Afterbirth+ Documentation
  • README
  • beta
    • docs
      • Class "RoomConfig::Entry"
      • Class "ItemConfig::Card"
      • Class "PlayerTypes::PosVel"
      • enums
        • Enum "DoorVariant"
        • CollectibleType
        • Enum "ActionTriggers"
        • Enum "Card"
        • Enum "NpcState"
        • Enum "EffectVariant"
        • Enum "EntityGridCollisionClass"
        • Enum "EntityFlag"
        • Enum "LocustSubtypes"
        • Enum "LevelCurse"
        • Enum "GridRooms"
        • Enum "TrinketType"
        • Enum "SortingLayer"
        • Enum "ItemType"
        • Enum "GridCollisionClass"
        • Enum "ModCallbacks"
        • Enum "DoorSlot"
        • Enum "CacheFlag"
        • Enum "PillEffect"
        • Enum "EntityCollisionClass"
        • Enum "ItemPoolType"
        • Enum "PickupPrice"
        • Enum "InputHook"
        • Enum "ButtonAction"
        • Enum "PlayerSpriteLayer"
        • Enum "Keyboard"
        • Enum "GameStateFlag"
        • Enum "PillColor"
        • Enum "CoinSubType"
        • Enum "PlayerForm"
        • Enum "PickupVariant"
        • Enum "GridEntityType"
        • Enum "EntityPartition"
        • Enum "SeedEffect"
        • Enum "RoomShape"
        • Enum "Mouse"
        • Enum "TearFlags"
        • Enum "Music"
        • Enum "BabySubType"
        • Enum "BombVariant"
        • Enum "DoorState"
        • Enum "Challenge"
        • Enum "TearVariant"
        • Enum "EntityType"
        • Enum "SoundEffect"
        • Enum "FamiliarVariant"
        • Enum "PlayerType"
        • Enum "Difficulty"
        • Enum "DamageFlag"
        • Enum "Direction"
        • Enum "KeySubType"
        • Enum "LaserOffset"
        • Enum "ProjectileFlags"
        • Enum "LevelStage"
        • Enum "PlayerItemState"
        • Enum "LevelStateFlag"
        • Enum "ChestSubType"
        • Enum "ProjectileVariant"
        • Enum "WeaponType"
        • Enum "RoomType"
        • Enum "NullItemID"
        • Enum "StageType"
        • Enum "HeartSubType"
        • Enum "BombSubType"
      • Class "Isaac"
      • Class "ProjectileParams"
      • Class "Font"
      • Class "ItemPool"
      • Class "GridEntityRock"
      • tutorials
        • Class "[Tutorial]Rendertext"
        • Tutorial: Example Project
        • Class "XMLFiledocumentation"
        • Class "Writingscreenshaders"
        • Class "DebugConsole"
        • [Tutorial] Adding Costumes to items without LUA
        • Class "Usingadditional.luaFiles"
        • [Tutorial] Debugging with ZeroBrane Studio
      • Class "CppContainer::Vector::ItemConfigList"
      • Class "EntityProjectile"
      • Class "CppContainer::ArrayProxy"
      • Class "CppContainer::Vector::CardConfigList"
      • Class "PathFinder"
      • Class "ItemConfig::PillEffect"
      • Class "CppContainer::Vector::EffectList"
      • Class "RoomDescriptor"
      • Class "GridEntity"
      • Class "GridEntityPoop"
      • PLACEHOLDER
      • Class "TearParams"
      • Class "GridEntityPit"
      • Class "EntityFamiliar"
      • Class "MusicManager"
      • Class "SFXManager"
      • Lua API Documentation for The Binding of Isaac - Afterbirth+
      • Class "GridEntityTNT"
      • Class "EntityRef"
      • Class "Sprite"
      • Class "EntityBomb"
      • Class "EntityTear"
      • Class "QueueItemData"
      • Class "EntityPlayer"
      • Class "Vector"
      • Class "Entity"
      • Class "ItemConfig::Config"
      • Class "CppContainer::ArrayProxy::RoomList"
      • Class "RNG"
      • Class "EntityPtr"
      • Class "Input"
      • Class "EntityPickup"
      • Class "EntityLaser"
      • Class "GridEntityPressurePlate"
      • Class "CppContainer::Vector::VectorList"
      • Class "Room"
      • Class "CppContainer::Vector::CostumeConfigList"
      • Class "GridEntityDesc"
      • Class "Level"
      • Class "RoomConfig::Spawn"
      • Class "Color"
      • Class "KColor"
      • Class "TemporaryEffect"
      • Class "EntityKnife"
      • Class "Seeds"
      • Class "CppContainer::EntityList"
      • Class "GridEntityDoor"
      • Class "ShockwaveParams"
      • Class "ItemConfig::Costume"
      • Class "GridEntitySpikes"
      • Class "EntityEffect"
      • Class "CppContainer::Vector::PillConfigList"
      • Class "EntityNPC"
      • Class "RoomDescriptorData"
      • Class "ItemConfig::Item"
      • Class "RoomConfig::Room"
      • Class "Game"
      • Class "TemporaryEffects"
      • Class "PlayerTypes::ActiveItemDesc"
      • Class "Global Functions"
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  1. beta
  2. docs
  3. enums

