Class "GridEntityDoor"
Functions
Bar () {: aria-label='Functions' }
void Bar ( ) {: .copyable aria-label='Functions' }
CanBlowOpen () {: aria-label='Functions' }
boolean CanBlowOpen ( ) {: .copyable aria-label='Functions' }
Close () {: aria-label='Functions' }
void Close ( boolean Force ) {: .copyable aria-label='Functions' }
GetSpriteOffset () {: aria-label='Functions' }
Vector GetSpriteOffset ( ) {: .copyable aria-label='Functions' }
IsBusted () {: aria-label='Functions' }
boolean IsBusted ( ) {: .copyable aria-label='Functions' }
IsKeyFamiliarTarget () {: aria-label='Functions' }
boolean IsKeyFamiliarTarget ( ) {: .copyable aria-label='Functions' }
IsLocked () {: aria-label='Functions' }
boolean IsLocked ( ) {: .copyable aria-label='Functions' }
IsOpen () {: aria-label='Functions' }
boolean IsOpen ( ) {: .copyable aria-label='Functions' }
IsRoomType () {: aria-label='Functions' }
boolean IsRoomType ( RoomType Type ) {: .copyable aria-label='Functions' }
IsTargetRoomArcade () {: aria-label='Functions' }
boolean IsTargetRoomArcade ( ) {: .copyable aria-label='Functions' }
Open () {: aria-label='Functions' }
void Open ( ) {: .copyable aria-label='Functions' }
SetLocked () {: aria-label='Functions' }
void SetLocked ( boolean Locked ) {: .copyable aria-label='Functions' }
SetRoomTypes () {: aria-label='Functions' }
SpawnDust () {: aria-label='Functions' }
void SpawnDust ( ) {: .copyable aria-label='Functions' }
TryBlowOpen () {: aria-label='Functions' }
boolean TryBlowOpen ( boolean FromExplossion ) {: .copyable aria-label='Functions' }
try to open the door by explosive force, true for success
TryUnlock () {: aria-label='Functions' }
boolean TryUnlock ( boolean Force ) {: .copyable aria-label='Functions' }
try to unlock the door using a key, true for success
Variables
Busted {: aria-label='Variables' }
boolean Busted {: .copyable aria-label='Variables' }
CloseAnimation {: aria-label='Variables' }
string CloseAnimation {: .copyable aria-label='Variables' }
CurrentRoomType {: aria-label='Variables' }
RoomType CurrentRoomType {: .copyable aria-label='Variables' }
Direction {: aria-label='Variables' }
ExtraSprite {: aria-label='Variables' }
Sprite ExtraSprite {: .copyable aria-label='Variables' }
ExtraVisible {: aria-label='Variables' }
boolean ExtraVisible {: .copyable aria-label='Variables' }
LockedAnimation {: aria-label='Variables' }
string LockedAnimation {: .copyable aria-label='Variables' }
OpenAnimation {: aria-label='Variables' }
string OpenAnimation {: .copyable aria-label='Variables' }
OpenLockedAnimation {: aria-label='Variables' }
string OpenLockedAnimation {: .copyable aria-label='Variables' }
PreviousState {: aria-label='Variables' }
State PreviousState {: .copyable aria-label='Variables' }
PreviousVariant {: aria-label='Variables' }
Variant PreviousVariant {: .copyable aria-label='Variables' }
Slot {: aria-label='Variables' }
DoorSlot Slot {: .copyable aria-label='Variables' }
TargetRoomIndex {: aria-label='Variables' }
int TargetRoomIndex {: .copyable aria-label='Variables' }
TargetRoomType {: aria-label='Variables' }
RoomType TargetRoomType {: .copyable aria-label='Variables' }
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