Class "RoomConfig::Room"
Functions
Difficulty () {: aria-label='Functions' }
Difficulty Difficulty {: .copyable aria-label='Functions' }
Variables
Doors {: aria-label='Variables' }
IntList Doors {: .copyable aria-label='Variables' }
Height {: aria-label='Variables' }
int Height {: .copyable aria-label='Variables' }
InitialWeight {: aria-label='Variables' }
float InitialWeight {: .copyable aria-label='Variables' }
Name {: aria-label='Variables' }
string Name {: .copyable aria-label='Variables' }
Shape {: aria-label='Variables' }
RoomShape Shape {: .copyable aria-label='Variables' }
SpawnCount {: aria-label='Variables' }
int SpawnCount {: .copyable aria-label='Variables' }
Spawns {: aria-label='Variables' }
SpawnList Spawns {: .copyable aria-label='Variables' }
StageID {: aria-label='Variables' }
s32 StageID {: .copyable aria-label='Variables' }
Subtype {: aria-label='Variables' }
int Subtype {: .copyable aria-label='Variables' }
Type {: aria-label='Variables' }
RoomType Type {: .copyable aria-label='Variables' }
Variant {: aria-label='Variables' }
int Variant {: .copyable aria-label='Variables' }
Weight {: aria-label='Variables' }
float Weight {: .copyable aria-label='Variables' }
Width {: aria-label='Variables' }
int Width {: .copyable aria-label='Variables' }
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