Afterbirth+ Documentation
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      • Class "RoomConfig::Entry"
      • Class "ItemConfig::Card"
      • Class "PlayerTypes::PosVel"
      • enums
        • Enum "DoorVariant"
        • CollectibleType
        • Enum "ActionTriggers"
        • Enum "Card"
        • Enum "NpcState"
        • Enum "EffectVariant"
        • Enum "EntityGridCollisionClass"
        • Enum "EntityFlag"
        • Enum "LocustSubtypes"
        • Enum "LevelCurse"
        • Enum "GridRooms"
        • Enum "TrinketType"
        • Enum "SortingLayer"
        • Enum "ItemType"
        • Enum "GridCollisionClass"
        • Enum "ModCallbacks"
        • Enum "DoorSlot"
        • Enum "CacheFlag"
        • Enum "PillEffect"
        • Enum "EntityCollisionClass"
        • Enum "ItemPoolType"
        • Enum "PickupPrice"
        • Enum "InputHook"
        • Enum "ButtonAction"
        • Enum "PlayerSpriteLayer"
        • Enum "Keyboard"
        • Enum "GameStateFlag"
        • Enum "PillColor"
        • Enum "CoinSubType"
        • Enum "PlayerForm"
        • Enum "PickupVariant"
        • Enum "GridEntityType"
        • Enum "EntityPartition"
        • Enum "SeedEffect"
        • Enum "RoomShape"
        • Enum "Mouse"
        • Enum "TearFlags"
        • Enum "Music"
        • Enum "BabySubType"
        • Enum "BombVariant"
        • Enum "DoorState"
        • Enum "Challenge"
        • Enum "TearVariant"
        • Enum "EntityType"
        • Enum "SoundEffect"
        • Enum "FamiliarVariant"
        • Enum "PlayerType"
        • Enum "Difficulty"
        • Enum "DamageFlag"
        • Enum "Direction"
        • Enum "KeySubType"
        • Enum "LaserOffset"
        • Enum "ProjectileFlags"
        • Enum "LevelStage"
        • Enum "PlayerItemState"
        • Enum "LevelStateFlag"
        • Enum "ChestSubType"
        • Enum "ProjectileVariant"
        • Enum "WeaponType"
        • Enum "RoomType"
        • Enum "NullItemID"
        • Enum "StageType"
        • Enum "HeartSubType"
        • Enum "BombSubType"
      • Class "Isaac"
      • Class "ProjectileParams"
      • Class "Font"
      • Class "ItemPool"
      • Class "GridEntityRock"
      • tutorials
        • Class "[Tutorial]Rendertext"
        • Tutorial: Example Project
        • Class "XMLFiledocumentation"
        • Class "Writingscreenshaders"
        • Class "DebugConsole"
        • [Tutorial] Adding Costumes to items without LUA
        • Class "Usingadditional.luaFiles"
        • [Tutorial] Debugging with ZeroBrane Studio
      • Class "CppContainer::Vector::ItemConfigList"
      • Class "EntityProjectile"
      • Class "CppContainer::ArrayProxy"
      • Class "CppContainer::Vector::CardConfigList"
      • Class "PathFinder"
      • Class "ItemConfig::PillEffect"
      • Class "CppContainer::Vector::EffectList"
      • Class "RoomDescriptor"
      • Class "GridEntity"
      • Class "GridEntityPoop"
      • PLACEHOLDER
      • Class "TearParams"
      • Class "GridEntityPit"
      • Class "EntityFamiliar"
      • Class "MusicManager"
      • Class "SFXManager"
      • Lua API Documentation for The Binding of Isaac - Afterbirth+
      • Class "GridEntityTNT"
      • Class "EntityRef"
      • Class "Sprite"
      • Class "EntityBomb"
      • Class "EntityTear"
      • Class "QueueItemData"
      • Class "EntityPlayer"
      • Class "Vector"
      • Class "Entity"
      • Class "ItemConfig::Config"
      • Class "CppContainer::ArrayProxy::RoomList"
      • Class "RNG"
      • Class "EntityPtr"
      • Class "Input"
      • Class "EntityPickup"
      • Class "EntityLaser"
      • Class "GridEntityPressurePlate"
      • Class "CppContainer::Vector::VectorList"
      • Class "Room"
      • Class "CppContainer::Vector::CostumeConfigList"
      • Class "GridEntityDesc"
      • Class "Level"
      • Class "RoomConfig::Spawn"
      • Class "Color"
      • Class "KColor"
      • Class "TemporaryEffect"
      • Class "EntityKnife"
      • Class "Seeds"
      • Class "CppContainer::EntityList"
      • Class "GridEntityDoor"
      • Class "ShockwaveParams"
      • Class "ItemConfig::Costume"
      • Class "GridEntitySpikes"
      • Class "EntityEffect"
      • Class "CppContainer::Vector::PillConfigList"
      • Class "EntityNPC"
      • Class "RoomDescriptorData"
      • Class "ItemConfig::Item"
      • Class "RoomConfig::Room"
      • Class "Game"
      • Class "TemporaryEffects"
      • Class "PlayerTypes::ActiveItemDesc"
      • Class "Global Functions"
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  • Functions
  • Crossfade () {: aria-label='Functions' }
  • Disable () {: aria-label='Functions' }
  • DisableLayer () {: aria-label='Functions' }
  • Enable () {: aria-label='Functions' }
  • EnableLayer () {: aria-label='Functions' }
  • Fadein () {: aria-label='Functions' }
  • Fadeout () {: aria-label='Functions' }
  • GetCurrentMusicID () {: aria-label='Functions' }
  • GetQueuedMusicID () {: aria-label='Functions' }
  • IsEnabled () {: aria-label='Functions' }
  • IsLayerEnabled () {: aria-label='Functions' }
  • Pause () {: aria-label='Functions' }
  • PitchSlide () {: aria-label='Functions' }
  • Play () {: aria-label='Functions' }
  • Queue () {: aria-label='Functions' }
  • ResetPitch () {: aria-label='Functions' }
  • Resume () {: aria-label='Functions' }
  • UpdateVolume () {: aria-label='Functions' }
  • VolumeSlide () {: aria-label='Functions' }

