Afterbirth+ Documentation
  • README
  • beta
    • docs
      • Class "RoomConfig::Entry"
      • Class "ItemConfig::Card"
      • Class "PlayerTypes::PosVel"
      • enums
        • Enum "DoorVariant"
        • CollectibleType
        • Enum "ActionTriggers"
        • Enum "Card"
        • Enum "NpcState"
        • Enum "EffectVariant"
        • Enum "EntityGridCollisionClass"
        • Enum "EntityFlag"
        • Enum "LocustSubtypes"
        • Enum "LevelCurse"
        • Enum "GridRooms"
        • Enum "TrinketType"
        • Enum "SortingLayer"
        • Enum "ItemType"
        • Enum "GridCollisionClass"
        • Enum "ModCallbacks"
        • Enum "DoorSlot"
        • Enum "CacheFlag"
        • Enum "PillEffect"
        • Enum "EntityCollisionClass"
        • Enum "ItemPoolType"
        • Enum "PickupPrice"
        • Enum "InputHook"
        • Enum "ButtonAction"
        • Enum "PlayerSpriteLayer"
        • Enum "Keyboard"
        • Enum "GameStateFlag"
        • Enum "PillColor"
        • Enum "CoinSubType"
        • Enum "PlayerForm"
        • Enum "PickupVariant"
        • Enum "GridEntityType"
        • Enum "EntityPartition"
        • Enum "SeedEffect"
        • Enum "RoomShape"
        • Enum "Mouse"
        • Enum "TearFlags"
        • Enum "Music"
        • Enum "BabySubType"
        • Enum "BombVariant"
        • Enum "DoorState"
        • Enum "Challenge"
        • Enum "TearVariant"
        • Enum "EntityType"
        • Enum "SoundEffect"
        • Enum "FamiliarVariant"
        • Enum "PlayerType"
        • Enum "Difficulty"
        • Enum "DamageFlag"
        • Enum "Direction"
        • Enum "KeySubType"
        • Enum "LaserOffset"
        • Enum "ProjectileFlags"
        • Enum "LevelStage"
        • Enum "PlayerItemState"
        • Enum "LevelStateFlag"
        • Enum "ChestSubType"
        • Enum "ProjectileVariant"
        • Enum "WeaponType"
        • Enum "RoomType"
        • Enum "NullItemID"
        • Enum "StageType"
        • Enum "HeartSubType"
        • Enum "BombSubType"
      • Class "Isaac"
      • Class "ProjectileParams"
      • Class "Font"
      • Class "ItemPool"
      • Class "GridEntityRock"
      • tutorials
        • Class "[Tutorial]Rendertext"
        • Tutorial: Example Project
        • Class "XMLFiledocumentation"
        • Class "Writingscreenshaders"
        • Class "DebugConsole"
        • [Tutorial] Adding Costumes to items without LUA
        • Class "Usingadditional.luaFiles"
        • [Tutorial] Debugging with ZeroBrane Studio
      • Class "CppContainer::Vector::ItemConfigList"
      • Class "EntityProjectile"
      • Class "CppContainer::ArrayProxy"
      • Class "CppContainer::Vector::CardConfigList"
      • Class "PathFinder"
      • Class "ItemConfig::PillEffect"
      • Class "CppContainer::Vector::EffectList"
      • Class "RoomDescriptor"
      • Class "GridEntity"
      • Class "GridEntityPoop"
      • PLACEHOLDER
      • Class "TearParams"
      • Class "GridEntityPit"
      • Class "EntityFamiliar"
      • Class "MusicManager"
      • Class "SFXManager"
      • Lua API Documentation for The Binding of Isaac - Afterbirth+
      • Class "GridEntityTNT"
      • Class "EntityRef"
      • Class "Sprite"
      • Class "EntityBomb"
      • Class "EntityTear"
      • Class "QueueItemData"
      • Class "EntityPlayer"
      • Class "Vector"
      • Class "Entity"
      • Class "ItemConfig::Config"
      • Class "CppContainer::ArrayProxy::RoomList"
      • Class "RNG"
      • Class "EntityPtr"
      • Class "Input"
      • Class "EntityPickup"
      • Class "EntityLaser"
      • Class "GridEntityPressurePlate"
      • Class "CppContainer::Vector::VectorList"
      • Class "Room"
      • Class "CppContainer::Vector::CostumeConfigList"
      • Class "GridEntityDesc"
      • Class "Level"
      • Class "RoomConfig::Spawn"
      • Class "Color"
      • Class "KColor"
      • Class "TemporaryEffect"
      • Class "EntityKnife"
      • Class "Seeds"
      • Class "CppContainer::EntityList"
      • Class "GridEntityDoor"
      • Class "ShockwaveParams"
      • Class "ItemConfig::Costume"
      • Class "GridEntitySpikes"
      • Class "EntityEffect"
      • Class "CppContainer::Vector::PillConfigList"
      • Class "EntityNPC"
      • Class "RoomDescriptorData"
      • Class "ItemConfig::Item"
      • Class "RoomConfig::Room"
      • Class "Game"
      • Class "TemporaryEffects"
      • Class "PlayerTypes::ActiveItemDesc"
      • Class "Global Functions"
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  1. beta
  2. docs
  3. enums

