Class "EntityTear"
Functions
ChangeVariant () {: aria-label='Functions' }
void ChangeVariant ( int NewVariant ) {: .copyable aria-label='Functions' }
ResetSpriteScale () {: aria-label='Functions' }
void ResetSpriteScale ( ) {: .copyable aria-label='Functions' }
Resets the tear sprite animation depending on scale.
SetDeadEyeIntensity () {: aria-label='Functions' }
void SetDeadEyeIntensity ( float Intensity ) {: .copyable aria-label='Functions' }
SetKnockbackMultiplier () {: aria-label='Functions' }
void SetKnockbackMultiplier ( float Multiplier ) {: .copyable aria-label='Functions' }
SetParentOffset () {: aria-label='Functions' }
void SetParentOffset ( Vector Offset ) {: .copyable aria-label='Functions' }
SetWaitFrames () {: aria-label='Functions' }
void SetWaitFrames ( int Value ) {: .copyable aria-label='Functions' }
Variables
BaseDamage {: aria-label='Variables' }
float BaseDamage {: .copyable aria-label='Variables' }
BaseScale {: aria-label='Variables' }
float BaseScale {: .copyable aria-label='Variables' }
Bounced {: aria-label='Variables' }
boolean Bounced {: .copyable aria-label='Variables' }
true if tear bounced of something
CanTriggerStreakEnd {: aria-label='Variables' }
boolean CanTriggerStreakEnd {: .copyable aria-label='Variables' }
For Onan's strak and Dead Eye.
ContinueVelocity {: aria-label='Variables' }
Vector ContinueVelocity {: .copyable aria-label='Variables' }
FallingAcceleration {: aria-label='Variables' }
float FallingAcceleration {: .copyable aria-label='Variables' }
FallingSpeed {: aria-label='Variables' }
float FallingSpeed {: .copyable aria-label='Variables' }
Height {: aria-label='Variables' }
float Height {: .copyable aria-label='Variables' }
HomingFriction {: aria-label='Variables' }
float HomingFriction {: .copyable aria-label='Variables' }
KnockbackMultiplier {: aria-label='Variables' }
float KnockbackMultiplier {: .copyable aria-label='Variables' }
ParentOffset {: aria-label='Variables' }
Vector ParentOffset {: .copyable aria-label='Variables' }
Used for Position adjustment (vs PositionOffset which is a render offset)
PosDisplacement {: aria-label='Variables' }
Vector PosDisplacement {: .copyable aria-label='Variables' }
Rotation {: aria-label='Variables' }
float Rotation {: .copyable aria-label='Variables' }
Scale {: aria-label='Variables' }
float Scale {: .copyable aria-label='Variables' }
StickDiff {: aria-label='Variables' }
Vector StickDiff {: .copyable aria-label='Variables' }
StickTarget {: aria-label='Variables' }
Entity StickTarget {: .copyable aria-label='Variables' }
StickTimer {: aria-label='Variables' }
int StickTimer {: .copyable aria-label='Variables' }
TearFlags {: aria-label='Variables' }
int TearFlags {: .copyable aria-label='Variables' }
TearIndex {: aria-label='Variables' }
int TearIndex {: .copyable aria-label='Variables' }
WaitFrames {: aria-label='Variables' }
int WaitFrames {: .copyable aria-label='Variables' }
Last updated