Afterbirth+ Documentation
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      • Class "RoomConfig::Entry"
      • Class "ItemConfig::Card"
      • Class "PlayerTypes::PosVel"
      • enums
        • Enum "DoorVariant"
        • CollectibleType
        • Enum "ActionTriggers"
        • Enum "Card"
        • Enum "NpcState"
        • Enum "EffectVariant"
        • Enum "EntityGridCollisionClass"
        • Enum "EntityFlag"
        • Enum "LocustSubtypes"
        • Enum "LevelCurse"
        • Enum "GridRooms"
        • Enum "TrinketType"
        • Enum "SortingLayer"
        • Enum "ItemType"
        • Enum "GridCollisionClass"
        • Enum "ModCallbacks"
        • Enum "DoorSlot"
        • Enum "CacheFlag"
        • Enum "PillEffect"
        • Enum "EntityCollisionClass"
        • Enum "ItemPoolType"
        • Enum "PickupPrice"
        • Enum "InputHook"
        • Enum "ButtonAction"
        • Enum "PlayerSpriteLayer"
        • Enum "Keyboard"
        • Enum "GameStateFlag"
        • Enum "PillColor"
        • Enum "CoinSubType"
        • Enum "PlayerForm"
        • Enum "PickupVariant"
        • Enum "GridEntityType"
        • Enum "EntityPartition"
        • Enum "SeedEffect"
        • Enum "RoomShape"
        • Enum "Mouse"
        • Enum "TearFlags"
        • Enum "Music"
        • Enum "BabySubType"
        • Enum "BombVariant"
        • Enum "DoorState"
        • Enum "Challenge"
        • Enum "TearVariant"
        • Enum "EntityType"
        • Enum "SoundEffect"
        • Enum "FamiliarVariant"
        • Enum "PlayerType"
        • Enum "Difficulty"
        • Enum "DamageFlag"
        • Enum "Direction"
        • Enum "KeySubType"
        • Enum "LaserOffset"
        • Enum "ProjectileFlags"
        • Enum "LevelStage"
        • Enum "PlayerItemState"
        • Enum "LevelStateFlag"
        • Enum "ChestSubType"
        • Enum "ProjectileVariant"
        • Enum "WeaponType"
        • Enum "RoomType"
        • Enum "NullItemID"
        • Enum "StageType"
        • Enum "HeartSubType"
        • Enum "BombSubType"
      • Class "Isaac"
      • Class "ProjectileParams"
      • Class "Font"
      • Class "ItemPool"
      • Class "GridEntityRock"
      • tutorials
        • Class "[Tutorial]Rendertext"
        • Tutorial: Example Project
        • Class "XMLFiledocumentation"
        • Class "Writingscreenshaders"
        • Class "DebugConsole"
        • [Tutorial] Adding Costumes to items without LUA
        • Class "Usingadditional.luaFiles"
        • [Tutorial] Debugging with ZeroBrane Studio
      • Class "CppContainer::Vector::ItemConfigList"
      • Class "EntityProjectile"
      • Class "CppContainer::ArrayProxy"
      • Class "CppContainer::Vector::CardConfigList"
      • Class "PathFinder"
      • Class "ItemConfig::PillEffect"
      • Class "CppContainer::Vector::EffectList"
      • Class "RoomDescriptor"
      • Class "GridEntity"
      • Class "GridEntityPoop"
      • PLACEHOLDER
      • Class "TearParams"
      • Class "GridEntityPit"
      • Class "EntityFamiliar"
      • Class "MusicManager"
      • Class "SFXManager"
      • Lua API Documentation for The Binding of Isaac - Afterbirth+
      • Class "GridEntityTNT"
      • Class "EntityRef"
      • Class "Sprite"
      • Class "EntityBomb"
      • Class "EntityTear"
      • Class "QueueItemData"
      • Class "EntityPlayer"
      • Class "Vector"
      • Class "Entity"
      • Class "ItemConfig::Config"
      • Class "CppContainer::ArrayProxy::RoomList"
      • Class "RNG"
      • Class "EntityPtr"
      • Class "Input"
      • Class "EntityPickup"
      • Class "EntityLaser"
      • Class "GridEntityPressurePlate"
      • Class "CppContainer::Vector::VectorList"
      • Class "Room"
      • Class "CppContainer::Vector::CostumeConfigList"
      • Class "GridEntityDesc"
      • Class "Level"
      • Class "RoomConfig::Spawn"
      • Class "Color"
      • Class "KColor"
      • Class "TemporaryEffect"
      • Class "EntityKnife"
      • Class "Seeds"
      • Class "CppContainer::EntityList"
      • Class "GridEntityDoor"
      • Class "ShockwaveParams"
      • Class "ItemConfig::Costume"
      • Class "GridEntitySpikes"
      • Class "EntityEffect"
      • Class "CppContainer::Vector::PillConfigList"
      • Class "EntityNPC"
      • Class "RoomDescriptorData"
      • Class "ItemConfig::Item"
      • Class "RoomConfig::Room"
      • Class "Game"
      • Class "TemporaryEffects"
      • Class "PlayerTypes::ActiveItemDesc"
      • Class "Global Functions"
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  1. beta
  2. docs
  3. enums

Enum "TearFlags"

DLC

Value

Enumerator

Comment

0

TEAR_NORMAL {: .copyable }

Normal Tear

1

TEAR_SPECTRAL {: .copyable }

Ouija board type tear (goes thru obstacles)

1<<1

TEAR_PIERCING {: .copyable }

Cupid's arrow type tear (goes thru enemy)

1<<2

TEAR_HOMING {: .copyable }

Spoon bender type tear (homes to enemy)

1<<3

TEAR_SLOW {: .copyable }

Spider bite type tear (slows on contact)

