Functions
EvadeTarget () {: aria-label='Functions' }
{: .abp .tooltip .badge }
void EvadeTarget ( TargetPos ) {: .copyable aria-label='Functions' }
FindGridPath () {: aria-label='Functions' }
{: .abp .tooltip .badge }
void FindGridPath ( Pos, float Speed, int PathMarker, boolean UseDirectPath ) {: .copyable aria-label='Functions' }
GetEvadeMovementCountdown () {: aria-label='Functions' }
{: .abp .tooltip .badge }
int GetEvadeMovementCountdown ( ) {: .copyable aria-label='Functions' }
GetGridIndex () {: aria-label='Functions' }
{: .abp .tooltip .badge }
int GetGridIndex ( ) {: .copyable aria-label='Functions' }
HasDirectPath () {: aria-label='Functions' }
boolean HasDirectPath ( ) {: .copyable aria-label='Functions' }
HasPathToPos () {: aria-label='Functions' }
Used for safe check if any NPC is behind rocks/pits, doesn't disturb class members.
MoveRandomly () {: aria-label='Functions' }
boolean MoveRandomly ( boolean IgnoreStatusEffects ) {: .copyable aria-label='Functions' }
MoveRandomlyAxisAligned () {: aria-label='Functions' }
void MoveRandomlyAxisAligned ( float Speed, boolean IgnoreStatusEffects ) {: .copyable aria-label='Functions' }
MoveRandomlyBoss () {: aria-label='Functions' }
void MoveRandomlyBoss ( boolean IgnoreStatusEffects ) {: .copyable aria-label='Functions' }
Reset () {: aria-label='Functions' }
void Reset ( ) {: .copyable aria-label='Functions' }
ResetMovementTarget () {: aria-label='Functions' }
void ResetMovementTarget ( ) {: .copyable aria-label='Functions' }
SetCanCrushRocks () {: aria-label='Functions' }
void SetCanCrushRocks ( boolean value ) {: .copyable aria-label='Functions' }
UpdateGridIndex () {: aria-label='Functions' }
void UpdateGridIndex ( ) {: .copyable aria-label='Functions' }