Class "EntityTear"

Functions

ChangeVariant () {: aria-label='Functions' }

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void ChangeVariant ( int NewVariant ) {: .copyable aria-label='Functions' }

ResetSpriteScale () {: aria-label='Functions' }

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void ResetSpriteScale ( ) {: .copyable aria-label='Functions' }

Resets the tear sprite animation depending on scale.

SetDeadEyeIntensity () {: aria-label='Functions' }

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void SetDeadEyeIntensity ( float Intensity ) {: .copyable aria-label='Functions' }

SetKnockbackMultiplier () {: aria-label='Functions' }

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void SetKnockbackMultiplier ( float Multiplier ) {: .copyable aria-label='Functions' }

SetParentOffset () {: aria-label='Functions' }

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void SetParentOffset ( Vector Offset ) {: .copyable aria-label='Functions' }

SetWaitFrames () {: aria-label='Functions' }

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void SetWaitFrames ( int Value ) {: .copyable aria-label='Functions' }

Variables

BaseDamage {: aria-label='Variables' }

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float BaseDamage {: .copyable aria-label='Variables' }

BaseScale {: aria-label='Variables' }

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float BaseScale {: .copyable aria-label='Variables' }

Bounced {: aria-label='Variables' }

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boolean Bounced {: .copyable aria-label='Variables' }

true if tear bounced of something

CanTriggerStreakEnd {: aria-label='Variables' }

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boolean CanTriggerStreakEnd {: .copyable aria-label='Variables' }

For Onan's strak and Dead Eye.

ContinueVelocity {: aria-label='Variables' }

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Vector ContinueVelocity {: .copyable aria-label='Variables' }

FallingAcceleration {: aria-label='Variables' }

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float FallingAcceleration {: .copyable aria-label='Variables' }

FallingSpeed {: aria-label='Variables' }

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float FallingSpeed {: .copyable aria-label='Variables' }

Height {: aria-label='Variables' }

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float Height {: .copyable aria-label='Variables' }

HomingFriction {: aria-label='Variables' }

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float HomingFriction {: .copyable aria-label='Variables' }

KnockbackMultiplier {: aria-label='Variables' }

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float KnockbackMultiplier {: .copyable aria-label='Variables' }

ParentOffset {: aria-label='Variables' }

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Vector ParentOffset {: .copyable aria-label='Variables' }

Used for Position adjustment (vs PositionOffset which is a render offset)

PosDisplacement {: aria-label='Variables' }

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Vector PosDisplacement {: .copyable aria-label='Variables' }

Rotation {: aria-label='Variables' }

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float Rotation {: .copyable aria-label='Variables' }

Scale {: aria-label='Variables' }

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float Scale {: .copyable aria-label='Variables' }

StickDiff {: aria-label='Variables' }

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Vector StickDiff {: .copyable aria-label='Variables' }

StickTarget {: aria-label='Variables' }

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Entity StickTarget {: .copyable aria-label='Variables' }

StickTimer {: aria-label='Variables' }

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int StickTimer {: .copyable aria-label='Variables' }

TearFlags {: aria-label='Variables' }

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int TearFlags {: .copyable aria-label='Variables' }

TearIndex {: aria-label='Variables' }

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int TearIndex {: .copyable aria-label='Variables' }

WaitFrames {: aria-label='Variables' }

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int WaitFrames {: .copyable aria-label='Variables' }

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