Class "EntityProjectile"
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See .
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Informations about "Changed" State:
Projectiles can have two states: normal (default) and changed.
Informations about "Changed" State:
Projectiles can have two states: normal (default) and changed.
Informations about "Changed" State:
Projectiles can have two states: normal (default) and changed.
Defines the height of a projectile. Height should be a negative value. Default is :::lua -23
.
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Uses to define the projectile attributes.
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Uses to define the projectile attributes after the "Changed" state was activated. The .CHANGE_FLAGS_AFTER_TIMEOUT needs to be set to allow for this change to apply!
Changed state activates when projectile's frame count reaches the value set in . After that its flags get changed to what was set in and velocity will be resized to length set in .
Also used in:
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Number of frames that need to elapse after spawn till the "Changed" state is activated. The .CHANGE_FLAGS_AFTER_TIMEOUT or CHANGE_VELOCITY_AFTER_TIMEOUT need to be set to allow for this change to apply!
Changed state activates when projectile's frame count reaches the value set in . After that its flags get changed to what was set in and velocity will be resized to length set in .
Also used in:
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Velocity value that gets applied when the "Changed" state is activated. The .CHANGE_VELOCITY_AFTER_TIMEOUT need to be set to allow for this change to apply!
Changed state activates when projectile's frame count reaches the value set in . After that its flags get changed to what was set in and velocity will be resized to length set in .
Also used in:
{: .abp .tooltip .badge }
{: .abp .tooltip .badge }
{: .abp .tooltip .badge }
{: .abp .tooltip .badge }
{: .abp .tooltip .badge }
{: .abp .tooltip .badge }
{: .abp .tooltip .badge }
{: .abp .tooltip .badge }
Uses to define the projectile attributes.
{: .abp .tooltip .badge }
{: .abp .tooltip .badge }