Class "Room"
Functions
CheckLine () {: aria-label='Functions' }
DamageGrid () {: aria-label='Functions' }
boolean DamageGrid ( int Index, int Damage ) {: .copyable aria-label='Functions' }
DestroyGrid () {: aria-label='Functions' }
boolean DestroyGrid ( int Index, boolean Immediate ) {: .copyable aria-label='Functions' }
EmitBloodFromWalls () {: aria-label='Functions' }
void EmitBloodFromWalls ( int Duration, int Count ) {: .copyable aria-label='Functions' }
FindFreePickupSpawnPosition () {: aria-label='Functions' }
FindFreeTilePosition () {: aria-label='Functions' }
GetAliveBossesCount () {: aria-label='Functions' }
int GetAliveBossesCount ( ) {: .copyable aria-label='Functions' }
GetAliveEnemiesCount () {: aria-label='Functions' }
int GetAliveEnemiesCount ( ) {: .copyable aria-label='Functions' }
GetAwardSeed () {: aria-label='Functions' }
int GetAwardSeed ( ) {: .copyable aria-label='Functions' }
GetBackdropType () {: aria-label='Functions' }
Backdrop::Backdrop GetBackdropType ( ) {: .copyable aria-label='Functions' }
GetBossID () {: aria-label='Functions' }
BossId GetBossID ( ) {: .copyable aria-label='Functions' }
GetBottomRightPos () {: aria-label='Functions' }
Vector GetBottomRightPos ( ) {: .copyable aria-label='Functions' }
GetBrokenWatchState () {: aria-label='Functions' }
int GetBrokenWatchState ( ) {: .copyable aria-label='Functions' }
GetCenterPos () {: aria-label='Functions' }
Vector GetCenterPos ( ) {: .copyable aria-label='Functions' }
GetClampedGridIndex () {: aria-label='Functions' }
int GetClampedGridIndex ( Vector Position ) {: .copyable aria-label='Functions' }
GetClampedPosition () {: aria-label='Functions' }
GetDecorationSeed () {: aria-label='Functions' }
int GetDecorationSeed ( ) {: .copyable aria-label='Functions' }
GetDeliriumDistance () {: aria-label='Functions' }
int GetDeliriumDistance ( ) {: .copyable aria-label='Functions' }
GetDevilRoomChance () {: aria-label='Functions' }
float GetDevilRoomChance ( ) {: .copyable aria-label='Functions' }
GetDoor () {: aria-label='Functions' }
GridEntityDoor GetDoor ( DoorSlot Slot ) {: .copyable aria-label='Functions' }
GetDoorSlotPosition () {: aria-label='Functions' }
GetDungeonRockIdx () {: aria-label='Functions' }
int GetDungeonRockIdx ( ) {: .copyable aria-label='Functions' }
GetEntities () {: aria-label='Functions' }
EntityList GetEntities ( ) {: .copyable aria-label='Functions' }
GetFrameCount () {: aria-label='Functions' }
int GetFrameCount ( ) {: .copyable aria-label='Functions' }
GetGridCollision () {: aria-label='Functions' }
GridCollisionClass GetGridCollision ( int GridIndex ) {: .copyable aria-label='Functions' }
GetGridCollisionAtPos () {: aria-label='Functions' }
GridCollisionClass GetGridCollisionAtPos ( Vector Pos ) {: .copyable aria-label='Functions' }
GetGridEntity () {: aria-label='Functions' }
GridEntity GetGridEntity ( int Index ) {: .copyable aria-label='Functions' }
GetGridEntityFromPos () {: aria-label='Functions' }
GridEntity GetGridEntityFromPos ( Vector Position ) {: .copyable aria-label='Functions' }
GetGridHeight () {: aria-label='Functions' }
int GetGridHeight ( ) {: .copyable aria-label='Functions' }
GetGridIndex () {: aria-label='Functions' }
int GetGridIndex ( Vector Position ) {: .copyable aria-label='Functions' }
GetGridPath () {: aria-label='Functions' }
int GetGridPath ( int Index ) {: .copyable aria-label='Functions' }
GetGridPathFromPos () {: aria-label='Functions' }
int GetGridPathFromPos ( int Index ) {: .copyable aria-label='Functions' }
GetGridPosition () {: aria-label='Functions' }
Vector GetGridPosition ( int GridIndex ) {: .copyable aria-label='Functions' }
GetGridSize () {: aria-label='Functions' }
int GetGridSize ( ) {: .copyable aria-label='Functions' }
GetGridWidth () {: aria-label='Functions' }
int GetGridWidth ( ) {: .copyable aria-label='Functions' }
GetLaserTarget () {: aria-label='Functions' }
GetLightingAlpha () {: aria-label='Functions' }
