# Class "EntityFamiliar"

## Functions

### AddCoins () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### void AddCoins ( int Value ) {: .copyable aria-label='Functions' }

### AddHearts () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### void AddHearts ( int Hearts ) {: .copyable aria-label='Functions' }

### AddKeys () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### void AddKeys ( int Keys ) {: .copyable aria-label='Functions' }

### AddToDelayed () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### void AddToDelayed ( ) {: .copyable aria-label='Functions' }

Adds to delayed. This doesn't remove other flags!

### AddToFollowers () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### void AddToFollowers ( ) {: .copyable aria-label='Functions' }

Adds to followers. This doesn't remove other flags!

### AddToOrbit () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### void AddToOrbit ( int Layer ) {: .copyable aria-label='Functions' }

Adds to orbitals. This doesn't remove other flags!

### FireProjectile () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### [EntityTear](https://github.com/wofsauge/IsaacDocs/tree/420a6aaa54ea230461fb26e61297c068492684de/beta/EntityTear/README.md) FireProjectile ( [Vector](https://github.com/wofsauge/IsaacDocs/tree/420a6aaa54ea230461fb26e61297c068492684de/beta/Vector/README.md) Dir ) {: .copyable aria-label='Functions' }

Shoots a projectile from the center of the familiar in the direction you defined. If used on a familiar that shoots multiple projectiles (example: harlequin baby), this function will only return the left most projectile based on the direction. If used on familiars with special tears (example: Lil Brimstone,...), this will just shoot a regular tear. This function will not play the shoot animation of the familiar.

### FollowParent () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### void FollowParent ( ) {: .copyable aria-label='Functions' }

### FollowPosition () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### void FollowPosition ( [Vector](https://github.com/wofsauge/IsaacDocs/tree/420a6aaa54ea230461fb26e61297c068492684de/beta/Vector/README.md) Pos ) {: .copyable aria-label='Functions' }

### GetOrbitDistance () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .static .tooltip .badge } [ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### static [Vector](https://github.com/wofsauge/IsaacDocs/tree/420a6aaa54ea230461fb26e61297c068492684de/beta/Vector/README.md) GetOrbitDistance ( int Layer ) {: .copyable aria-label='Functions' }

### GetOrbitPosition () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### [Vector](https://github.com/wofsauge/IsaacDocs/tree/420a6aaa54ea230461fb26e61297c068492684de/beta/Vector/README.md) GetOrbitPosition ( [Vector](https://github.com/wofsauge/IsaacDocs/tree/420a6aaa54ea230461fb26e61297c068492684de/beta/Vector/README.md) Pos ) {: .copyable aria-label='Functions' }

Returns the position of an orbiting familiar relative to the player's position. Returns `:::lua Vector(0,0) if its a normal familiar.` The "pos" argument is used as an offset.

### MoveDelayed () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### void MoveDelayed ( int NumFrames ) {: .copyable aria-label='Functions' }

### MoveDiagonally () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### void MoveDiagonally ( float Speed ) {: .copyable aria-label='Functions' }

### PickEnemyTarget () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### void PickEnemyTarget ( float MaxDistance, int FrameInterval ) {: .copyable aria-label='Functions' }

### PlayChargeAnim () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### void PlayChargeAnim ( [Direction](https://github.com/wofsauge/IsaacDocs/tree/420a6aaa54ea230461fb26e61297c068492684de/beta/enums/Direction/README.md) Dir ) {: .copyable aria-label='Functions' }

### PlayFloatAnim () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### void PlayFloatAnim ( [Direction](https://github.com/wofsauge/IsaacDocs/tree/420a6aaa54ea230461fb26e61297c068492684de/beta/enums/Direction/README.md) Dir ) {: .copyable aria-label='Functions' }

### PlayShootAnim () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### void PlayShootAnim ( [Direction](https://github.com/wofsauge/IsaacDocs/tree/420a6aaa54ea230461fb26e61297c068492684de/beta/enums/Direction/README.md) Dir ) {: .copyable aria-label='Functions' }

### RecalculateOrbitOffset () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### int RecalculateOrbitOffset ( int Layer, boolean Add ) {: .copyable aria-label='Functions' }

Returns the number of familiars in that layer.

