Class "GridEntityDoor"

Functions

Bar () {: aria-label='Functions' }

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void Bar ( ) {: .copyable aria-label='Functions' }

CanBlowOpen () {: aria-label='Functions' }

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boolean CanBlowOpen ( ) {: .copyable aria-label='Functions' }

Close () {: aria-label='Functions' }

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void Close ( boolean Force ) {: .copyable aria-label='Functions' }

GetSpriteOffset () {: aria-label='Functions' }

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Vectorarrow-up-right GetSpriteOffset ( ) {: .copyable aria-label='Functions' }

IsBusted () {: aria-label='Functions' }

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boolean IsBusted ( ) {: .copyable aria-label='Functions' }

IsKeyFamiliarTarget () {: aria-label='Functions' }

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boolean IsKeyFamiliarTarget ( ) {: .copyable aria-label='Functions' }

IsLocked () {: aria-label='Functions' }

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boolean IsLocked ( ) {: .copyable aria-label='Functions' }

IsOpen () {: aria-label='Functions' }

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boolean IsOpen ( ) {: .copyable aria-label='Functions' }

IsRoomType () {: aria-label='Functions' }

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boolean IsRoomType ( RoomTypearrow-up-right Type ) {: .copyable aria-label='Functions' }

IsTargetRoomArcade () {: aria-label='Functions' }

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boolean IsTargetRoomArcade ( ) {: .copyable aria-label='Functions' }

Open () {: aria-label='Functions' }

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void Open ( ) {: .copyable aria-label='Functions' }

SetLocked () {: aria-label='Functions' }

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void SetLocked ( boolean Locked ) {: .copyable aria-label='Functions' }

SetRoomTypes () {: aria-label='Functions' }

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void SetRoomTypes ( RoomTypearrow-up-right CurrentRoomType, RoomTypearrow-up-right TargetRoomType ) {: .copyable aria-label='Functions' }

SpawnDust () {: aria-label='Functions' }

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void SpawnDust ( ) {: .copyable aria-label='Functions' }

TryBlowOpen () {: aria-label='Functions' }

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boolean TryBlowOpen ( boolean FromExplossion ) {: .copyable aria-label='Functions' }

try to open the door by explosive force, true for success

TryUnlock () {: aria-label='Functions' }

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boolean TryUnlock ( boolean Force ) {: .copyable aria-label='Functions' }

try to unlock the door using a key, true for success

Variables

Busted {: aria-label='Variables' }

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boolean Busted {: .copyable aria-label='Variables' }

CloseAnimation {: aria-label='Variables' }

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string CloseAnimation {: .copyable aria-label='Variables' }

CurrentRoomType {: aria-label='Variables' }

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RoomTypearrow-up-right CurrentRoomType {: .copyable aria-label='Variables' }

Directionarrow-up-right {: aria-label='Variables' }

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Directionarrow-up-right Directionarrow-up-right {: .copyable aria-label='Variables' }

ExtraSprite {: aria-label='Variables' }

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Spritearrow-up-right ExtraSprite {: .copyable aria-label='Variables' }

ExtraVisible {: aria-label='Variables' }

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boolean ExtraVisible {: .copyable aria-label='Variables' }

LockedAnimation {: aria-label='Variables' }

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string LockedAnimation {: .copyable aria-label='Variables' }

OpenAnimation {: aria-label='Variables' }

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string OpenAnimation {: .copyable aria-label='Variables' }

OpenLockedAnimation {: aria-label='Variables' }

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string OpenLockedAnimation {: .copyable aria-label='Variables' }

PreviousState {: aria-label='Variables' }

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State PreviousState {: .copyable aria-label='Variables' }

PreviousVariant {: aria-label='Variables' }

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Variant PreviousVariant {: .copyable aria-label='Variables' }

Slot {: aria-label='Variables' }

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DoorSlotarrow-up-right Slot {: .copyable aria-label='Variables' }

TargetRoomIndex {: aria-label='Variables' }

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int TargetRoomIndex {: .copyable aria-label='Variables' }

TargetRoomType {: aria-label='Variables' }

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RoomTypearrow-up-right TargetRoomType {: .copyable aria-label='Variables' }

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