Enum "Music"

DLC

Value

Enumerator

Comment

0

MUSIC_NULL {: .copyable }

1

MUSIC_BASEMENT {: .copyable }

2

MUSIC_CAVES {: .copyable }

3

MUSIC_DEPTHS {: .copyable }

4

MUSIC_CELLAR {: .copyable }

5

MUSIC_CATACOMBS {: .copyable }

6

MUSIC_NECROPOLIS {: .copyable }

7

MUSIC_WOMB_UTERO {: .copyable }

8

MUSIC_GAME_OVER {: .copyable }

9

MUSIC_BOSS {: .copyable }

10

MUSIC_CATHEDRAL {: .copyable }

11

MUSIC_SHEOL {: .copyable }

12

MUSIC_DARK_ROOM {: .copyable }

13

MUSIC_CHEST {: .copyable }

14

MUSIC_BURNING_BASEMENT {: .copyable }

15

MUSIC_FLOODED_CAVES {: .copyable }

16

MUSIC_DANK_DEPTHS {: .copyable }

17

MUSIC_SCARRED_WOMB {: .copyable }

18

MUSIC_BLUE_WOMB {: .copyable }

20

MUSIC_MOM_BOSS {: .copyable }

21

MUSIC_MOMS_HEART_BOSS {: .copyable }

22

MUSIC_ISAAC_BOSS {: .copyable }

23

MUSIC_SATAN_BOSS {: .copyable }

24

MUSIC_DARKROOM_BOSS {: .copyable }

25

MUSIC_BLUEBABY_BOSS {: .copyable }

26

MUSIC_BOSS2 {: .copyable }

27

MUSIC_HUSH_BOSS {: .copyable }

28

MUSIC_ULTRAGREED_BOSS {: .copyable }

30

MUSIC_LIBRARY_ROOM {: .copyable }

31

MUSIC_SECRET_ROOM {: .copyable }

33

MUSIC_DEVIL_ROOM {: .copyable }

34

MUSIC_ANGEL_ROOM {: .copyable }

35

MUSIC_SHOP_ROOM {: .copyable }

36

MUSIC_ARCADE_ROOM {: .copyable }

37

MUSIC_BOSS_OVER {: .copyable }

38

MUSIC_CHALLENGE_FIGHT {: .copyable }

60

MUSIC_CREDITS {: .copyable }

61

MUSIC_TITLE {: .copyable }

62

MUSIC_TITLE_AFTERBIRTH {: .copyable }

81

MUSIC_JINGLE_BOSS {: .copyable }

83

MUSIC_JINGLE_BOSS_OVER {: .copyable }

84

MUSIC_JINGLE_HOLYROOM_FIND {: .copyable }

85

MUSIC_JINGLE_SECRETROOM_FIND {: .copyable }

87

MUSIC_JINGLE_TREASUREROOM_ENTRY_0 {: .copyable }

88

MUSIC_JINGLE_TREASUREROOM_ENTRY_1 {: .copyable }

89

MUSIC_JINGLE_TREASUREROOM_ENTRY_2 {: .copyable }

90

MUSIC_JINGLE_TREASUREROOM_ENTRY_3 {: .copyable }

91

MUSIC_JINGLE_CHALLENGE_ENTRY {: .copyable }

92

MUSIC_JINGLE_CHALLENGE_OUTRO {: .copyable }

93

MUSIC_JINGLE_GAME_OVER {: .copyable }

94

MUSIC_JINGLE_DEVILROOM_FIND {: .copyable }

95

MUSIC_JINGLE_GAME_START {: .copyable }

96

MUSIC_JINGLE_NIGHTMARE {: .copyable }

97

MUSIC_JINGLE_BOSS_OVER2 {: .copyable }

98

MUSIC_JINGLE_HUSH_OVER {: .copyable }

100

MUSIC_INTRO_VOICEOVER {: .copyable }

101

MUSIC_EPILOGUE_VOICEOVER {: .copyable }

102

MUSIC_VOID {: .copyable }

103

MUSIC_VOID_BOSS {: .copyable }

104

NUM_MUSIC {: .copyable }

PreviousEnum "TearFlags"NextEnum "BabySubType"

Last updated 4 years ago

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