Afterbirth+ Documentation
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    • docs
      • Class "RoomConfig::Entry"
      • Class "ItemConfig::Card"
      • Class "PlayerTypes::PosVel"
      • enums
        • Enum "DoorVariant"
        • CollectibleType
        • Enum "ActionTriggers"
        • Enum "Card"
        • Enum "NpcState"
        • Enum "EffectVariant"
        • Enum "EntityGridCollisionClass"
        • Enum "EntityFlag"
        • Enum "LocustSubtypes"
        • Enum "LevelCurse"
        • Enum "GridRooms"
        • Enum "TrinketType"
        • Enum "SortingLayer"
        • Enum "ItemType"
        • Enum "GridCollisionClass"
        • Enum "ModCallbacks"
        • Enum "DoorSlot"
        • Enum "CacheFlag"
        • Enum "PillEffect"
        • Enum "EntityCollisionClass"
        • Enum "ItemPoolType"
        • Enum "PickupPrice"
        • Enum "InputHook"
        • Enum "ButtonAction"
        • Enum "PlayerSpriteLayer"
        • Enum "Keyboard"
        • Enum "GameStateFlag"
        • Enum "PillColor"
        • Enum "CoinSubType"
        • Enum "PlayerForm"
        • Enum "PickupVariant"
        • Enum "GridEntityType"
        • Enum "EntityPartition"
        • Enum "SeedEffect"
        • Enum "RoomShape"
        • Enum "Mouse"
        • Enum "TearFlags"
        • Enum "Music"
        • Enum "BabySubType"
        • Enum "BombVariant"
        • Enum "DoorState"
        • Enum "Challenge"
        • Enum "TearVariant"
        • Enum "EntityType"
        • Enum "SoundEffect"
        • Enum "FamiliarVariant"
        • Enum "PlayerType"
        • Enum "Difficulty"
        • Enum "DamageFlag"
        • Enum "Direction"
        • Enum "KeySubType"
        • Enum "LaserOffset"
        • Enum "ProjectileFlags"
        • Enum "LevelStage"
        • Enum "PlayerItemState"
        • Enum "LevelStateFlag"
        • Enum "ChestSubType"
        • Enum "ProjectileVariant"
        • Enum "WeaponType"
        • Enum "RoomType"
        • Enum "NullItemID"
        • Enum "StageType"
        • Enum "HeartSubType"
        • Enum "BombSubType"
      • Class "Isaac"
      • Class "ProjectileParams"
      • Class "Font"
      • Class "ItemPool"
      • Class "GridEntityRock"
      • tutorials
        • Class "[Tutorial]Rendertext"
        • Tutorial: Example Project
        • Class "XMLFiledocumentation"
        • Class "Writingscreenshaders"
        • Class "DebugConsole"
        • [Tutorial] Adding Costumes to items without LUA
        • Class "Usingadditional.luaFiles"
        • [Tutorial] Debugging with ZeroBrane Studio
      • Class "CppContainer::Vector::ItemConfigList"
      • Class "EntityProjectile"
      • Class "CppContainer::ArrayProxy"
      • Class "CppContainer::Vector::CardConfigList"
      • Class "PathFinder"
      • Class "ItemConfig::PillEffect"
      • Class "CppContainer::Vector::EffectList"
      • Class "RoomDescriptor"
      • Class "GridEntity"
      • Class "GridEntityPoop"
      • PLACEHOLDER
      • Class "TearParams"
      • Class "GridEntityPit"
      • Class "EntityFamiliar"
      • Class "MusicManager"
      • Class "SFXManager"
      • Lua API Documentation for The Binding of Isaac - Afterbirth+
      • Class "GridEntityTNT"
      • Class "EntityRef"
      • Class "Sprite"
      • Class "EntityBomb"
      • Class "EntityTear"
      • Class "QueueItemData"
      • Class "EntityPlayer"
      • Class "Vector"
      • Class "Entity"
      • Class "ItemConfig::Config"
      • Class "CppContainer::ArrayProxy::RoomList"
      • Class "RNG"
      • Class "EntityPtr"
      • Class "Input"
      • Class "EntityPickup"
      • Class "EntityLaser"
      • Class "GridEntityPressurePlate"
      • Class "CppContainer::Vector::VectorList"
      • Class "Room"
      • Class "CppContainer::Vector::CostumeConfigList"
      • Class "GridEntityDesc"
      • Class "Level"
      • Class "RoomConfig::Spawn"
      • Class "Color"
      • Class "KColor"
      • Class "TemporaryEffect"
      • Class "EntityKnife"
      • Class "Seeds"
      • Class "CppContainer::EntityList"
      • Class "GridEntityDoor"
      • Class "ShockwaveParams"
      • Class "ItemConfig::Costume"
      • Class "GridEntitySpikes"
      • Class "EntityEffect"
      • Class "CppContainer::Vector::PillConfigList"
      • Class "EntityNPC"
      • Class "RoomDescriptorData"
      • Class "ItemConfig::Item"
      • Class "RoomConfig::Room"
      • Class "Game"
      • Class "TemporaryEffects"
      • Class "PlayerTypes::ActiveItemDesc"
      • Class "Global Functions"
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  1. beta
  2. docs
  3. enums

