Class "RNG"

Constructors

RNG () {: aria-label='Constructors' }

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void RNG ( void ) {: .copyable aria-label='Constructors' }

Functions

GetSeed () {: aria-label='Functions' }

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int GetSeed ( ) {: .copyable aria-label='Functions' }

Next () {: aria-label='Functions' }

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int Next ( ) {: .copyable aria-label='Functions' }

RandomFloat () {: aria-label='Functions' }

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float RandomFloat ( ) {: .copyable aria-label='Functions' }

RandomInt () {: aria-label='Functions' }

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int RandomInt ( int Max ) {: .copyable aria-label='Functions' }

SetSeed () {: aria-label='Functions' }

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void SetSeed ( int Seed, int ShiftIdx ) {: .copyable aria-label='Functions' }

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