Enum "DamageFlag"
DLC
Value
Enumerator
Comment
1
DAMAGE_NOKILL {: .copyable }
Damage can not kill the receiver
1<<1
DAMAGE_FIRE {: .copyable }
Source is some sort of fire (ie. fireplace)
1<<2
DAMAGE_EXPLOSION {: .copyable }
Damage comes from an explosion
1<<3
DAMAGE_LASER {: .copyable }
Damage comes from laser
1<<4
DAMAGE_ACID {: .copyable }
Damage comes from acid, e.g. blood acid
1<<5
DAMAGE_RED_HEARTS {: .copyable }
Damage affects only red hearts if > 1 (ex: razor)
1<<6
DAMAGE_COUNTDOWN {: .copyable }
Damage from unicorn horn, the nail, game kid that has cooldown
1<<7
DAMAGE_SPIKES {: .copyable }
Damage from spikes
1<<8
DAMAGE_CLONES {: .copyable }
Damage is done by clones when they took damage, avoid infinite loops
1<<9
DAMAGE_POOP {: .copyable }
Damage from red poop
1<<10
DAMAGE_DEVIL {: .copyable }
1<<11
DAMAGE_ISSAC_HEART {: .copyable }
Indicates the damage has been redirected from Isaac's Heart familiar
1<<12
DAMAGE_TNT {: .copyable }
Damage comes from a TNT barrel
1<<13
DAMAGE_INVINCIBLE {: .copyable }
Damages even if invincible (currently only for player). Used on IV Bag.
1<<14
DAMAGE_SPAWN_FLY {: .copyable }
Creates a fly when damage is applied
1<<15
DAMAGE_POISON_BURN {: .copyable }
Damage comes from POISON/BURN flags
1<<16
DAMAGE_CURSED_DOOR {: .copyable }
Damage comes from a cursed door
1<<17
DAMAGE_TIMER {: .copyable }
Damage comes from the passage of time (used for player damage by time limited special seeds)
1<<18
DAMAGE_IV_BAG {: .copyable }
Damage from using the IV Bag
1<<19
DAMAGE_PITFALL {: .copyable }
Damage comes from pitfalls (such as ones spawned by Little Horn)
1<<20
DAMAGE_CHEST {: .copyable }
Damage comes from spiked chest
1<<21
DAMAGE_FAKE {: .copyable }
Fake damage that should trigger player's damage effects.
1<<22
DAMAGE_BOOGER {: .copyable }
Damage from booger tear
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