Class "RNG"
Constructors
RNG () {: aria-label='Constructors' }
void RNG ( void ) {: .copyable aria-label='Constructors' }
Functions
GetSeed () {: aria-label='Functions' }
int GetSeed ( ) {: .copyable aria-label='Functions' }
Next () {: aria-label='Functions' }
int Next ( ) {: .copyable aria-label='Functions' }
RandomFloat () {: aria-label='Functions' }
float RandomFloat ( ) {: .copyable aria-label='Functions' }
RandomInt () {: aria-label='Functions' }
int RandomInt ( int Max ) {: .copyable aria-label='Functions' }
SetSeed () {: aria-label='Functions' }
void SetSeed ( int Seed, int ShiftIdx ) {: .copyable aria-label='Functions' }
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