Enum "DamageFlag"
DLC | Value | Enumerator | Comment |
1 | DAMAGE_NOKILL {: .copyable } | Damage can not kill the receiver | |
1<<1 | DAMAGE_FIRE {: .copyable } | Source is some sort of fire (ie. fireplace) | |
1<<2 | DAMAGE_EXPLOSION {: .copyable } | Damage comes from an explosion | |
1<<3 | DAMAGE_LASER {: .copyable } | Damage comes from laser | |
1<<4 | DAMAGE_ACID {: .copyable } | Damage comes from acid, e.g. blood acid | |
1<<5 | DAMAGE_RED_HEARTS {: .copyable } | Damage affects only red hearts if > 1 (ex: razor) | |
1<<6 | DAMAGE_COUNTDOWN {: .copyable } | Damage from unicorn horn, the nail, game kid that has cooldown | |
1<<7 | DAMAGE_SPIKES {: .copyable } | Damage from spikes | |
1<<8 | DAMAGE_CLONES {: .copyable } | Damage is done by clones when they took damage, avoid infinite loops | |
1<<9 | DAMAGE_POOP {: .copyable } | Damage from red poop | |
1<<10 | DAMAGE_DEVIL {: .copyable } | ||
1<<11 | DAMAGE_ISSAC_HEART {: .copyable } | Indicates the damage has been redirected from Isaac's Heart familiar | |
1<<12 | DAMAGE_TNT {: .copyable } | Damage comes from a TNT barrel | |
1<<13 | DAMAGE_INVINCIBLE {: .copyable } | Damages even if invincible (currently only for player). Used on IV Bag. | |
1<<14 | DAMAGE_SPAWN_FLY {: .copyable } | Creates a fly when damage is applied | |
1<<15 | DAMAGE_POISON_BURN {: .copyable } | Damage comes from POISON/BURN flags | |
1<<16 | DAMAGE_CURSED_DOOR {: .copyable } | Damage comes from a cursed door | |
1<<17 | DAMAGE_TIMER {: .copyable } | Damage comes from the passage of time (used for player damage by time limited special seeds) | |
1<<18 | DAMAGE_IV_BAG {: .copyable } | Damage from using the IV Bag | |
1<<19 | DAMAGE_PITFALL {: .copyable } | Damage comes from pitfalls (such as ones spawned by Little Horn) | |
1<<20 | DAMAGE_CHEST {: .copyable } | Damage comes from spiked chest | |
1<<21 | DAMAGE_FAKE {: .copyable } | Fake damage that should trigger player's damage effects. | |
1<<22 | DAMAGE_BOOGER {: .copyable } | Damage from booger tear |
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