Class "ProjectileParams"
Constructors
ProjectileParams () {: aria-label='Constructors' }
void ProjectileParams ( void ) {: .copyable aria-label='Constructors' }
Variables
Acceleration {: aria-label='Variables' }
float Acceleration {: .copyable aria-label='Variables' }
BulletFlags {: aria-label='Variables' }
int BulletFlags {: .copyable aria-label='Variables' }
ChangeFlags {: aria-label='Variables' }
int ChangeFlags {: .copyable aria-label='Variables' }
ChangeTimeout {: aria-label='Variables' }
int ChangeTimeout {: .copyable aria-label='Variables' }
ChangeVelocity {: aria-label='Variables' }
float ChangeVelocity {: .copyable aria-label='Variables' }
CircleAngle {: aria-label='Variables' }
float CircleAngle {: .copyable aria-label='Variables' }
CurvingStrength {: aria-label='Variables' }
float CurvingStrength {: .copyable aria-label='Variables' }
DepthOffset {: aria-label='Variables' }
float DepthOffset {: .copyable aria-label='Variables' }
DotProductLimit {: aria-label='Variables' }
float DotProductLimit {: .copyable aria-label='Variables' }
FallingAccelModifier {: aria-label='Variables' }
float FallingAccelModifier {: .copyable aria-label='Variables' }
FallingSpeedModifier {: aria-label='Variables' }
float FallingSpeedModifier {: .copyable aria-label='Variables' }
FireDirectionLimit {: aria-label='Variables' }
Vector FireDirectionLimit {: .copyable aria-label='Variables' }
GridCollision {: aria-label='Variables' }
boolean GridCollision {: .copyable aria-label='Variables' }
HeightModifier {: aria-label='Variables' }
float HeightModifier {: .copyable aria-label='Variables' }
HomingStrength {: aria-label='Variables' }
float HomingStrength {: .copyable aria-label='Variables' }
Color {: aria-label='Variables' }
PositionOffset {: aria-label='Variables' }
Vector PositionOffset {: .copyable aria-label='Variables' }
Scale {: aria-label='Variables' }
float Scale {: .copyable aria-label='Variables' }
Spread {: aria-label='Variables' }
float Spread {: .copyable aria-label='Variables' }
TargetPosition {: aria-label='Variables' }
Vector TargetPosition {: .copyable aria-label='Variables' }
Variant {: aria-label='Variables' }
int Variant {: .copyable aria-label='Variables' }
VelocityMulti {: aria-label='Variables' }
float VelocityMulti {: .copyable aria-label='Variables' }
WiggleFrameOffset {: aria-label='Variables' }
int WiggleFrameOffset {: .copyable aria-label='Variables' }
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