Afterbirth+ Documentation
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    • docs
      • Class "RoomConfig::Entry"
      • Class "ItemConfig::Card"
      • Class "PlayerTypes::PosVel"
      • enums
        • Enum "DoorVariant"
        • CollectibleType
        • Enum "ActionTriggers"
        • Enum "Card"
        • Enum "NpcState"
        • Enum "EffectVariant"
        • Enum "EntityGridCollisionClass"
        • Enum "EntityFlag"
        • Enum "LocustSubtypes"
        • Enum "LevelCurse"
        • Enum "GridRooms"
        • Enum "TrinketType"
        • Enum "SortingLayer"
        • Enum "ItemType"
        • Enum "GridCollisionClass"
        • Enum "ModCallbacks"
        • Enum "DoorSlot"
        • Enum "CacheFlag"
        • Enum "PillEffect"
        • Enum "EntityCollisionClass"
        • Enum "ItemPoolType"
        • Enum "PickupPrice"
        • Enum "InputHook"
        • Enum "ButtonAction"
        • Enum "PlayerSpriteLayer"
        • Enum "Keyboard"
        • Enum "GameStateFlag"
        • Enum "PillColor"
        • Enum "CoinSubType"
        • Enum "PlayerForm"
        • Enum "PickupVariant"
        • Enum "GridEntityType"
        • Enum "EntityPartition"
        • Enum "SeedEffect"
        • Enum "RoomShape"
        • Enum "Mouse"
        • Enum "TearFlags"
        • Enum "Music"
        • Enum "BabySubType"
        • Enum "BombVariant"
        • Enum "DoorState"
        • Enum "Challenge"
        • Enum "TearVariant"
        • Enum "EntityType"
        • Enum "SoundEffect"
        • Enum "FamiliarVariant"
        • Enum "PlayerType"
        • Enum "Difficulty"
        • Enum "DamageFlag"
        • Enum "Direction"
        • Enum "KeySubType"
        • Enum "LaserOffset"
        • Enum "ProjectileFlags"
        • Enum "LevelStage"
        • Enum "PlayerItemState"
        • Enum "LevelStateFlag"
        • Enum "ChestSubType"
        • Enum "ProjectileVariant"
        • Enum "WeaponType"
        • Enum "RoomType"
        • Enum "NullItemID"
        • Enum "StageType"
        • Enum "HeartSubType"
        • Enum "BombSubType"
      • Class "Isaac"
      • Class "ProjectileParams"
      • Class "Font"
      • Class "ItemPool"
      • Class "GridEntityRock"
      • tutorials
        • Class "[Tutorial]Rendertext"
        • Tutorial: Example Project
        • Class "XMLFiledocumentation"
        • Class "Writingscreenshaders"
        • Class "DebugConsole"
        • [Tutorial] Adding Costumes to items without LUA
        • Class "Usingadditional.luaFiles"
        • [Tutorial] Debugging with ZeroBrane Studio
      • Class "CppContainer::Vector::ItemConfigList"
      • Class "EntityProjectile"
      • Class "CppContainer::ArrayProxy"
      • Class "CppContainer::Vector::CardConfigList"
      • Class "PathFinder"
      • Class "ItemConfig::PillEffect"
      • Class "CppContainer::Vector::EffectList"
      • Class "RoomDescriptor"
      • Class "GridEntity"
      • Class "GridEntityPoop"
      • PLACEHOLDER
      • Class "TearParams"
      • Class "GridEntityPit"
      • Class "EntityFamiliar"
      • Class "MusicManager"
      • Class "SFXManager"
      • Lua API Documentation for The Binding of Isaac - Afterbirth+
      • Class "GridEntityTNT"
      • Class "EntityRef"
      • Class "Sprite"
      • Class "EntityBomb"
      • Class "EntityTear"
      • Class "QueueItemData"
      • Class "EntityPlayer"
      • Class "Vector"
      • Class "Entity"
      • Class "ItemConfig::Config"
      • Class "CppContainer::ArrayProxy::RoomList"
      • Class "RNG"
      • Class "EntityPtr"
      • Class "Input"
      • Class "EntityPickup"
      • Class "EntityLaser"
      • Class "GridEntityPressurePlate"
      • Class "CppContainer::Vector::VectorList"
      • Class "Room"
      • Class "CppContainer::Vector::CostumeConfigList"
      • Class "GridEntityDesc"
      • Class "Level"
      • Class "RoomConfig::Spawn"
      • Class "Color"
      • Class "KColor"
      • Class "TemporaryEffect"
      • Class "EntityKnife"
      • Class "Seeds"
      • Class "CppContainer::EntityList"
      • Class "GridEntityDoor"
      • Class "ShockwaveParams"
      • Class "ItemConfig::Costume"
      • Class "GridEntitySpikes"
      • Class "EntityEffect"
      • Class "CppContainer::Vector::PillConfigList"
      • Class "EntityNPC"
      • Class "RoomDescriptorData"
      • Class "ItemConfig::Item"
      • Class "RoomConfig::Room"
      • Class "Game"
      • Class "TemporaryEffects"
      • Class "PlayerTypes::ActiveItemDesc"
      • Class "Global Functions"
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  • Functions
  • AddBibleUpgrade () {: aria-label='Functions' }
  • AddRoomBlacklist () {: aria-label='Functions' }
  • ForceAddPillEffect () {: aria-label='Functions' }
  • GetCard () {: aria-label='Functions' }
  • GetCollectible () {: aria-label='Functions' }
  • GetLastPool () {: aria-label='Functions' }
  • GetPill () {: aria-label='Functions' }
  • GetPillEffect () {: aria-label='Functions' }
  • GetPoolForRoom () {: aria-label='Functions' }
  • GetTrinket () {: aria-label='Functions' }
  • IdentifyPill () {: aria-label='Functions' }
  • IsPillIdentified () {: aria-label='Functions' }
  • RemoveCollectible () {: aria-label='Functions' }
  • RemoveTrinket () {: aria-label='Functions' }
  • ResetRoomBlacklist () {: aria-label='Functions' }
  • ResetTrinkets () {: aria-label='Functions' }

