Class "GridEntityDesc"
Last updated
Was this helpful?
Last updated
Was this helpful?
{: .abp .tooltip .badge }
this is will be false when its first created
{: .abp .tooltip .badge }
how often this entity has been spawned
{: .abp .tooltip .badge }
Additional data to be stored, when State is not enought.
this seed is will be changed based on some events
{: .abp .tooltip .badge }
{: .abp .tooltip .badge }
{: .abp .tooltip .badge }
{: .abp .tooltip .badge }
{: .abp .tooltip .badge }