Class "GridEntityDoor"

Functions

Bar () {: aria-label='Functions' }

{: .abp .tooltip .badge }

void Bar ( ) {: .copyable aria-label='Functions' }

CanBlowOpen () {: aria-label='Functions' }

{: .abp .tooltip .badge }

boolean CanBlowOpen ( ) {: .copyable aria-label='Functions' }

Close () {: aria-label='Functions' }

{: .abp .tooltip .badge }

void Close ( boolean Force ) {: .copyable aria-label='Functions' }

GetSpriteOffset () {: aria-label='Functions' }

{: .abp .tooltip .badge }

Vector GetSpriteOffset ( ) {: .copyable aria-label='Functions' }

IsBusted () {: aria-label='Functions' }

{: .abp .tooltip .badge }

boolean IsBusted ( ) {: .copyable aria-label='Functions' }

IsKeyFamiliarTarget () {: aria-label='Functions' }

{: .abp .tooltip .badge }

boolean IsKeyFamiliarTarget ( ) {: .copyable aria-label='Functions' }

IsLocked () {: aria-label='Functions' }

{: .abp .tooltip .badge }

boolean IsLocked ( ) {: .copyable aria-label='Functions' }

IsOpen () {: aria-label='Functions' }

{: .abp .tooltip .badge }

boolean IsOpen ( ) {: .copyable aria-label='Functions' }

IsRoomType () {: aria-label='Functions' }

{: .abp .tooltip .badge }

boolean IsRoomType ( RoomType Type ) {: .copyable aria-label='Functions' }

IsTargetRoomArcade () {: aria-label='Functions' }

{: .abp .tooltip .badge }

boolean IsTargetRoomArcade ( ) {: .copyable aria-label='Functions' }

Open () {: aria-label='Functions' }

{: .abp .tooltip .badge }

void Open ( ) {: .copyable aria-label='Functions' }

SetLocked () {: aria-label='Functions' }

{: .abp .tooltip .badge }

void SetLocked ( boolean Locked ) {: .copyable aria-label='Functions' }

SetRoomTypes () {: aria-label='Functions' }

{: .abp .tooltip .badge }

void SetRoomTypes ( RoomType CurrentRoomType, RoomType TargetRoomType ) {: .copyable aria-label='Functions' }

SpawnDust () {: aria-label='Functions' }

{: .abp .tooltip .badge }

void SpawnDust ( ) {: .copyable aria-label='Functions' }

TryBlowOpen () {: aria-label='Functions' }

{: .abp .tooltip .badge }

boolean TryBlowOpen ( boolean FromExplossion ) {: .copyable aria-label='Functions' }

try to open the door by explosive force, true for success

TryUnlock () {: aria-label='Functions' }

{: .abp .tooltip .badge }

boolean TryUnlock ( boolean Force ) {: .copyable aria-label='Functions' }

try to unlock the door using a key, true for success

Variables

Busted {: aria-label='Variables' }

{: .abp .tooltip .badge }

boolean Busted {: .copyable aria-label='Variables' }

CloseAnimation {: aria-label='Variables' }

{: .abp .tooltip .badge }

string CloseAnimation {: .copyable aria-label='Variables' }

CurrentRoomType {: aria-label='Variables' }

{: .abp .tooltip .badge }

RoomType CurrentRoomType {: .copyable aria-label='Variables' }

Direction {: aria-label='Variables' }

{: .abp .tooltip .badge }

Direction Direction {: .copyable aria-label='Variables' }

ExtraSprite {: aria-label='Variables' }

{: .abp .tooltip .badge }

Sprite ExtraSprite {: .copyable aria-label='Variables' }

ExtraVisible {: aria-label='Variables' }

{: .abp .tooltip .badge }

boolean ExtraVisible {: .copyable aria-label='Variables' }

LockedAnimation {: aria-label='Variables' }

{: .abp .tooltip .badge }

string LockedAnimation {: .copyable aria-label='Variables' }

OpenAnimation {: aria-label='Variables' }

{: .abp .tooltip .badge }

string OpenAnimation {: .copyable aria-label='Variables' }

OpenLockedAnimation {: aria-label='Variables' }

{: .abp .tooltip .badge }

string OpenLockedAnimation {: .copyable aria-label='Variables' }

PreviousState {: aria-label='Variables' }

{: .abp .tooltip .badge }

State PreviousState {: .copyable aria-label='Variables' }

PreviousVariant {: aria-label='Variables' }

{: .abp .tooltip .badge }

Variant PreviousVariant {: .copyable aria-label='Variables' }

Slot {: aria-label='Variables' }

{: .abp .tooltip .badge }

DoorSlot Slot {: .copyable aria-label='Variables' }

TargetRoomIndex {: aria-label='Variables' }

{: .abp .tooltip .badge }

int TargetRoomIndex {: .copyable aria-label='Variables' }

TargetRoomType {: aria-label='Variables' }

{: .abp .tooltip .badge }

RoomType TargetRoomType {: .copyable aria-label='Variables' }

Last updated