Class "RoomConfig::Room"

Functions

Difficulty () {: aria-label='Functions' }

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Difficulty Difficulty {: .copyable aria-label='Functions' }

Variables

Doors {: aria-label='Variables' }

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IntList Doors {: .copyable aria-label='Variables' }

Height {: aria-label='Variables' }

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int Height {: .copyable aria-label='Variables' }

InitialWeight {: aria-label='Variables' }

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float InitialWeight {: .copyable aria-label='Variables' }

Name {: aria-label='Variables' }

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string Name {: .copyable aria-label='Variables' }

Shape {: aria-label='Variables' }

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RoomShape Shape {: .copyable aria-label='Variables' }

SpawnCount {: aria-label='Variables' }

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int SpawnCount {: .copyable aria-label='Variables' }

Spawns {: aria-label='Variables' }

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SpawnList Spawns {: .copyable aria-label='Variables' }

StageID {: aria-label='Variables' }

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s32 StageID {: .copyable aria-label='Variables' }

Subtype {: aria-label='Variables' }

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int Subtype {: .copyable aria-label='Variables' }

Type {: aria-label='Variables' }

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RoomType Type {: .copyable aria-label='Variables' }

Variant {: aria-label='Variables' }

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int Variant {: .copyable aria-label='Variables' }

Weight {: aria-label='Variables' }

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float Weight {: .copyable aria-label='Variables' }

Width {: aria-label='Variables' }

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int Width {: .copyable aria-label='Variables' }

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