float GetLightingAlpha ( ) {: .copyable aria-label='Functions' }
GetLRoomAreaDesc () {: aria-label='Functions' }
LRoomAreaDesc GetLRoomAreaDesc ( ) {: .copyable aria-label='Functions' }
GetLRoomTileDesc () {: aria-label='Functions' }
LRoomTileDesc GetLRoomTileDesc ( ) {: .copyable aria-label='Functions' }
GetNextShockwaveId () {: aria-label='Functions' }
int GetNextShockwaveId ( ) {: .copyable aria-label='Functions' }
GetRandomPosition () {: aria-label='Functions' }
Vector GetRandomPosition ( float Margin ) {: .copyable aria-label='Functions' }
GetRandomTileIndex () {: aria-label='Functions' }
int GetRandomTileIndex ( int Seed ) {: .copyable aria-label='Functions' }
GetRedHeartDamage () {: aria-label='Functions' }
boolean GetRedHeartDamage ( ) {: .copyable aria-label='Functions' }
GetRenderScrollOffset () {: aria-label='Functions' }
Vector GetRenderScrollOffset ( ) {: .copyable aria-label='Functions' }
GetRenderSurfaceTopLeft () {: aria-label='Functions' }
Vector GetRenderSurfaceTopLeft ( ) {: .copyable aria-label='Functions' }
GetRoomConfigStage () {: aria-label='Functions' }
RoomConfig::Stage GetRoomConfigStage ( ) {: .copyable aria-label='Functions' }
GetRoomShape () {: aria-label='Functions' }
RoomShape GetRoomShape ( ) {: .copyable aria-label='Functions' }
GetSecondBossID () {: aria-label='Functions' }
BossId GetSecondBossID ( ) {: .copyable aria-label='Functions' }
GetSeededCollectible () {: aria-label='Functions' }
CollectibleType GetSeededCollectible ( int Seed ) {: .copyable aria-label='Functions' }
GetShopLevel () {: aria-label='Functions' }
int GetShopLevel ( ) {: .copyable aria-label='Functions' }
GetSpawnSeed () {: aria-label='Functions' }
int GetSpawnSeed ( ) {: .copyable aria-label='Functions' }
GetTintedRockIdx () {: aria-label='Functions' }
int GetTintedRockIdx ( ) {: .copyable aria-label='Functions' }
GetTopLeftPos () {: aria-label='Functions' }
Vector GetTopLeftPos ( ) {: .copyable aria-label='Functions' }
GetType () {: aria-label='Functions' }
RoomType GetType ( ) {: .copyable aria-label='Functions' }
HasSlowDown () {: aria-label='Functions' }
boolean HasSlowDown ( ) {: .copyable aria-label='Functions' }
HasTriggerPressurePlates () {: aria-label='Functions' }
boolean HasTriggerPressurePlates ( ) {: .copyable aria-label='Functions' }
HasWater () {: aria-label='Functions' }
boolean HasWater ( ) {: .copyable aria-label='Functions' }
HasWaterPits () {: aria-label='Functions' }
boolean HasWaterPits ( ) {: .copyable aria-label='Functions' }
IsAmbushActive () {: aria-label='Functions' }
boolean IsAmbushActive ( ) {: .copyable aria-label='Functions' }
IsAmbushDone () {: aria-label='Functions' }
boolean IsAmbushDone ( ) {: .copyable aria-label='Functions' }
IsClear () {: aria-label='Functions' }
boolean IsClear ( ) {: .copyable aria-label='Functions' }
IsCurrentRoomLastBoss () {: aria-label='Functions' }
boolean IsCurrentRoomLastBoss ( ) {: .copyable aria-label='Functions' }
IsDoorSlotAllowed () {: aria-label='Functions' }
boolean IsDoorSlotAllowed ( DoorSlot Slot ) {: .copyable aria-label='Functions' }
IsFirstEnemyDead () {: aria-label='Functions' }
boolean IsFirstEnemyDead ( ) {: .copyable aria-label='Functions' }
IsFirstVisit () {: aria-label='Functions' }
boolean IsFirstVisit ( ) {: .copyable aria-label='Functions' }
IsInitialized () {: aria-label='Functions' }
boolean IsInitialized ( ) {: .copyable aria-label='Functions' }
IsLShapedRoom () {: aria-label='Functions' }
boolean IsLShapedRoom ( ) {: .copyable aria-label='Functions' }
IsPositionInRoom () {: aria-label='Functions' }
boolean IsPositionInRoom ( Vector Pos, float Margin ) {: .copyable aria-label='Functions' }
IsSacrificeDone () {: aria-label='Functions' }
boolean IsSacrificeDone ( ) {: .copyable aria-label='Functions' }
KeepDoorsClosed () {: aria-label='Functions' }
void KeepDoorsClosed ( ) {: .copyable aria-label='Functions' }
MamaMegaExplossion () {: aria-label='Functions' }
void MamaMegaExplossion ( ) {: .copyable aria-label='Functions' }
