Enum "ProjectileFlags"
DLC
Value
Enumerator
Comment
1<<9
GREED {: .copyable }
Greed projectiles have same effect as Greed enemy's bullets.
1<<11
ORBIT_CW {: .copyable }
Bullet orbits a point clockwise and passes through walls similar to Tiny Planet
1<<12
ORBIT_CCW {: .copyable }
Bullet orbits a point counter-clockwise and passes through walls similar to Tiny Planet
1<<17
ANY_HEIGHT_ENTITY_HIT {: .copyable }
Bullets that can hit at any height
1<<20
TURN_HORIZONTAL {: .copyable }
Bullets turn and go horizontally and increase in speed when they pass the const static uint64_t player on either side
1<<21
SINE_VELOCITY {: .copyable }
Bullet velocity varies over time as a function of a wave
1<<22
MEGA_WIGGLE {: .copyable }
Like wiggle worm but the wiggling increases in amplitude over time
1<<23
SAWTOOTH_WIGGLE {: .copyable }
Bullets travel on a sawtooth shaped path
1<<30
CONTINUUM {: .copyable }
Bullets reappear from the opposite side as they leave the screen
1<<32
CHANGE_FLAGS_AFTER_TIMEOUT {: .copyable }
"Change" flags will change the bullet's behavior after a timeout. change m_ProjectileFlags to m_TimeoutProjectileFlags.
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