Afterbirth+ Documentation
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    • docs
      • Class "RoomConfig::Entry"
      • Class "ItemConfig::Card"
      • Class "PlayerTypes::PosVel"
      • enums
        • Enum "DoorVariant"
        • CollectibleType
        • Enum "ActionTriggers"
        • Enum "Card"
        • Enum "NpcState"
        • Enum "EffectVariant"
        • Enum "EntityGridCollisionClass"
        • Enum "EntityFlag"
        • Enum "LocustSubtypes"
        • Enum "LevelCurse"
        • Enum "GridRooms"
        • Enum "TrinketType"
        • Enum "SortingLayer"
        • Enum "ItemType"
        • Enum "GridCollisionClass"
        • Enum "ModCallbacks"
        • Enum "DoorSlot"
        • Enum "CacheFlag"
        • Enum "PillEffect"
        • Enum "EntityCollisionClass"
        • Enum "ItemPoolType"
        • Enum "PickupPrice"
        • Enum "InputHook"
        • Enum "ButtonAction"
        • Enum "PlayerSpriteLayer"
        • Enum "Keyboard"
        • Enum "GameStateFlag"
        • Enum "PillColor"
        • Enum "CoinSubType"
        • Enum "PlayerForm"
        • Enum "PickupVariant"
        • Enum "GridEntityType"
        • Enum "EntityPartition"
        • Enum "SeedEffect"
        • Enum "RoomShape"
        • Enum "Mouse"
        • Enum "TearFlags"
        • Enum "Music"
        • Enum "BabySubType"
        • Enum "BombVariant"
        • Enum "DoorState"
        • Enum "Challenge"
        • Enum "TearVariant"
        • Enum "EntityType"
        • Enum "SoundEffect"
        • Enum "FamiliarVariant"
        • Enum "PlayerType"
        • Enum "Difficulty"
        • Enum "DamageFlag"
        • Enum "Direction"
        • Enum "KeySubType"
        • Enum "LaserOffset"
        • Enum "ProjectileFlags"
        • Enum "LevelStage"
        • Enum "PlayerItemState"
        • Enum "LevelStateFlag"
        • Enum "ChestSubType"
        • Enum "ProjectileVariant"
        • Enum "WeaponType"
        • Enum "RoomType"
        • Enum "NullItemID"
        • Enum "StageType"
        • Enum "HeartSubType"
        • Enum "BombSubType"
      • Class "Isaac"
      • Class "ProjectileParams"
      • Class "Font"
      • Class "ItemPool"
      • Class "GridEntityRock"
      • tutorials
        • Class "[Tutorial]Rendertext"
        • Tutorial: Example Project
        • Class "XMLFiledocumentation"
        • Class "Writingscreenshaders"
        • Class "DebugConsole"
        • [Tutorial] Adding Costumes to items without LUA
        • Class "Usingadditional.luaFiles"
        • [Tutorial] Debugging with ZeroBrane Studio
      • Class "CppContainer::Vector::ItemConfigList"
      • Class "EntityProjectile"
      • Class "CppContainer::ArrayProxy"
      • Class "CppContainer::Vector::CardConfigList"
      • Class "PathFinder"
      • Class "ItemConfig::PillEffect"
      • Class "CppContainer::Vector::EffectList"
      • Class "RoomDescriptor"
      • Class "GridEntity"
      • Class "GridEntityPoop"
      • PLACEHOLDER
      • Class "TearParams"
      • Class "GridEntityPit"
      • Class "EntityFamiliar"
      • Class "MusicManager"
      • Class "SFXManager"
      • Lua API Documentation for The Binding of Isaac - Afterbirth+
      • Class "GridEntityTNT"
      • Class "EntityRef"
      • Class "Sprite"
      • Class "EntityBomb"
      • Class "EntityTear"
      • Class "QueueItemData"
      • Class "EntityPlayer"
      • Class "Vector"
      • Class "Entity"
      • Class "ItemConfig::Config"
      • Class "CppContainer::ArrayProxy::RoomList"
      • Class "RNG"
      • Class "EntityPtr"
      • Class "Input"
      • Class "EntityPickup"
      • Class "EntityLaser"
      • Class "GridEntityPressurePlate"
      • Class "CppContainer::Vector::VectorList"
      • Class "Room"
      • Class "CppContainer::Vector::CostumeConfigList"
      • Class "GridEntityDesc"
      • Class "Level"
      • Class "RoomConfig::Spawn"
      • Class "Color"
      • Class "KColor"
      • Class "TemporaryEffect"
      • Class "EntityKnife"
      • Class "Seeds"
      • Class "CppContainer::EntityList"
      • Class "GridEntityDoor"
      • Class "ShockwaveParams"
      • Class "ItemConfig::Costume"
      • Class "GridEntitySpikes"
      • Class "EntityEffect"
      • Class "CppContainer::Vector::PillConfigList"
      • Class "EntityNPC"
      • Class "RoomDescriptorData"
      • Class "ItemConfig::Item"
      • Class "RoomConfig::Room"
      • Class "Game"
      • Class "TemporaryEffects"
      • Class "PlayerTypes::ActiveItemDesc"
      • Class "Global Functions"
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  1. beta
  2. docs
  3. enums

