Class "EntityFamiliar"
Functions
AddCoins () {: aria-label='Functions' }
void AddCoins ( int Value ) {: .copyable aria-label='Functions' }
AddHearts () {: aria-label='Functions' }
void AddHearts ( int Hearts ) {: .copyable aria-label='Functions' }
AddKeys () {: aria-label='Functions' }
void AddKeys ( int Keys ) {: .copyable aria-label='Functions' }
AddToDelayed () {: aria-label='Functions' }
void AddToDelayed ( ) {: .copyable aria-label='Functions' }
AddToFollowers () {: aria-label='Functions' }
void AddToFollowers ( ) {: .copyable aria-label='Functions' }
AddToOrbit () {: aria-label='Functions' }
void AddToOrbit ( int Layer ) {: .copyable aria-label='Functions' }
FireProjectile () {: aria-label='Functions' }
EntityTear FireProjectile ( Vector Dir ) {: .copyable aria-label='Functions' }
FollowParent () {: aria-label='Functions' }
void FollowParent ( ) {: .copyable aria-label='Functions' }
FollowPosition () {: aria-label='Functions' }
void FollowPosition ( Vector Pos ) {: .copyable aria-label='Functions' }
GetOrbitDistance () {: aria-label='Functions' }
static Vector GetOrbitDistance ( int Layer ) {: .copyable aria-label='Functions' }
GetOrbitPosition () {: aria-label='Functions' }
MoveDelayed () {: aria-label='Functions' }
void MoveDelayed ( int NumFrames ) {: .copyable aria-label='Functions' }
MoveDiagonally () {: aria-label='Functions' }
void MoveDiagonally ( float Speed ) {: .copyable aria-label='Functions' }
PickEnemyTarget () {: aria-label='Functions' }
void PickEnemyTarget ( float MaxDistance, int FrameInterval ) {: .copyable aria-label='Functions' }
PlayChargeAnim () {: aria-label='Functions' }
void PlayChargeAnim ( Direction Dir ) {: .copyable aria-label='Functions' }
PlayFloatAnim () {: aria-label='Functions' }
void PlayFloatAnim ( Direction Dir ) {: .copyable aria-label='Functions' }
PlayShootAnim () {: aria-label='Functions' }
void PlayShootAnim ( Direction Dir ) {: .copyable aria-label='Functions' }
RecalculateOrbitOffset () {: aria-label='Functions' }
int RecalculateOrbitOffset ( int Layer, boolean Add ) {: .copyable aria-label='Functions' }
RemoveFromDelayed () {: aria-label='Functions' }
void RemoveFromDelayed ( ) {: .copyable aria-label='Functions' }
RemoveFromFollowers () {: aria-label='Functions' }
void RemoveFromFollowers ( ) {: .copyable aria-label='Functions' }
RemoveFromOrbit () {: aria-label='Functions' }
void RemoveFromOrbit ( ) {: .copyable aria-label='Functions' }
Shoot () {: aria-label='Functions' }
void Shoot ( ) {: .copyable aria-label='Functions' }
Variables
Coins {: aria-label='Variables' }
int Coins {: .copyable aria-label='Variables' }
FireCooldown {: aria-label='Variables' }
int FireCooldown {: .copyable aria-label='Variables' }
HeadFrameDelay {: aria-label='Variables' }
int HeadFrameDelay {: .copyable aria-label='Variables' }
Hearts {: aria-label='Variables' }
int Hearts {: .copyable aria-label='Variables' }
Keys {: aria-label='Variables' }
int Keys {: .copyable aria-label='Variables' }
LastDirection {: aria-label='Variables' }
Direction LastDirection {: .copyable aria-label='Variables' }
MoveDirection {: aria-label='Variables' }
Direction MoveDirection {: .copyable aria-label='Variables' }
OrbitAngleOffset {: aria-label='Variables' }
float OrbitAngleOffset {: .copyable aria-label='Variables' }
OrbitDistance {: aria-label='Variables' }
Vector OrbitDistance {: .copyable aria-label='Variables' }
Player {: aria-label='Variables' }
EntityPlayer Player {: .copyable aria-label='Variables' }
RoomClearCount {: aria-label='Variables' }
int RoomClearCount {: .copyable aria-label='Variables' }
ShootDirection {: aria-label='Variables' }
Direction ShootDirection {: .copyable aria-label='Variables' }
State {: aria-label='Variables' }
int State {: .copyable aria-label='Variables' }
Last updated
Was this helpful?