Class "GridEntityDesc"

Variables

Initialized {: aria-label='Variables' }

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boolean Initialized {: .copyable aria-label='Variables' }

this is will be false when its first created

SpawnCount {: aria-label='Variables' }

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int SpawnCount {: .copyable aria-label='Variables' }

how often this entity has been spawned

SpawnSeed {: aria-label='Variables' }

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int SpawnSeed {: .copyable aria-label='Variables' }

State {: aria-label='Variables' }

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int State {: .copyable aria-label='Variables' }

Type {: aria-label='Variables' }

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GridEntityType Type {: .copyable aria-label='Variables' }

VarData {: aria-label='Variables' }

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int VarData {: .copyable aria-label='Variables' }

Additional data to be stored, when State is not enought.

VariableSeed {: aria-label='Variables' }

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int VariableSeed {: .copyable aria-label='Variables' }

this seed is will be changed based on some events

Variant {: aria-label='Variables' }

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int Variant {: .copyable aria-label='Variables' }

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