Class "PathFinder"

Functions

EvadeTarget () {: aria-label='Functions' }

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void EvadeTarget ( Vector TargetPos ) {: .copyable aria-label='Functions' }

FindGridPath () {: aria-label='Functions' }

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void FindGridPath ( Vector Pos, float Speed, int PathMarker, boolean UseDirectPath ) {: .copyable aria-label='Functions' }

GetEvadeMovementCountdown () {: aria-label='Functions' }

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int GetEvadeMovementCountdown ( ) {: .copyable aria-label='Functions' }

GetGridIndex () {: aria-label='Functions' }

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int GetGridIndex ( ) {: .copyable aria-label='Functions' }

HasDirectPath () {: aria-label='Functions' }

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boolean HasDirectPath ( ) {: .copyable aria-label='Functions' }

HasPathToPos () {: aria-label='Functions' }

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boolean HasPathToPos ( Vector Pos, boolean IgnorePoop ) {: .copyable aria-label='Functions' }

Used for safe check if any NPC is behind rocks/pits, doesn't disturb class members.

MoveRandomly () {: aria-label='Functions' }

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boolean MoveRandomly ( boolean IgnoreStatusEffects ) {: .copyable aria-label='Functions' }

MoveRandomlyAxisAligned () {: aria-label='Functions' }

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void MoveRandomlyAxisAligned ( float Speed, boolean IgnoreStatusEffects ) {: .copyable aria-label='Functions' }

MoveRandomlyBoss () {: aria-label='Functions' }

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void MoveRandomlyBoss ( boolean IgnoreStatusEffects ) {: .copyable aria-label='Functions' }

Reset () {: aria-label='Functions' }

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void Reset ( ) {: .copyable aria-label='Functions' }

ResetMovementTarget () {: aria-label='Functions' }

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void ResetMovementTarget ( ) {: .copyable aria-label='Functions' }

SetCanCrushRocks () {: aria-label='Functions' }

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void SetCanCrushRocks ( boolean value ) {: .copyable aria-label='Functions' }

UpdateGridIndex () {: aria-label='Functions' }

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void UpdateGridIndex ( ) {: .copyable aria-label='Functions' }

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