Enum "DamageFlag"

DLC

Value

Enumerator

Comment

1

DAMAGE_NOKILL {: .copyable }

Damage can not kill the receiver

1<<1

DAMAGE_FIRE {: .copyable }

Source is some sort of fire (ie. fireplace)

1<<2

DAMAGE_EXPLOSION {: .copyable }

Damage comes from an explosion

1<<3

DAMAGE_LASER {: .copyable }

Damage comes from laser

1<<4

DAMAGE_ACID {: .copyable }

Damage comes from acid, e.g. blood acid

1<<5

DAMAGE_RED_HEARTS {: .copyable }

Damage affects only red hearts if > 1 (ex: razor)

1<<6

DAMAGE_COUNTDOWN {: .copyable }

Damage from unicorn horn, the nail, game kid that has cooldown

1<<7

DAMAGE_SPIKES {: .copyable }

Damage from spikes

1<<8

DAMAGE_CLONES {: .copyable }

Damage is done by clones when they took damage, avoid infinite loops

1<<9

DAMAGE_POOP {: .copyable }

Damage from red poop

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DAMAGE_DEVIL {: .copyable }

1<<11

DAMAGE_ISSAC_HEART {: .copyable }

Indicates the damage has been redirected from Isaac's Heart familiar

1<<12

DAMAGE_TNT {: .copyable }

Damage comes from a TNT barrel

1<<13

DAMAGE_INVINCIBLE {: .copyable }

Damages even if invincible (currently only for player). Used on IV Bag.

1<<14

DAMAGE_SPAWN_FLY {: .copyable }

Creates a fly when damage is applied

1<<15

DAMAGE_POISON_BURN {: .copyable }

Damage comes from POISON/BURN flags

1<<16

DAMAGE_CURSED_DOOR {: .copyable }

Damage comes from a cursed door

1<<17

DAMAGE_TIMER {: .copyable }

Damage comes from the passage of time (used for player damage by time limited special seeds)

1<<18

DAMAGE_IV_BAG {: .copyable }

Damage from using the IV Bag

1<<19

DAMAGE_PITFALL {: .copyable }

Damage comes from pitfalls (such as ones spawned by Little Horn)

1<<20

DAMAGE_CHEST {: .copyable }

Damage comes from spiked chest

1<<21

DAMAGE_FAKE {: .copyable }

Fake damage that should trigger player's damage effects.

1<<22

DAMAGE_BOOGER {: .copyable }

Damage from booger tear

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Last updated 4 years ago

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