Enum "SeedEffect"

DLC

Value

Enumerator

Comment

0

SEED_NORMAL {: .copyable }

1

SEED_MOVEMENT_PITCH {: .copyable }

2

SEED_HEALTH_PITCH {: .copyable }

3

SEED_CAMO_ISAAC {: .copyable }

4

SEED_CAMO_ENEMIES {: .copyable }

5

SEED_CAMO_PICKUPS {: .copyable }

6

SEED_CAMO_EVERYTHING {: .copyable }

7

SEED_FART_SOUNDS {: .copyable }

8

SEED_OLD_TV {: .copyable }

9

SEED_DYSLEXIA {: .copyable }

10

SEED_NO_HUD {: .copyable }

11

SEED_PICKUPS_SLIDE {: .copyable }

12

SEED_CONTROLS_REVERSED {: .copyable }

13

SEED_ALL_CHAMPIONS {: .copyable }

14

SEED_INVISIBLE_ISAAC {: .copyable }

15

SEED_INVISIBLE_ENEMIES {: .copyable }

16

SEED_INFINITE_BASEMENT {: .copyable }

17

SEED_ALWAYS_CHARMED {: .copyable }

18

SEED_ALWAYS_CONFUSED {: .copyable }

19

SEED_ALWAYS_AFRAID {: .copyable }

20

SEED_ALWAYS_ALTERNATING_FEAR {: .copyable }

21

SEED_ALWAYS_CHARMED_AND_AFRAID {: .copyable }

23

SEED_EXTRA_BLOOD {: .copyable }

24

SEED_POOP_TRAIL {: .copyable }

25

SEED_PACIFIST {: .copyable }

26

SEED_DAMAGE_WHEN_STOPPED {: .copyable }

27

SEED_DAMAGE_ON_INTERVAL {: .copyable }

28

SEED_DAMAGE_ON_TIME_LIMIT {: .copyable }

29

SEED_PILLS_NEVER_IDENTIFY {: .copyable }

30

SEED_MYSTERY_TAROT_CARDS {: .copyable }

32

SEED_ENEMIES_RESPAWN {: .copyable }

33

SEED_ITEMS_COST_MONEY {: .copyable }

35

SEED_BIG_HEAD {: .copyable }

36

SEED_SMALL_HEAD {: .copyable }

37

SEED_BLACK_ISAAC {: .copyable }

38

SEED_GLOWING_TEARS {: .copyable }

41

SEED_SLOW_MUSIC {: .copyable }

42

SEED_ULTRA_SLOW_MUSIC {: .copyable }

43

SEED_FAST_MUSIC {: .copyable }

44

SEED_ULTRA_FAST_MUSIC {: .copyable }

46

SEED_NO_FACE {: .copyable }

47

SEED_ISAAC_TAKES_HIGH_DAMAGE {: .copyable }

48

SEED_ISAAC_TAKES_MASSIVE_DAMAGE {: .copyable }

52

SEED_ICE_PHYSICS {: .copyable }

53

SEED_KAPPA {: .copyable }

54

SEED_CHRISTMAS {: .copyable }

55

SEED_KIDS_MODE {: .copyable }

56

SEED_PERMANENT_CURSE_DARKNESS {: .copyable }

57

SEED_PERMANENT_CURSE_LABYRINTH {: .copyable }

58

SEED_PERMANENT_CURSE_LOST {: .copyable }

59

SEED_PERMANENT_CURSE_UNKNOWN {: .copyable }

60

SEED_PERMANENT_CURSE_MAZE {: .copyable }

61

SEED_PERMANENT_CURSE_BLIND {: .copyable }

62

SEED_PERMANENT_CURSE_CURSED {: .copyable }

63

SEED_PREVENT_CURSE_DARKNESS {: .copyable }

64

SEED_PREVENT_CURSE_LABYRINTH {: .copyable }

65

SEED_PREVENT_CURSE_LOST {: .copyable }

66

SEED_PREVENT_CURSE_UNKNOWN {: .copyable }

67

SEED_PREVENT_CURSE_MAZE {: .copyable }

68

SEED_PREVENT_CURSE_BLIND {: .copyable }

70

SEED_PREVENT_ALL_CURSES {: .copyable }

71

SEED_NO_BOSS_ROOM_EXITS {: .copyable }

72

SEED_PICKUPS_TIMEOUT {: .copyable }

73

SEED_INVINCIBLE {: .copyable }

74

SEED_SHOOT_IN_MOVEMENT_DIRECTION {: .copyable }

75

SEED_SHOOT_OPPOSITE_MOVEMENT_DIRECTION {: .copyable }

76

SEED_AXIS_ALIGNED_CONTROLS {: .copyable }

77

NUM_SEEDS {: .copyable }

PreviousEnum "EntityPartition"NextEnum "RoomShape"

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