### RemoveFromDelayed () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### void RemoveFromDelayed ( ) {: .copyable aria-label='Functions' }

### RemoveFromFollowers () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### void RemoveFromFollowers ( ) {: .copyable aria-label='Functions' }

### RemoveFromOrbit () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### void RemoveFromOrbit ( ) {: .copyable aria-label='Functions' }

### Shoot () {: aria-label='Functions' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### void Shoot ( ) {: .copyable aria-label='Functions' }

???+ bug "Bugs" This function does not seem to work.

## Variables

### Coins {: aria-label='Variables' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### int Coins  {: .copyable aria-label='Variables' }

### FireCooldown {: aria-label='Variables' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### int FireCooldown  {: .copyable aria-label='Variables' }

### HeadFrameDelay {: aria-label='Variables' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### int HeadFrameDelay  {: .copyable aria-label='Variables' }

### Hearts {: aria-label='Variables' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### int Hearts  {: .copyable aria-label='Variables' }

### Keys {: aria-label='Variables' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### int Keys  {: .copyable aria-label='Variables' }

### LastDirection {: aria-label='Variables' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### [Direction](https://github.com/wofsauge/IsaacDocs/tree/420a6aaa54ea230461fb26e61297c068492684de/beta/enums/Direction/README.md) LastDirection  {: .copyable aria-label='Variables' }

### MoveDirection {: aria-label='Variables' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### [Direction](https://github.com/wofsauge/IsaacDocs/tree/420a6aaa54ea230461fb26e61297c068492684de/beta/enums/Direction/README.md) MoveDirection  {: .copyable aria-label='Variables' }

### OrbitAngleOffset {: aria-label='Variables' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### float OrbitAngleOffset  {: .copyable aria-label='Variables' }

Can be used to override the angular position of the familiar on its orbit based on the initial starting position of the orbit.

???- example "Example Code" This code will make all of your orbitals move as a tight wall around you.

```lua
    for i,v in ipairs(Isaac.GetRoomEntities()) do 
    if v.Type==3 then 
    v:ToFamiliar().OrbitAngleOffset = 0.25*i 
    end 
    end
```

```
Result: ![angle offset](https://raw.githubusercontent.com/wofsauge/IsaacDocs/master/customImg/example_familiar_angleOffset.png)
```

### OrbitDistance {: aria-label='Variables' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### [Vector](https://github.com/wofsauge/IsaacDocs/tree/420a6aaa54ea230461fb26e61297c068492684de/beta/Vector/README.md) OrbitDistance  {: .copyable aria-label='Variables' }

Defines the orbit of the familiar, if its an orbital. The Vector is interpreted as the dimensions of the circle/oval orbit. Example: `:::lua Vector(110,90)` is the orbital of "Forever alone".

### Player {: aria-label='Variables' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### [EntityPlayer](https://github.com/wofsauge/IsaacDocs/tree/420a6aaa54ea230461fb26e61297c068492684de/beta/EntityPlayer/README.md) Player  {: .copyable aria-label='Variables' }

### RoomClearCount {: aria-label='Variables' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### int RoomClearCount  {: .copyable aria-label='Variables' }

### ShootDirection {: aria-label='Variables' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### [Direction](https://github.com/wofsauge/IsaacDocs/tree/420a6aaa54ea230461fb26e61297c068492684de/beta/enums/Direction/README.md) ShootDirection  {: .copyable aria-label='Variables' }

### State {: aria-label='Variables' }

[ ](https://docs.moddingofisaac.com/ab_p/beta/docs/entityfamiliar){: .abp .tooltip .badge }

#### int State  {: .copyable aria-label='Variables' }
