Afterbirth+ Documentation
  • README
  • beta
    • docs
      • Class "RoomConfig::Entry"
      • Class "ItemConfig::Card"
      • Class "PlayerTypes::PosVel"
      • enums
        • Enum "DoorVariant"
        • CollectibleType
        • Enum "ActionTriggers"
        • Enum "Card"
        • Enum "NpcState"
        • Enum "EffectVariant"
        • Enum "EntityGridCollisionClass"
        • Enum "EntityFlag"
        • Enum "LocustSubtypes"
        • Enum "LevelCurse"
        • Enum "GridRooms"
        • Enum "TrinketType"
        • Enum "SortingLayer"
        • Enum "ItemType"
        • Enum "GridCollisionClass"
        • Enum "ModCallbacks"
        • Enum "DoorSlot"
        • Enum "CacheFlag"
        • Enum "PillEffect"
        • Enum "EntityCollisionClass"
        • Enum "ItemPoolType"
        • Enum "PickupPrice"
        • Enum "InputHook"
        • Enum "ButtonAction"
        • Enum "PlayerSpriteLayer"
        • Enum "Keyboard"
        • Enum "GameStateFlag"
        • Enum "PillColor"
        • Enum "CoinSubType"
        • Enum "PlayerForm"
        • Enum "PickupVariant"
        • Enum "GridEntityType"
        • Enum "EntityPartition"
        • Enum "SeedEffect"
        • Enum "RoomShape"
        • Enum "Mouse"
        • Enum "TearFlags"
        • Enum "Music"
        • Enum "BabySubType"
        • Enum "BombVariant"
        • Enum "DoorState"
        • Enum "Challenge"
        • Enum "TearVariant"
        • Enum "EntityType"
        • Enum "SoundEffect"
        • Enum "FamiliarVariant"
        • Enum "PlayerType"
        • Enum "Difficulty"
        • Enum "DamageFlag"
        • Enum "Direction"
        • Enum "KeySubType"
        • Enum "LaserOffset"
        • Enum "ProjectileFlags"
        • Enum "LevelStage"
        • Enum "PlayerItemState"
        • Enum "LevelStateFlag"
        • Enum "ChestSubType"
        • Enum "ProjectileVariant"
        • Enum "WeaponType"
        • Enum "RoomType"
        • Enum "NullItemID"
        • Enum "StageType"
        • Enum "HeartSubType"
        • Enum "BombSubType"
      • Class "Isaac"
      • Class "ProjectileParams"
      • Class "Font"
      • Class "ItemPool"
      • Class "GridEntityRock"
      • tutorials
        • Class "[Tutorial]Rendertext"
        • Tutorial: Example Project
        • Class "XMLFiledocumentation"
        • Class "Writingscreenshaders"
        • Class "DebugConsole"
        • [Tutorial] Adding Costumes to items without LUA
        • Class "Usingadditional.luaFiles"
        • [Tutorial] Debugging with ZeroBrane Studio
      • Class "CppContainer::Vector::ItemConfigList"
      • Class "EntityProjectile"
      • Class "CppContainer::ArrayProxy"
      • Class "CppContainer::Vector::CardConfigList"
      • Class "PathFinder"
      • Class "ItemConfig::PillEffect"
      • Class "CppContainer::Vector::EffectList"
      • Class "RoomDescriptor"
      • Class "GridEntity"
      • Class "GridEntityPoop"
      • PLACEHOLDER
      • Class "TearParams"
      • Class "GridEntityPit"
      • Class "EntityFamiliar"
      • Class "MusicManager"
      • Class "SFXManager"
      • Lua API Documentation for The Binding of Isaac - Afterbirth+
      • Class "GridEntityTNT"
      • Class "EntityRef"
      • Class "Sprite"
      • Class "EntityBomb"
      • Class "EntityTear"
      • Class "QueueItemData"
      • Class "EntityPlayer"
      • Class "Vector"
      • Class "Entity"
      • Class "ItemConfig::Config"
      • Class "CppContainer::ArrayProxy::RoomList"
      • Class "RNG"
      • Class "EntityPtr"
      • Class "Input"
      • Class "EntityPickup"
      • Class "EntityLaser"
      • Class "GridEntityPressurePlate"
      • Class "CppContainer::Vector::VectorList"
      • Class "Room"
      • Class "CppContainer::Vector::CostumeConfigList"
      • Class "GridEntityDesc"
      • Class "Level"
      • Class "RoomConfig::Spawn"
      • Class "Color"
      • Class "KColor"
      • Class "TemporaryEffect"
      • Class "EntityKnife"
      • Class "Seeds"
      • Class "CppContainer::EntityList"
      • Class "GridEntityDoor"
      • Class "ShockwaveParams"
      • Class "ItemConfig::Costume"
      • Class "GridEntitySpikes"
      • Class "EntityEffect"
      • Class "CppContainer::Vector::PillConfigList"
      • Class "EntityNPC"
      • Class "RoomDescriptorData"
      • Class "ItemConfig::Item"
      • Class "RoomConfig::Room"
      • Class "Game"
      • Class "TemporaryEffects"
      • Class "PlayerTypes::ActiveItemDesc"
      • Class "Global Functions"
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  1. beta
  2. docs
  3. enums

