Class "Game"
Functions
AddDevilRoomDeal () {: aria-label='Functions' }
void AddDevilRoomDeal ( ) {: .copyable aria-label='Functions' }
AddEncounteredBoss () {: aria-label='Functions' }
void AddEncounteredBoss ( EntityType Boss, int Variant ) {: .copyable aria-label='Functions' }
AddPixelation () {: aria-label='Functions' }
void AddPixelation ( int Duration ) {: .copyable aria-label='Functions' }
AddStageWithoutDamage () {: aria-label='Functions' }
void AddStageWithoutDamage ( ) {: .copyable aria-label='Functions' }
AddStageWithoutHeartsPicked () {: aria-label='Functions' }
void AddStageWithoutHeartsPicked ( ) {: .copyable aria-label='Functions' }
AddTreasureRoomsVisited () {: aria-label='Functions' }
void AddTreasureRoomsVisited ( ) {: .copyable aria-label='Functions' }
BombDamage () {: aria-label='Functions' }
BombExplosionEffects () {: aria-label='Functions' }
BombTearflagEffects () {: aria-label='Functions' }
ButterBeanFart () {: aria-label='Functions' }
ChangeRoom () {: aria-label='Functions' }
void ChangeRoom ( int RoomIndex ) {: .copyable aria-label='Functions' }
CharmFart () {: aria-label='Functions' }
ClearDonationModAngel () {: aria-label='Functions' }
void ClearDonationModAngel ( ) {: .copyable aria-label='Functions' }
ClearDonationModGreed () {: aria-label='Functions' }
void ClearDonationModGreed ( ) {: .copyable aria-label='Functions' }
ClearStagesWithoutDamage () {: aria-label='Functions' }
void ClearStagesWithoutDamage ( ) {: .copyable aria-label='Functions' }
ClearStagesWithoutHeartsPicked () {: aria-label='Functions' }
void ClearStagesWithoutHeartsPicked ( ) {: .copyable aria-label='Functions' }
Darken () {: aria-label='Functions' }
void Darken ( float Darkness, int Timeout ) {: .copyable aria-label='Functions' }
DonateAngel () {: aria-label='Functions' }
void DonateAngel ( int Donate ) {: .copyable aria-label='Functions' }
DonateGreed () {: aria-label='Functions' }
void DonateGreed ( int Donate ) {: .copyable aria-label='Functions' }
End () {: aria-label='Functions' }
void End ( Ending Ending ) {: .copyable aria-label='Functions' }
Fadein () {: aria-label='Functions' }
void Fadein ( float Speed ) {: .copyable aria-label='Functions' }
Fadeout () {: aria-label='Functions' }
void Fadeout ( float Speed, FadeoutTarget Target ) {: .copyable aria-label='Functions' }
Fart () {: aria-label='Functions' }
FinishChallenge () {: aria-label='Functions' }
void FinishChallenge ( ) {: .copyable aria-label='Functions' }
GetAmbush () {: aria-label='Functions' }
Ambush GetAmbush ( ) {: .copyable aria-label='Functions' }
GetDarknessModifier () {: aria-label='Functions' }
float GetDarknessModifier ( ) {: .copyable aria-label='Functions' }
GetDevilRoomDeals () {: aria-label='Functions' }
int GetDevilRoomDeals ( ) {: .copyable aria-label='Functions' }
GetDonationModAngel () {: aria-label='Functions' }
int GetDonationModAngel ( ) {: .copyable aria-label='Functions' }
GetDonationModGreed () {: aria-label='Functions' }
int GetDonationModGreed ( ) {: .copyable aria-label='Functions' }
GetFont () {: aria-label='Functions' }
Font GetFont ( ) {: .copyable aria-label='Functions' }
GetFrameCount () {: aria-label='Functions' }
int GetFrameCount ( ) {: .copyable aria-label='Functions' }
GetGreedBossWaveNum () {: aria-label='Functions' }
int GetGreedBossWaveNum ( ) {: .copyable aria-label='Functions' }
GetGreedWavesNum () {: aria-label='Functions' }
int GetGreedWavesNum ( ) {: .copyable aria-label='Functions' }
GetItemHistory () {: aria-label='Functions' }
History GetItemHistory ( ) {: .copyable aria-label='Functions' }
GetItemOverlay () {: aria-label='Functions' }
ItemOverlay GetItemOverlay ( ) {: .copyable aria-label='Functions' }
GetItemPool () {: aria-label='Functions' }
ItemPool GetItemPool ( ) {: .copyable aria-label='Functions' }
LevelStage () {: aria-label='Functions' }
void LevelStage ( UserData) GetLastDevilRoomStage ( ) {: .copyable aria-label='Functions' }
GetLastLevelWithDamage () {: aria-label='Functions' }
LevelStage GetLastLevelWithDamage ( ) {: .copyable aria-label='Functions' }
GetLastLevelWithoutHalfHp () {: aria-label='Functions' }
LevelStage GetLastLevelWithoutHalfHp ( ) {: .copyable aria-label='Functions' }
GetLevel () {: aria-label='Functions' }
Level GetLevel ( ) {: .copyable aria-label='Functions' }
GetNearestPlayer () {: aria-label='Functions' }
EntityPlayer GetNearestPlayer ( Vector Pos ) {: .copyable aria-label='Functions' }
GetNumEncounteredBosses () {: aria-label='Functions' }
int GetNumEncounteredBosses ( ) {: .copyable aria-label='Functions' }
GetNumPlayers () {: aria-label='Functions' }
int GetNumPlayers ( ) {: .copyable aria-label='Functions' }
GetPlayer () {: aria-label='Functions' }
EntityPlayer GetPlayer ( int Index ) {: .copyable aria-label='Functions' }
GetRandomPlayer () {: aria-label='Functions' }