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Class "MusicManager"

PreviousClass "EntityFamiliar"NextClass "SFXManager"

Last updated 4 years ago

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Functions

Crossfade () {: aria-label='Functions' }

{: .abp .tooltip .badge }

void Crossfade ( ID ) {: .copyable aria-label='Functions' }

Disable () {: aria-label='Functions' }

{: .abp .tooltip .badge }

void Disable ( ) {: .copyable aria-label='Functions' }

DisableLayer () {: aria-label='Functions' }

{: .abp .tooltip .badge }

void DisableLayer ( ) {: .copyable aria-label='Functions' }

Enable () {: aria-label='Functions' }

{: .abp .tooltip .badge }

void Enable ( ) {: .copyable aria-label='Functions' }

EnableLayer () {: aria-label='Functions' }

void EnableLayer ( ) {: .copyable aria-label='Functions' }

Fadein () {: aria-label='Functions' }

Fadeout () {: aria-label='Functions' }

void Fadeout ( ) {: .copyable aria-label='Functions' }

GetCurrentMusicID () {: aria-label='Functions' }

GetQueuedMusicID () {: aria-label='Functions' }

if nothing is queued, return the current music id

IsEnabled () {: aria-label='Functions' }

boolean IsEnabled ( ) {: .copyable aria-label='Functions' }

IsLayerEnabled () {: aria-label='Functions' }

boolean IsLayerEnabled ( ) {: .copyable aria-label='Functions' }

Pause () {: aria-label='Functions' }

void Pause ( ) {: .copyable aria-label='Functions' }

PitchSlide () {: aria-label='Functions' }

void PitchSlide ( float TargetPitch ) {: .copyable aria-label='Functions' }

Play () {: aria-label='Functions' }

Queue () {: aria-label='Functions' }

ResetPitch () {: aria-label='Functions' }

void ResetPitch ( ) {: .copyable aria-label='Functions' }

Resume () {: aria-label='Functions' }

void Resume ( ) {: .copyable aria-label='Functions' }

UpdateVolume () {: aria-label='Functions' }

void UpdateVolume ( ) {: .copyable aria-label='Functions' }

This function sets the music volume to the volume defined in the options menu.

VolumeSlide () {: aria-label='Functions' }

void VolumeSlide ( float TargetVolume ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

void Fadein ( ID, float Volume ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

GetCurrentMusicID ( ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

GetQueuedMusicID ( ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

void Play ( ID, float Volume ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

void Queue ( ID ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

MusicManager
MusicManager
MusicManager
MusicManager
MusicManager
MusicManager