PlayMusic () {: aria-label='Functions' }
void PlayMusic ( ) {: .copyable aria-label='Functions' }
RemoveDoor () {: aria-label='Functions' }
void RemoveDoor ( DoorSlot Slot ) {: .copyable aria-label='Functions' }
RemoveGridEntity () {: aria-label='Functions' }
void RemoveGridEntity ( int GridIndex, int PathTrail, boolean KeepDecoration ) {: .copyable aria-label='Functions' }
Render () {: aria-label='Functions' }
void Render ( ) {: .copyable aria-label='Functions' }
RespawnEnemies () {: aria-label='Functions' }
void RespawnEnemies ( ) {: .copyable aria-label='Functions' }
ScreenWrapPosition () {: aria-label='Functions' }
SetAmbushDone () {: aria-label='Functions' }
void SetAmbushDone ( boolean Value ) {: .copyable aria-label='Functions' }
SetBrokenWatchState () {: aria-label='Functions' }
void SetBrokenWatchState ( int State ) {: .copyable aria-label='Functions' }
SetCardAgainstHumanity () {: aria-label='Functions' }
void SetCardAgainstHumanity ( ) {: .copyable aria-label='Functions' }
SetClear () {: aria-label='Functions' }
void SetClear ( boolean Clear ) {: .copyable aria-label='Functions' }
SetFirstEnemyDead () {: aria-label='Functions' }
void SetFirstEnemyDead ( boolean Value ) {: .copyable aria-label='Functions' }
SetFloorColor () {: aria-label='Functions' }
void SetFloorColor ( Color FloorColor ) {: .copyable aria-label='Functions' }
SetGridPath () {: aria-label='Functions' }
boolean SetGridPath ( int Index, int Value ) {: .copyable aria-label='Functions' }
SetRedHeartDamage () {: aria-label='Functions' }
void SetRedHeartDamage ( ) {: .copyable aria-label='Functions' }
SetSacrificeDone () {: aria-label='Functions' }
void SetSacrificeDone ( boolean Done ) {: .copyable aria-label='Functions' }
SetShockwaveParam () {: aria-label='Functions' }
void SetShockwaveParam ( int ShockwaveId, ShockwaveParams Params ) {: .copyable aria-label='Functions' }
SetSlowDown () {: aria-label='Functions' }
void SetSlowDown ( int Duration ) {: .copyable aria-label='Functions' }
SetWallColor () {: aria-label='Functions' }
void SetWallColor ( Color WallColor ) {: .copyable aria-label='Functions' }
ShopReshuffle () {: aria-label='Functions' }
void ShopReshuffle ( boolean KeepCollectibleIdx, boolean ReselectSaleItem ) {: .copyable aria-label='Functions' }
ShopRestockFull () {: aria-label='Functions' }
void ShopRestockFull ( ) {: .copyable aria-label='Functions' }
ShopRestockPartial () {: aria-label='Functions' }
void ShopRestockPartial ( ) {: .copyable aria-label='Functions' }
SpawnClearAward () {: aria-label='Functions' }
void SpawnClearAward ( ) {: .copyable aria-label='Functions' }
SpawnGridEntity () {: aria-label='Functions' }
boolean SpawnGridEntity ( int GridIndex, GridEntityType Type, int Variant, int Seed, int VarData ) {: .copyable aria-label='Functions' }
TryMakeBridge () {: aria-label='Functions' }
boolean TryMakeBridge ( GridEntity pit ) {: .copyable aria-label='Functions' }
TryPlaceLadder () {: aria-label='Functions' }
TrySpawnBlueWombDoor () {: aria-label='Functions' }
boolean TrySpawnBlueWombDoor ( boolean FirstTime, boolean IgnoreTime ) {: .copyable aria-label='Functions' }
TrySpawnBossRushDoor () {: aria-label='Functions' }
boolean TrySpawnBossRushDoor ( boolean IgnoreTime ) {: .copyable aria-label='Functions' }
TrySpawnDevilRoomDoor () {: aria-label='Functions' }
boolean TrySpawnDevilRoomDoor ( boolean Animate ) {: .copyable aria-label='Functions' }
TrySpawnMegaSatanRoomDoor () {: aria-label='Functions' }
boolean TrySpawnMegaSatanRoomDoor ( ) {: .copyable aria-label='Functions' }
TrySpawnTheVoidDoor () {: aria-label='Functions' }
boolean TrySpawnTheVoidDoor ( ) {: .copyable aria-label='Functions' }
TurnGold () {: aria-label='Functions' }
void TurnGold ( ) {: .copyable aria-label='Functions' }
Update () {: aria-label='Functions' }
void Update ( ) {: .copyable aria-label='Functions' }
WorldToScreenPosition () {: aria-label='Functions' }
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