EntityPlayer GetRandomPlayer ( Vector Pos, float Radius ) {: .copyable aria-label='Functions' }
GetRoom () {: aria-label='Functions' }
Room GetRoom ( ) {: .copyable aria-label='Functions' }
GetScreenShakeCountdown () {: aria-label='Functions' }
int GetScreenShakeCountdown ( ) {: .copyable aria-label='Functions' }
GetSeeds () {: aria-label='Functions' }
Seeds GetSeeds ( ) {: .copyable aria-label='Functions' }
GetStagesWithoutDamage () {: aria-label='Functions' }
int GetStagesWithoutDamage ( ) {: .copyable aria-label='Functions' }
GetStagesWithoutHeartsPicked () {: aria-label='Functions' }
int GetStagesWithoutHeartsPicked ( ) {: .copyable aria-label='Functions' }
GetStateFlag () {: aria-label='Functions' }
boolean GetStateFlag ( StateFlag StateFlag ) {: .copyable aria-label='Functions' }
GetTargetDarkness () {: aria-label='Functions' }
float GetTargetDarkness ( ) {: .copyable aria-label='Functions' }
GetTreasureRoomVisitCount () {: aria-label='Functions' }
int GetTreasureRoomVisitCount ( ) {: .copyable aria-label='Functions' }
GetVictoryLap () {: aria-label='Functions' }
int GetVictoryLap ( ) {: .copyable aria-label='Functions' }
HasEncounteredBoss () {: aria-label='Functions' }
boolean HasEncounteredBoss ( EntityType Boss, int Variant ) {: .copyable aria-label='Functions' }
HasHallucination () {: aria-label='Functions' }
int HasHallucination ( ) {: .copyable aria-label='Functions' }
IsGreedMode () {: aria-label='Functions' }
boolean IsGreedMode ( ) {: .copyable aria-label='Functions' }
IsPaused () {: aria-label='Functions' }
boolean IsPaused ( ) {: .copyable aria-label='Functions' }
MoveToRandomRoom () {: aria-label='Functions' }
void MoveToRandomRoom ( boolean IAmErrorRoom, int Seed ) {: .copyable aria-label='Functions' }
NextVictoryLap () {: aria-label='Functions' }
void NextVictoryLap ( ) {: .copyable aria-label='Functions' }
Render () {: aria-label='Functions' }
void Render ( ) {: .copyable aria-label='Functions' }
RerollEnemy () {: aria-label='Functions' }
boolean RerollEnemy ( Entity e ) {: .copyable aria-label='Functions' }
RerollLevelCollectibles () {: aria-label='Functions' }
void RerollLevelCollectibles ( ) {: .copyable aria-label='Functions' }
RerollLevelPickups () {: aria-label='Functions' }
void RerollLevelPickups ( int Seed ) {: .copyable aria-label='Functions' }
SetLastDevilRoomStage () {: aria-label='Functions' }
void SetLastDevilRoomStage ( LevelStage Stage ) {: .copyable aria-label='Functions' }
SetLastLevelWithDamage () {: aria-label='Functions' }
void SetLastLevelWithDamage ( LevelStage Stage ) {: .copyable aria-label='Functions' }
SetLastLevelWithoutHalfHp () {: aria-label='Functions' }
void SetLastLevelWithoutHalfHp ( LevelStage Stage ) {: .copyable aria-label='Functions' }
SetStateFlag () {: aria-label='Functions' }
void SetStateFlag ( StateFlag StateFlag, boolean Val ) {: .copyable aria-label='Functions' }
ShakeScreen () {: aria-label='Functions' }
void ShakeScreen ( int Timeout ) {: .copyable aria-label='Functions' }
ShowFortune () {: aria-label='Functions' }
void ShowFortune ( ) {: .copyable aria-label='Functions' }
ShowHallucination () {: aria-label='Functions' }
void ShowHallucination ( int FrameCount, Backdrop::Backdrop HallucinationBackdrop ) {: .copyable aria-label='Functions' }
ShowRule () {: aria-label='Functions' }
void ShowRule ( ) {: .copyable aria-label='Functions' }
Spawn () {: aria-label='Functions' }
Entity Spawn ( EntityType Type, int Variant, Vector Position, Vector Velocity, Entity Spawner, int SubType, int Seed ) {: .copyable aria-label='Functions' }
SpawnEntityDesc () {: aria-label='Functions' }
SpawnParticles () {: aria-label='Functions' }
StartRoomTransition () {: aria-label='Functions' }
void StartRoomTransition ( int RoomIndex, Direction Direction, RoomTransition::Animation Animation ) {: .copyable aria-label='Functions' }
StartStageTransition () {: aria-label='Functions' }
void StartStageTransition ( boolean SameStage, StageTransition::Animation Animation ) {: .copyable aria-label='Functions' }
Update () {: aria-label='Functions' }
void Update ( ) {: .copyable aria-label='Functions' }
UpdateStrangeAttractor () {: aria-label='Functions' }
void UpdateStrangeAttractor ( Vector Position ) {: .copyable aria-label='Functions' }
Variables
BlueWombParTime {: aria-label='Variables' }
int BlueWombParTime {: .copyable aria-label='Variables' }
BossRushParTime {: aria-label='Variables' }
int BossRushParTime {: .copyable aria-label='Variables' }
Challenge {: aria-label='Variables' }
Difficulty {: aria-label='Variables' }
Difficulty Difficulty {: .copyable aria-label='Variables' }
ScreenShakeOffset {: aria-label='Variables' }
Vector ScreenShakeOffset {: .copyable aria-label='Variables' }
TimeCounter {: aria-label='Variables' }
int TimeCounter {: .copyable aria-label='Variables' }
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