Afterbirth+ Documentation
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      • Class "RoomConfig::Entry"
      • Class "ItemConfig::Card"
      • Class "PlayerTypes::PosVel"
      • enums
        • Enum "DoorVariant"
        • CollectibleType
        • Enum "ActionTriggers"
        • Enum "Card"
        • Enum "NpcState"
        • Enum "EffectVariant"
        • Enum "EntityGridCollisionClass"
        • Enum "EntityFlag"
        • Enum "LocustSubtypes"
        • Enum "LevelCurse"
        • Enum "GridRooms"
        • Enum "TrinketType"
        • Enum "SortingLayer"
        • Enum "ItemType"
        • Enum "GridCollisionClass"
        • Enum "ModCallbacks"
        • Enum "DoorSlot"
        • Enum "CacheFlag"
        • Enum "PillEffect"
        • Enum "EntityCollisionClass"
        • Enum "ItemPoolType"
        • Enum "PickupPrice"
        • Enum "InputHook"
        • Enum "ButtonAction"
        • Enum "PlayerSpriteLayer"
        • Enum "Keyboard"
        • Enum "GameStateFlag"
        • Enum "PillColor"
        • Enum "CoinSubType"
        • Enum "PlayerForm"
        • Enum "PickupVariant"
        • Enum "GridEntityType"
        • Enum "EntityPartition"
        • Enum "SeedEffect"
        • Enum "RoomShape"
        • Enum "Mouse"
        • Enum "TearFlags"
        • Enum "Music"
        • Enum "BabySubType"
        • Enum "BombVariant"
        • Enum "DoorState"
        • Enum "Challenge"
        • Enum "TearVariant"
        • Enum "EntityType"
        • Enum "SoundEffect"
        • Enum "FamiliarVariant"
        • Enum "PlayerType"
        • Enum "Difficulty"
        • Enum "DamageFlag"
        • Enum "Direction"
        • Enum "KeySubType"
        • Enum "LaserOffset"
        • Enum "ProjectileFlags"
        • Enum "LevelStage"
        • Enum "PlayerItemState"
        • Enum "LevelStateFlag"
        • Enum "ChestSubType"
        • Enum "ProjectileVariant"
        • Enum "WeaponType"
        • Enum "RoomType"
        • Enum "NullItemID"
        • Enum "StageType"
        • Enum "HeartSubType"
        • Enum "BombSubType"
      • Class "Isaac"
      • Class "ProjectileParams"
      • Class "Font"
      • Class "ItemPool"
      • Class "GridEntityRock"
      • tutorials
        • Class "[Tutorial]Rendertext"
        • Tutorial: Example Project
        • Class "XMLFiledocumentation"
        • Class "Writingscreenshaders"
        • Class "DebugConsole"
        • [Tutorial] Adding Costumes to items without LUA
        • Class "Usingadditional.luaFiles"
        • [Tutorial] Debugging with ZeroBrane Studio
      • Class "CppContainer::Vector::ItemConfigList"
      • Class "EntityProjectile"
      • Class "CppContainer::ArrayProxy"
      • Class "CppContainer::Vector::CardConfigList"
      • Class "PathFinder"
      • Class "ItemConfig::PillEffect"
      • Class "CppContainer::Vector::EffectList"
      • Class "RoomDescriptor"
      • Class "GridEntity"
      • Class "GridEntityPoop"
      • PLACEHOLDER
      • Class "TearParams"
      • Class "GridEntityPit"
      • Class "EntityFamiliar"
      • Class "MusicManager"
      • Class "SFXManager"
      • Lua API Documentation for The Binding of Isaac - Afterbirth+
      • Class "GridEntityTNT"
      • Class "EntityRef"
      • Class "Sprite"
      • Class "EntityBomb"
      • Class "EntityTear"
      • Class "QueueItemData"
      • Class "EntityPlayer"
      • Class "Vector"
      • Class "Entity"
      • Class "ItemConfig::Config"
      • Class "CppContainer::ArrayProxy::RoomList"
      • Class "RNG"
      • Class "EntityPtr"
      • Class "Input"
      • Class "EntityPickup"
      • Class "EntityLaser"
      • Class "GridEntityPressurePlate"
      • Class "CppContainer::Vector::VectorList"
      • Class "Room"
      • Class "CppContainer::Vector::CostumeConfigList"
      • Class "GridEntityDesc"
      • Class "Level"
      • Class "RoomConfig::Spawn"
      • Class "Color"
      • Class "KColor"
      • Class "TemporaryEffect"
      • Class "EntityKnife"
      • Class "Seeds"
      • Class "CppContainer::EntityList"
      • Class "GridEntityDoor"
      • Class "ShockwaveParams"
      • Class "ItemConfig::Costume"
      • Class "GridEntitySpikes"
      • Class "EntityEffect"
      • Class "CppContainer::Vector::PillConfigList"
      • Class "EntityNPC"
      • Class "RoomDescriptorData"
      • Class "ItemConfig::Item"
      • Class "RoomConfig::Room"
      • Class "Game"
      • Class "TemporaryEffects"
      • Class "PlayerTypes::ActiveItemDesc"
      • Class "Global Functions"
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  1. beta
  2. docs
  3. enums