Enum "GameStateFlag"

DLC

Value

Enumerator

Comment

0

STATE_FAMINE_SPAWNED {: .copyable }

1

STATE_PESTILENCE_SPAWNED {: .copyable }

2

STATE_WAR_SPAWNED {: .copyable }

3

STATE_DEATH_SPAWNED {: .copyable }

4

STATE_BOSSPOOL_SWITCHED {: .copyable }

5

STATE_DEVILROOM_SPAWNED {: .copyable }

6

STATE_DEVILROOM_VISITED {: .copyable }

7

STATE_BOOK_REVELATIONS_USED {: .copyable }

8

STATE_BOOK_PICKED_UP {: .copyable }

9

STATE_WRATH_SPAWNED {: .copyable }

10

STATE_GLUTTONY_SPAWNED {: .copyable }

11

STATE_LUST_SPAWNED {: .copyable }

12

STATE_SLOTH_SPAWNED {: .copyable }

13

STATE_ENVY_SPAWNED {: .copyable }

14

STATE_PRIDE_SPAWNED {: .copyable }

15

STATE_GREED_SPAWNED {: .copyable }

16

STATE_SUPERGREED_SPAWNED {: .copyable }

17

STATE_DONATION_SLOT_BROKEN {: .copyable }

18

STATE_DONATION_SLOT_JAMMED {: .copyable }

19

STATE_HEAVEN_PATH {: .copyable }

20

STATE_REBIRTH_BOSS_SWITCHED {: .copyable }

21

STATE_HAUNT_SELECTED {: .copyable }

22

STATE_ADVERSARY_SELECTED {: .copyable }

23

STATE_MR_FRED_SELECTED {: .copyable }

24

STATE_MAMA_GURDY_SELECTED {: .copyable }

25

STATE_URIEL_SPAWNED {: .copyable }

26

STATE_GABRIEL_SPAWNED {: .copyable }

27

STATE_FALLEN_SPAWNED {: .copyable }

28

STATE_HEADLESS_HORSEMAN_SPAWNED {: .copyable }

29

STATE_KRAMPUS_SPAWNED {: .copyable }

30

STATE_DONATION_SLOT_BLOWN {: .copyable }

31

STATE_SHOPKEEPER_KILLED {: .copyable }

32

STATE_ULTRAPRIDE_SPAWNED {: .copyable }

33

STATE_BOSSRUSH_DONE {: .copyable }

34

STATE_GREED_SLOT_JAMMED {: .copyable }

35

STATE_AFTERBIRTH_BOSS_SWITCHED {: .copyable }

36

STATE_BROWNIE_SELECTED {: .copyable }

37

STATE_SUPERBUM_APPEARED {: .copyable }

38

STATE_BOSSRUSH_DOOR_SPAWNED {: .copyable }

39

STATE_BLUEWOMB_DOOR_SPAWNED {: .copyable }

40

STATE_BLUEWOMB_DONE {: .copyable }

41

STATE_HEART_BOMB_COIN_PICKED {: .copyable }

42

STATE_ABPLUS_BOSS_SWITCHED {: .copyable }

43

STATE_SISTERS_VIS_SELECTED {: .copyable }

44

NUM_STATE_FLAGS {: .copyable }

PreviousEnum "Keyboard"NextEnum "PillColor"

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