Class "PathFinder"
Functions
EvadeTarget () {: aria-label='Functions' }
void EvadeTarget ( Vector TargetPos ) {: .copyable aria-label='Functions' }
FindGridPath () {: aria-label='Functions' }
void FindGridPath ( Vector Pos, float Speed, int PathMarker, boolean UseDirectPath ) {: .copyable aria-label='Functions' }
GetEvadeMovementCountdown () {: aria-label='Functions' }
int GetEvadeMovementCountdown ( ) {: .copyable aria-label='Functions' }
GetGridIndex () {: aria-label='Functions' }
int GetGridIndex ( ) {: .copyable aria-label='Functions' }
HasDirectPath () {: aria-label='Functions' }
boolean HasDirectPath ( ) {: .copyable aria-label='Functions' }
HasPathToPos () {: aria-label='Functions' }
boolean HasPathToPos ( Vector Pos, boolean IgnorePoop ) {: .copyable aria-label='Functions' }
Used for safe check if any NPC is behind rocks/pits, doesn't disturb class members.
MoveRandomly () {: aria-label='Functions' }
boolean MoveRandomly ( boolean IgnoreStatusEffects ) {: .copyable aria-label='Functions' }
MoveRandomlyAxisAligned () {: aria-label='Functions' }
void MoveRandomlyAxisAligned ( float Speed, boolean IgnoreStatusEffects ) {: .copyable aria-label='Functions' }
MoveRandomlyBoss () {: aria-label='Functions' }
void MoveRandomlyBoss ( boolean IgnoreStatusEffects ) {: .copyable aria-label='Functions' }
Reset () {: aria-label='Functions' }
void Reset ( ) {: .copyable aria-label='Functions' }
ResetMovementTarget () {: aria-label='Functions' }
void ResetMovementTarget ( ) {: .copyable aria-label='Functions' }
SetCanCrushRocks () {: aria-label='Functions' }
void SetCanCrushRocks ( boolean value ) {: .copyable aria-label='Functions' }
UpdateGridIndex () {: aria-label='Functions' }
void UpdateGridIndex ( ) {: .copyable aria-label='Functions' }
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