Enum "EntityFlag"

DLC

Value

Enumerator

Comment

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FLAG_NO_STATUS_EFFECTS {: .copyable }

prevent freeze/poison/slow/charm/confusion/fear/burn

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FLAG_NO_INTERPOLATE {: .copyable }

do not interpolate position

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FLAG_APPEAR {: .copyable }

play appear animation after Init

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FLAG_RENDER_FLOOR {: .copyable }

will be rendered to floor texture

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FLAG_NO_TARGET {: .copyable }

will not be a target of NPCs or familiars

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FLAG_FREEZE {: .copyable }

freezing effect

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FLAG_POISON {: .copyable }

poison effect

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FLAG_SLOW {: .copyable }

slowing (velocity)

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FLAG_CHARM {: .copyable }

Charmed

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FLAG_CONFUSION {: .copyable }

Confused

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FLAG_MIDAS_FREEZE {: .copyable }

Midas frozen

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FLAG_FEAR {: .copyable }

Fleeing in Fear (like Mom's Pad)

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FLAG_BURN {: .copyable }

Caused by Fire Mind tears, works like poison except with Red color effect.

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FLAG_RENDER_WALL {: .copyable }

will be rendered to wall texture

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FLAG_INTERPOLATION_UPDATE {: .copyable }

entity is updating at 60 fps, and this is an odd frame

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FLAG_APPLY_GRAVITY {: .copyable }

In sidescrolling room, this indicates that we're in a gravity zone.

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FLAG_NO_BLOOD_SPLASH {: .copyable }

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FLAG_NO_REMOVE_ON_TEX_RENDER {: .copyable }

for FLAG_RENDER_FLOOR and FLAG_RENDER_WALL

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FLAG_NO_DEATH_TRIGGER {: .copyable }

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FLAG_NO_SPIKE_DAMAGE {: .copyable }

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FLAG_BOSSDEATH_TRIGGERED {: .copyable }

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FLAG_DONT_OVERWRITE {: .copyable }

Used in entityfactory to not remove this entity if there is no space left for new entity

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FLAG_SPAWN_STICKY_SPIDERS {: .copyable }

Used by Sticky bombs to generate spiders on death

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FLAG_SPAWN_BLACK_HP {: .copyable }

Used by black hp drop tear flag to drop a black hp on enemy death

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FLAG_SHRINK {: .copyable }

God's flesh effect

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FLAG_NO_FLASH_ON_DAMAGE {: .copyable }

Entity will not flash red when damaged

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FLAG_NO_KNOCKBACK {: .copyable }

Bombs and farts have no knockback effects

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FLAG_SLIPPERY_PHYSICS {: .copyable }

Standing on a slippery surface

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FLAG_ADD_JAR_FLY {: .copyable }

Adds a fly to the jar when killed

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FLAG_FRIENDLY {: .copyable }

Charmed and m_CharmCountdown

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FLAG_NO_PHYSICS_KNOCKBACK {: .copyable }

No knockback from general collisions

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FLAG_DONT_COUNT_BOSS_HP {: .copyable }

Do not count boss hp

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FLAG_NO_SPRITE_UPDATE {: .copyable }

Do not update sprite animation

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FLAG_CONTAGIOUS {: .copyable }

Used for Contagious item (if the enemy is infected)

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FLAG_BLEED_OUT {: .copyable }

Used for Mom's Razor

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FLAG_HIDE_HP_BAR {: .copyable }

Added for Ultra Greed so his HP can be hidden after he "dies" since his entity sticks around

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FLAG_NO_DAMAGE_BLINK {: .copyable }

Player was given a short period of invulnerability by something other than damage, don't blink

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FLAG_PERSISTENT {: .copyable }

Entity persists between rooms

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