1<<4

TEAR_POISON {: .copyable }

Common cold type tear (poisons on contact)

1<<5

TEAR_FREEZE {: .copyable }

Mom's contact type tear (freezes on contact)

1<<6

TEAR_SPLIT {: .copyable }

Parasite type tear (splits on collision)

1<<7

TEAR_GROW {: .copyable }

Lump of coal type tear (grows by range)

1<<8

TEAR_BOMBERANG {: .copyable }

My reflection type tear (returns back)

1<<9

TEAR_PERSISTENT {: .copyable }

Polyphemus type tear (Damages the entity and if the damage is more then enemy hp it continues with less damage)

1<<10

TEAR_WIGGLE {: .copyable }

Wiggle worm type tear (wiggles)

1<<11

TEAR_MIGAN {: .copyable }

Migan type tear (creates fly on hit)

1<<12

TEAR_EXPLOSIVE {: .copyable }

IPECAC type tear (explodes on hit)

1<<13

TEAR_CHARM {: .copyable }

Mom's Eyeshadow tear

1<<14

TEAR_CONFUSION {: .copyable }

Iron Bar tear

1<<15

TEAR_HP_DROP {: .copyable }

These tears cause enemy to drop hearts if killed (33% chance)

1<<16

TEAR_ORBIT {: .copyable }

Used for Little Planet (orbit arounds the player)

1<<17

TEAR_WAIT {: .copyable }

Anti gravity type tear (floats in place for some time before finally moving) (unset after first update)

1<<18

TEAR_QUADSPLIT {: .copyable }

Splits into 4 smaller tears if it hits the ground

1<<19

TEAR_BOUNCE {: .copyable }

Bounce off of enemies, walls, rocks (Higher priority than PERSISTENT & PIERCING)

1<<20

TEAR_FEAR {: .copyable }

Mom's Perfume type tear of fear (fear on contact)

1<<21

TEAR_SHRINK {: .copyable }

Proptosis tears start large and shrink

1<<22

TEAR_BURN {: .copyable }

Fire Mind tears cause Burn effect on enemies

1<<23

TEAR_ATTRACTOR {: .copyable }

Attracts enemies and pickups

1<<24

TEAR_KNOCKBACK {: .copyable }

Tear impact pushes enemies back further

1<<25

TEAR_PULSE {: .copyable }

Makes the tear pulse

1<<26

TEAR_SPIRAL {: .copyable }

Makes the tear path spiral

1<<27

TEAR_FLAT {: .copyable }

Makes the tear oval in the direction of travel

1<<28

TEAR_SAD_BOMB {: .copyable }

Used by Bombs (Sad Bomb)

1<<29

TEAR_BUTT_BOMB {: .copyable }

Used by Bombs (Butt Bomb)

1<<30

TEAR_GLITTER_BOMB {: .copyable }

Used by Bombs (Glitter Bomb)

1<<31

TEAR_SQUARE {: .copyable }

Used for Hook Worm

1<<32

TEAR_GLOW {: .copyable }

Used for GodHead (they will have a glow around them)

1<<33

TEAR_GISH {: .copyable }

Used for Gish player tears (to color enemy black on slowing)

1<<34

TEAR_SCATTER_BOMB {: .copyable }

Used for Scatter bombs

1<<35

TEAR_STICKY {: .copyable }

Used for Sticky bombs and Explosivo tears

1<<36

TEAR_CONTINUUM {: .copyable }

Tears loop around the screen

1<<37

TEAR_LIGHT_FROM_HEAVEN {: .copyable }

Create damaging light beam on hit

1<<38

TEAR_COIN_DROP {: .copyable }

Used by Bumbo, spawns a coin when tear hits

1<<39

TEAR_BLACK_HP_DROP {: .copyable }

Enemy drops a black hp when dies

1<<40

TEAR_TRACTOR_BEAM {: .copyable }

Tear with this flag will follow parent player's beam

1<<41

TEAR_GODS_FLESH {: .copyable }

God's flesh flag to minimize enemies

1<<42

TEAR_GREED_COIN {: .copyable }

Greed coin tears that has a chance to generate a coin when hit

1<<43

TEAR_MYSTERIOUS_LIQUID_CREEP {: .copyable }

1<<44

TEAR_BIG_SPIRAL {: .copyable }

Ouroboros Worm, big radius oscilating tears

1<<45

TEAR_PERMANENT_CONFUSION {: .copyable }

Glaucoma tears, permanently confuses enemies

1<<46

TEAR_BOOGER {: .copyable }

Booger tears, stick and do damage over time

1<<47

TEAR_EGG {: .copyable }

Egg tears, leave creep and spawns spiders or flies

1<<48

TEAR_ACID {: .copyable }

Sulfuric Acid tears, can break grid entities

1<<49

TEAR_BONE {: .copyable }

Bone tears, splits in 2

1<<50

TEAR_BELIAL {: .copyable }

Belial tears, piecing tears gets double damage + homing

1<<51

TEAR_MIDAS {: .copyable }

Midas touch tears

1<<52

TEAR_NEEDLE {: .copyable }

Needle tears

1<<53

TEAR_JACOBS {: .copyable }

Jacobs ladder tears

1<<54

TEAR_HORN {: .copyable }

Little Horn tears

1<<55

TEAR_LASER {: .copyable }

Technology Zero

1<<56

TEAR_POP {: .copyable }

Pop!

1<<57

TEAR_ABSORB {: .copyable }

Lachryphagy

1<<58

TEAR_LASERSHOT {: .copyable }

Trisagion, generates a laser on top of the tear

1<<59

TEAR_HYDROBOUNCE {: .copyable }

Flat Stone

1<<60

TEAR_LUDOVICO {: .copyable }

Used as a weapon for Ludovico Technique

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