Class "Color"
Constructors
Color () {: aria-label='Constructors' }
void Color ( float R, float G, float B, float A, int RO, int GO, int BO ) {: .copyable aria-label='Constructors' }
Functions
__mul () {: aria-label='Functions' }
Lerp () {: aria-label='Functions' }
Reset () {: aria-label='Functions' }
void Reset ( ) {: .copyable aria-label='Functions' }
SetColorize () {: aria-label='Functions' }
void SetColorize ( float Red, float Green, float Blue, float Amount ) {: .copyable aria-label='Functions' }
SetOffset () {: aria-label='Functions' }
void SetOffset ( float RedOffset, float GreenOffset, float BlueOffset ) {: .copyable aria-label='Functions' }
SetTint () {: aria-label='Functions' }
void SetTint ( float RedTint, float GreenTint, float BlueTint, float AlphaTint ) {: .copyable aria-label='Functions' }
Variables
A {: aria-label='Variables' }
float A {: .copyable aria-label='Variables' }
B {: aria-label='Variables' }
float B {: .copyable aria-label='Variables' }
BO {: aria-label='Variables' }
float BO {: .copyable aria-label='Variables' }
G {: aria-label='Variables' }
float G {: .copyable aria-label='Variables' }
GO {: aria-label='Variables' }
float GO {: .copyable aria-label='Variables' }
R {: aria-label='Variables' }
float R {: .copyable aria-label='Variables' }
RO {: aria-label='Variables' }
float RO {: .copyable aria-label='Variables' }
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