Enum "EffectVariant"

DLC

Value

Enumerator

Comment

0

EFFECT_NULL {: .copyable }

1

BOMB_EXPLOSION {: .copyable }

2

BLOOD_EXPLOSION {: .copyable }

3

FLY_EXPLOSION {: .copyable }

4

ROCK_PARTICLE {: .copyable }

5

BLOOD_PARTICLE {: .copyable }

6

DEVIL {: .copyable }

7

BLOOD_SPLAT {: .copyable }

8

LADDER {: .copyable }

9

ANGEL {: .copyable }

10

BLUE_FLAME {: .copyable }

11

BULLET_POOF {: .copyable }

12

TEAR_POOF_A {: .copyable }

13

TEAR_POOF_B {: .copyable }

14

CROSS_POOF {: .copyable }

15

POOF01 {: .copyable }

16

POOF02 {: .copyable }

17

POOF04 {: .copyable }

18

BOMB_CRATER {: .copyable }

19

CRACK_THE_SKY {: .copyable }

20

SCYTHE_BREAK {: .copyable }

21

TINY_BUG {: .copyable }

22

CREEP_RED {: .copyable }

23

CREEP_GREEN {: .copyable }

24

CREEP_YELLOW {: .copyable }

25

CREEP_WHITE {: .copyable }

26

CREEP_BLACK {: .copyable }

27

WOOD_PARTICLE {: .copyable }

28

MONSTROS_TOOTH {: .copyable }

29

MOM_FOOT_STOMP {: .copyable }

30

TARGET {: .copyable }

31

ROCKET {: .copyable }

32

PLAYER_CREEP_LEMON_MISHAP {: .copyable }

33

TINY_FLY {: .copyable }

34

FART {: .copyable }

35

TOOTH_PARTICLE {: .copyable }

36

XRAY_WALL {: .copyable }

37

PLAYER_CREEP_HOLYWATER {: .copyable }

38

SPIDER_EXPLOSION {: .copyable }

39

HEAVEN_LIGHT_DOOR {: .copyable }

40

STARFLASH {: .copyable }

41

WATER_DROPLET {: .copyable }

42

BLOOD_GUSH {: .copyable }

43

POOP_EXPLOSION {: .copyable }

44

PLAYER_CREEP_WHITE {: .copyable }

45

PLAYER_CREEP_BLACK {: .copyable }

46

PLAYER_CREEP_RED {: .copyable }

47

TRINITY_SHIELD {: .copyable }

48

BATTERY {: .copyable }

49

HEART {: .copyable }

50

LASER_IMPACT {: .copyable }

51

HOT_BOMB_FIRE {: .copyable }

52

RED_CANDLE_FLAME {: .copyable }

53

PLAYER_CREEP_GREEN {: .copyable }

54

PLAYER_CREEP_HOLYWATER_TRAIL {: .copyable }

55

SPIKE {: .copyable }

56

CREEP_BROWN {: .copyable }

Bullet leaves a brown creep

57

PULLING_EFFECT {: .copyable }

58

POOP_PARTICLE {: .copyable }

59

DUST_CLOUD {: .copyable }

60

BOOMERANG {: .copyable }

come back

61

SHOCKWAVE {: .copyable }

