Enum "EntityGridCollisionClass"
Last updated
Last updated
DLC
Value
Enumerator
Comment
{: .abp .tooltip .badge }
0
GRIDCOLL_NONE {: .copyable }
{: .abp .tooltip .badge }
1
GRIDCOLL_WALLS_X {: .copyable }
only collide with vertical walls
{: .abp .tooltip .badge }
2
GRIDCOLL_WALLS_Y {: .copyable }
only collide with horizontal walls
{: .abp .tooltip .badge }
3
GRIDCOLL_WALLS {: .copyable }
only collide with walls
{: .abp .tooltip .badge }
4
GRIDCOLL_BULLET {: .copyable }
detect collision with solids (no pits), don't correct position
{: .abp .tooltip .badge }
5
GRIDCOLL_GROUND {: .copyable }
collide with all grid entities (rocks, pits, ..), correct position
{: .abp .tooltip .badge }
6
GRIDCOLL_NOPITS {: .copyable }
collide with all grid entities except pits and correct position