Class "EntityKnife"
Functions
GetKnifeDistance () {: aria-label='Functions' }
float GetKnifeDistance ( ) {: .copyable aria-label='Functions' }
GetKnifeVelocity () {: aria-label='Functions' }
float GetKnifeVelocity ( ) {: .copyable aria-label='Functions' }
GetRenderZ () {: aria-label='Functions' }
int GetRenderZ ( ) {: .copyable aria-label='Functions' }
IsFlying () {: aria-label='Functions' }
boolean IsFlying ( ) {: .copyable aria-label='Functions' }
Reset () {: aria-label='Functions' }
void Reset ( ) {: .copyable aria-label='Functions' }
Used for master knifes, to get back to player.
SetPathFollowSpeed () {: aria-label='Functions' }
void SetPathFollowSpeed ( float Speed ) {: .copyable aria-label='Functions' }
Shoot () {: aria-label='Functions' }
void Shoot ( float Charge, float Range ) {: .copyable aria-label='Functions' }
Variables
Charge {: aria-label='Variables' }
float Charge {: .copyable aria-label='Variables' }
IsFlying {: aria-label='Variables' }
boolean IsFlying {: .copyable aria-label='Variables' }
MaxDistance {: aria-label='Variables' }
float MaxDistance {: .copyable aria-label='Variables' }
PathFollowSpeed {: aria-label='Variables' }
float PathFollowSpeed {: .copyable aria-label='Variables' }
Unit speed of path moving knifes.
PathOffset {: aria-label='Variables' }
float PathOffset {: .copyable aria-label='Variables' }
Rotation {: aria-label='Variables' }
float Rotation {: .copyable aria-label='Variables' }
RotationOffset {: aria-label='Variables' }
float RotationOffset {: .copyable aria-label='Variables' }
Scale {: aria-label='Variables' }
float Scale {: .copyable aria-label='Variables' }
TearFlags {: aria-label='Variables' }
int TearFlags {: .copyable aria-label='Variables' }
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