62

ROCK_EXPLOSION {: .copyable }

63

WORM {: .copyable }

64

BEETLE {: .copyable }

65

WISP {: .copyable }

66

EMBER_PARTICLE {: .copyable }

67

SHOCKWAVE_DIRECTIONAL {: .copyable }

68

WALL_BUG {: .copyable }

69

BUTTERFLY {: .copyable }

70

BLOOD_DROP {: .copyable }

71

BRIMSTONE_SWIRL {: .copyable }

72

CRACKWAVE {: .copyable }

73

SHOCKWAVE_RANDOM {: .copyable }

74

ISAACS_CARPET {: .copyable }

75

BAR_PARTICLE {: .copyable }

76

DICE_FLOOR {: .copyable }

77

LARGE_BLOOD_EXPLOSION {: .copyable }

78

PLAYER_CREEP_LEMON_PARTY {: .copyable }

79

TEAR_POOF_SMALL {: .copyable }

80

TEAR_POOF_VERYSMALL {: .copyable }

81

FRIEND_BALL {: .copyable }

82

WOMB_TELEPORT {: .copyable }

83

SPEAR_OF_DESTINY {: .copyable }

84

EVIL_EYE {: .copyable }

85

DIAMOND_PARTICLE {: .copyable }

86

NAIL_PARTICLE {: .copyable }

87

FALLING_EMBER {: .copyable }

88

DARK_BALL_SMOKE_PARTICLE {: .copyable }

89

ULTRA_GREED_FOOTPRINT {: .copyable }

90

PLAYER_CREEP_PUDDLE_MILK {: .copyable }

91

MOMS_HAND {: .copyable }

92

PLAYER_CREEP_BLACKPOWDER {: .copyable }

93

PENTAGRAM_BLACKPOWDER {: .copyable }

94

CREEP_SLIPPERY_BROWN {: .copyable }

95

GOLD_PARTICLE {: .copyable }

96

HUSH_LASER {: .copyable }

97

IMPACT {: .copyable }

98

COIN_PARTICLE {: .copyable }

99

WATER_SPLASH {: .copyable }

100

HUSH_ASHES {: .copyable }

101

HUSH_LASER_UP {: .copyable }

102

BULLET_POOF_HUSH {: .copyable }

103

ULTRA_GREED_BLING {: .copyable }

104

FIREWORKS {: .copyable }

105

BROWN_CLOUD {: .copyable }

106

FART_RING {: .copyable }

107

BLACK_HOLE {: .copyable }

108

MR_ME {: .copyable }

109

DEATH_SKULL {: .copyable }

110

ENEMY_BRIMSTONE_SWIRL {: .copyable }

111

HAEMO_TRAIL {: .copyable }

112

HALLOWED_GROUND {: .copyable }

113

BRIMSTONE_BALL {: .copyable }

114

FORGOTTEN_CHAIN {: .copyable }

115

BROKEN_SHOVEL_SHADOW {: .copyable }

116

DIRT_PATCH {: .copyable }

117

FORGOTTEN_SOUL {: .copyable }

PreviousEnum "NpcState"NextEnum "EntityGridCollisionClass"

Last updated 4 years ago

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