Enum "PillEffect"

DLC

Value

Enumerator

Comment

-1

PILLEFFECT_NULL {: .copyable }

0

PILLEFFECT_BAD_GAS {: .copyable }

1

PILLEFFECT_BAD_TRIP {: .copyable }

2

PILLEFFECT_BALLS_OF_STEEL {: .copyable }

3

PILLEFFECT_BOMBS_ARE_KEYS {: .copyable }

4

PILLEFFECT_EXPLOSIVE_DIARRHEA {: .copyable }

5

PILLEFFECT_FULL_HEALTH {: .copyable }

6

PILLEFFECT_HEALTH_DOWN {: .copyable }

7

PILLEFFECT_HEALTH_UP {: .copyable }

8

PILLEFFECT_I_FOUND_PILLS {: .copyable }

9

PILLEFFECT_PUBERTY {: .copyable }

10

PILLEFFECT_PRETTY_FLY {: .copyable }

11

PILLEFFECT_RANGE_DOWN {: .copyable }

12

PILLEFFECT_RANGE_UP {: .copyable }

13

PILLEFFECT_SPEED_DOWN {: .copyable }

14

PILLEFFECT_SPEED_UP {: .copyable }

15

PILLEFFECT_TEARS_DOWN {: .copyable }

16

PILLEFFECT_TEARS_UP {: .copyable }

17

PILLEFFECT_LUCK_DOWN {: .copyable }

18

PILLEFFECT_LUCK_UP {: .copyable }

19

PILLEFFECT_TELEPILLS {: .copyable }

20

PILLEFFECT_48HOUR_ENERGY {: .copyable }

21

PILLEFFECT_HEMATEMESIS {: .copyable }

22

PILLEFFECT_PARALYSIS {: .copyable }

23

PILLEFFECT_SEE_FOREVER {: .copyable }

24

PILLEFFECT_PHEROMONES {: .copyable }

25

PILLEFFECT_AMNESIA {: .copyable }

26

PILLEFFECT_LEMON_PARTY {: .copyable }

27

PILLEFFECT_WIZARD {: .copyable }

28

PILLEFFECT_PERCS {: .copyable }

29

PILLEFFECT_ADDICTED {: .copyable }

30

PILLEFFECT_RELAX {: .copyable }

31

PILLEFFECT_QUESTIONMARK {: .copyable }

32

PILLEFFECT_LARGER {: .copyable }

33

PILLEFFECT_SMALLER {: .copyable }

34

PILLEFFECT_INFESTED_EXCLAMATION {: .copyable }

35

PILLEFFECT_INFESTED_QUESTION {: .copyable }

36

PILLEFFECT_POWER {: .copyable }

37

PILLEFFECT_RETRO_VISION {: .copyable }

38

PILLEFFECT_FRIENDS_TILL_THE_END {: .copyable }

39

PILLEFFECT_X_LAX {: .copyable }

40

PILLEFFECT_SOMETHINGS_WRONG {: .copyable }

41

PILLEFFECT_IM_DROWSY {: .copyable }

42

PILLEFFECT_IM_EXCITED {: .copyable }

43

PILLEFFECT_GULP {: .copyable }

44

PILLEFFECT_HORF {: .copyable }

45

PILLEFFECT_SUNSHINE {: .copyable }

46

PILLEFFECT_VURP {: .copyable }

47

NUM_PILL_EFFECTS {: .copyable }

PreviousEnum "CacheFlag"NextEnum "EntityCollisionClass"

Last updated 4 years ago

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