Enum "DamageFlag"

DLC

Value

Enumerator

Comment

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DAMAGE_NOKILL {: .copyable }

Damage can not kill the receiver

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DAMAGE_FIRE {: .copyable }

Source is some sort of fire (ie. fireplace)

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DAMAGE_EXPLOSION {: .copyable }

Damage comes from an explosion

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DAMAGE_LASER {: .copyable }

Damage comes from laser

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DAMAGE_ACID {: .copyable }

Damage comes from acid, e.g. blood acid

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DAMAGE_RED_HEARTS {: .copyable }

Damage affects only red hearts if > 1 (ex: razor)

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DAMAGE_COUNTDOWN {: .copyable }

Damage from unicorn horn, the nail, game kid that has cooldown

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DAMAGE_SPIKES {: .copyable }

Damage from spikes

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DAMAGE_CLONES {: .copyable }

Damage is done by clones when they took damage, avoid infinite loops

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DAMAGE_POOP {: .copyable }

Damage from red poop

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DAMAGE_DEVIL {: .copyable }

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DAMAGE_ISSAC_HEART {: .copyable }

Indicates the damage has been redirected from Isaac's Heart familiar

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DAMAGE_TNT {: .copyable }

Damage comes from a TNT barrel

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DAMAGE_INVINCIBLE {: .copyable }

Damages even if invincible (currently only for player). Used on IV Bag.

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DAMAGE_SPAWN_FLY {: .copyable }

Creates a fly when damage is applied

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DAMAGE_POISON_BURN {: .copyable }

Damage comes from POISON/BURN flags

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DAMAGE_CURSED_DOOR {: .copyable }

Damage comes from a cursed door

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DAMAGE_TIMER {: .copyable }

Damage comes from the passage of time (used for player damage by time limited special seeds)

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DAMAGE_IV_BAG {: .copyable }

Damage from using the IV Bag

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DAMAGE_PITFALL {: .copyable }

Damage comes from pitfalls (such as ones spawned by Little Horn)

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DAMAGE_CHEST {: .copyable }

Damage comes from spiked chest

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DAMAGE_FAKE {: .copyable }

Fake damage that should trigger player's damage effects.

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DAMAGE_BOOGER {: .copyable }

Damage from booger tear

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