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Class "ItemPool"

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Last updated 4 years ago

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Functions

AddBibleUpgrade () {: aria-label='Functions' }

{: .abp .tooltip .badge }

void AddBibleUpgrade ( int Add, PoolType ) {: .copyable aria-label='Functions' }

AddRoomBlacklist () {: aria-label='Functions' }

{: .abp .tooltip .badge }

void AddRoomBlacklist ( Item ) {: .copyable aria-label='Functions' }

ForceAddPillEffect () {: aria-label='Functions' }

{: .abp .tooltip .badge }

ForceAddPillEffect ( PillEffect ) {: .copyable aria-label='Functions' }

Forces a pill effect to be in the pool, usually for challenges, returns PillColor for that effect.

GetCard () {: aria-label='Functions' }

{: .abp .tooltip .badge }

GetCollectible () {: aria-label='Functions' }

GetLastPool () {: aria-label='Functions' }

GetPill () {: aria-label='Functions' }

GetPillEffect () {: aria-label='Functions' }

GetPoolForRoom () {: aria-label='Functions' }

GetTrinket () {: aria-label='Functions' }

IdentifyPill () {: aria-label='Functions' }

IsPillIdentified () {: aria-label='Functions' }

RemoveCollectible () {: aria-label='Functions' }

Removes a collectible from the itempool.

???+ bug "Bugs" This function will always return true, even when the given id does not exist!

RemoveTrinket () {: aria-label='Functions' }

ResetRoomBlacklist () {: aria-label='Functions' }

void ResetRoomBlacklist ( ) {: .copyable aria-label='Functions' }

ResetTrinkets () {: aria-label='Functions' }

void ResetTrinkets ( ) {: .copyable aria-label='Functions' }

GetCard ( int Seed, boolean Playing, boolean Rune, boolean OnlyRunes ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

GetCollectible ( PoolType, boolean Decrease, int Seed ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

GetLastPool ( ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

GetPill ( int Seed ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

GetPillEffect ( PillColor ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

GetPoolForRoom ( RoomType, int Seed ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

GetTrinket ( ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

void IdentifyPill ( PillColor ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

boolean IsPillIdentified ( PillColor ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

boolean RemoveCollectible ( Collectible ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

boolean RemoveTrinket ( Trinket ) {: .copyable aria-label='Functions' }

{: .abp .tooltip .badge }

{: .abp .tooltip .badge }

ItemPoolType
CollectibleType
PillColor
PillEffect
Card
CollectibleType
ItemPoolType
ItemPoolType
PillColor
PillEffect
PillColor
ItemPoolType
RoomType
TrinketType
PillColor
PillColor
CollectibleType
TrinketType