Enum "DamageFlag"
DLC
Value
Enumerator
Comment
1<<5
DAMAGE_RED_HEARTS {: .copyable }
Damage affects only red hearts if > 1 (ex: razor)
1<<6
DAMAGE_COUNTDOWN {: .copyable }
Damage from unicorn horn, the nail, game kid that has cooldown
1<<8
DAMAGE_CLONES {: .copyable }
Damage is done by clones when they took damage, avoid infinite loops
1<<11
DAMAGE_ISSAC_HEART {: .copyable }
Indicates the damage has been redirected from Isaac's Heart familiar
1<<13
DAMAGE_INVINCIBLE {: .copyable }
Damages even if invincible (currently only for player). Used on IV Bag.
1<<17
DAMAGE_TIMER {: .copyable }
Damage comes from the passage of time (used for player damage by time limited special seeds)
1<<19
DAMAGE_PITFALL {: .copyable }
Damage comes from pitfalls (such as ones spawned by Little Horn)
1<<21
DAMAGE_FAKE {: .copyable }
Fake damage that should trigger player's damage effects.
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