Class "Sprite"

Constructors

Sprite () {: aria-label='Constructors' }

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void Sprite ( void ) {: .copyable aria-label='Constructors' }

Functions

GetDefaultAnimation () {: aria-label='Functions' }

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string GetDefaultAnimation ( ) {: .copyable aria-label='Functions' }

GetDefaultAnimationName () {: aria-label='Functions' }

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string GetDefaultAnimationName ( ) {: .copyable aria-label='Functions' }

GetFilename () {: aria-label='Functions' }

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string GetFilename ( ) {: .copyable aria-label='Functions' }

GetFrame () {: aria-label='Functions' }

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int GetFrame ( ) {: .copyable aria-label='Functions' }

GetLayerCount () {: aria-label='Functions' }

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int GetLayerCount ( ) {: .copyable aria-label='Functions' }

GetOverlayFrame () {: aria-label='Functions' }

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int GetOverlayFrame ( ) {: .copyable aria-label='Functions' }

GetTexel () {: aria-label='Functions' }

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Color GetTexel ( Vector SamplePos, Vector RenderPos, float AlphaThreshold ) {: .copyable aria-label='Functions' }

IsEventTriggered () {: aria-label='Functions' }

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boolean IsEventTriggered ( string EventName ) {: .copyable aria-label='Functions' }

IsFinished () {: aria-label='Functions' }

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boolean IsFinished ( string AnimationName ) {: .copyable aria-label='Functions' }

IsLoaded () {: aria-label='Functions' }

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boolean IsLoaded ( ) {: .copyable aria-label='Functions' }

IsOverlayFinished () {: aria-label='Functions' }

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boolean IsOverlayFinished ( string AnimationName ) {: .copyable aria-label='Functions' }

IsOverlayPlaying () {: aria-label='Functions' }

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boolean IsOverlayPlaying ( string AnimationName ) {: .copyable aria-label='Functions' }

IsPlaying () {: aria-label='Functions' }

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boolean IsPlaying ( string AnimationName ) {: .copyable aria-label='Functions' }

Load () {: aria-label='Functions' }

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void Load ( string Filename, boolean LoadGraphics ) {: .copyable aria-label='Functions' }

LoadGraphics () {: aria-label='Functions' }

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void LoadGraphics ( ) {: .copyable aria-label='Functions' }

Play () {: aria-label='Functions' }

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void Play ( string AnimationName, boolean Force ) {: .copyable aria-label='Functions' }

PlayOverlay () {: aria-label='Functions' }

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void PlayOverlay ( string AnimationName, boolean Force ) {: .copyable aria-label='Functions' }

PlayRandom () {: aria-label='Functions' }

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void PlayRandom ( int Seed ) {: .copyable aria-label='Functions' }

Reload () {: aria-label='Functions' }

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void Reload ( ) {: .copyable aria-label='Functions' }

RemoveOverlay () {: aria-label='Functions' }

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void RemoveOverlay ( ) {: .copyable aria-label='Functions' }

Render () {: aria-label='Functions' }

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void Render ( Vector Pos, Vector TopLeftClamp, Vector BottomRightClamp ) {: .copyable aria-label='Functions' }

RenderLayer () {: aria-label='Functions' }

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void RenderLayer ( int LayerId, Vector Pos ) {: .copyable aria-label='Functions' }

ReplaceSpritesheet () {: aria-label='Functions' }

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void ReplaceSpritesheet ( int LayerId, string PngFilename ) {: .copyable aria-label='Functions' }

Reset () {: aria-label='Functions' }

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void Reset ( ) {: .copyable aria-label='Functions' }

SetAnimation () {: aria-label='Functions' }

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boolean SetAnimation ( string AnimationName ) {: .copyable aria-label='Functions' }

SetFrame () {: aria-label='Functions' }

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void SetFrame ( string AnimationName, int FrameNum ) {: .copyable aria-label='Functions' }

SetLastFrame () {: aria-label='Functions' }

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void SetLastFrame ( ) {: .copyable aria-label='Functions' }

SetLayerFrame () {: aria-label='Functions' }

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void SetLayerFrame ( int LayerId, int FrameNum ) {: .copyable aria-label='Functions' }

SetOverlayAnimation () {: aria-label='Functions' }

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boolean SetOverlayAnimation ( string AnimationName ) {: .copyable aria-label='Functions' }

SetOverlayFrame () {: aria-label='Functions' }

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void SetOverlayFrame ( string AnimationName, int FrameNum ) {: .copyable aria-label='Functions' }

SetOverlayRenderPriority () {: aria-label='Functions' }

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void SetOverlayRenderPriority ( boolean RenderFirst ) {: .copyable aria-label='Functions' }

Stop () {: aria-label='Functions' }

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void Stop ( ) {: .copyable aria-label='Functions' }

Update () {: aria-label='Functions' }

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void Update ( ) {: .copyable aria-label='Functions' }

WasEventTriggered () {: aria-label='Functions' }

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boolean WasEventTriggered ( string EventName ) {: .copyable aria-label='Functions' }

Variables

FlipX {: aria-label='Variables' }

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boolean FlipX {: .copyable aria-label='Variables' }

FlipY {: aria-label='Variables' }

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boolean FlipY {: .copyable aria-label='Variables' }

Color {: aria-label='Variables' }

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Color Color {: .copyable aria-label='Variables' }

Offset {: aria-label='Variables' }

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Vector Offset {: .copyable aria-label='Variables' }

PlaybackSpeed {: aria-label='Variables' }

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float PlaybackSpeed {: .copyable aria-label='Variables' }

Rotation {: aria-label='Variables' }

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float Rotation {: .copyable aria-label='Variables' }

Scale {: aria-label='Variables' }

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Vector Scale {: .copyable aria-label='Variables' }

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