boolean IsSeedComboBanned ( SeedEffect Seed1, SeedEffect Seed2 ) {: .copyable aria-label='Functions' }

IsSpecialSeed () {: aria-label='Functions' }

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static boolean IsSpecialSeed ( string str ) {: .copyable aria-label='Functions' }

IsStringValidSeed () {: aria-label='Functions' }

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static boolean IsStringValidSeed ( string str ) {: .copyable aria-label='Functions' }

RemoveBlockingSeedEffects () {: aria-label='Functions' }

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void RemoveBlockingSeedEffects ( SeedEffect Value ) {: .copyable aria-label='Functions' }

Removes seeds that are banned in conjunction with the given seed.

RemoveSeedEffect () {: aria-label='Functions' }

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void RemoveSeedEffect ( SeedEffect Value ) {: .copyable aria-label='Functions' }

Reset () {: aria-label='Functions' }

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void Reset ( ) {: .copyable aria-label='Functions' }

Removes all seed effects, only goes into effect when the run is restarted

Restart () {: aria-label='Functions' }

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void Restart ( Challenge CurrentChallenge ) {: .copyable aria-label='Functions' }

Re-selects a random start seed but only if the start seed was not custom.

Seed2String () {: aria-label='Functions' }

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static string Seed2String ( int seed ) {: .copyable aria-label='Functions' }

SetStartSeed () {: aria-label='Functions' }

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void SetStartSeed ( string StartSeed ) {: .copyable aria-label='Functions' }

Empty string means we will pick a new random seed.

String2Seed () {: aria-label='Functions' }

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static int String2Seed ( string str ) {: .copyable aria-label='Functions' }

void RestoreGameState(const GameState& State); void SaveGameState(GameState& State);

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