Enum "EntityFlag"
DLC | Value | Enumerator | Comment |
1 | FLAG_NO_STATUS_EFFECTS {: .copyable } | prevent freeze/poison/slow/charm/confusion/fear/burn | |
1<<1 | FLAG_NO_INTERPOLATE {: .copyable } | do not interpolate position | |
1<<2 | FLAG_APPEAR {: .copyable } | play appear animation after Init | |
1<<3 | FLAG_RENDER_FLOOR {: .copyable } | will be rendered to floor texture | |
1<<4 | FLAG_NO_TARGET {: .copyable } | will not be a target of NPCs or familiars | |
1<<5 | FLAG_FREEZE {: .copyable } | freezing effect | |
1<<6 | FLAG_POISON {: .copyable } | poison effect | |
1<<7 | FLAG_SLOW {: .copyable } | slowing (velocity) | |
1<<8 | FLAG_CHARM {: .copyable } | Charmed | |
1<<9 | FLAG_CONFUSION {: .copyable } | Confused | |
1<<10 | FLAG_MIDAS_FREEZE {: .copyable } | Midas frozen | |
1<<11 | FLAG_FEAR {: .copyable } | Fleeing in Fear (like Mom's Pad) | |
1<<12 | FLAG_BURN {: .copyable } | Caused by Fire Mind tears, works like poison except with Red color effect. | |
1<<13 | FLAG_RENDER_WALL {: .copyable } | will be rendered to wall texture | |
1<<14 | FLAG_INTERPOLATION_UPDATE {: .copyable } | entity is updating at 60 fps, and this is an odd frame | |
1<<15 | FLAG_APPLY_GRAVITY {: .copyable } | In sidescrolling room, this indicates that we're in a gravity zone. | |
1<<16 | FLAG_NO_BLOOD_SPLASH {: .copyable } | ||
1<<17 | FLAG_NO_REMOVE_ON_TEX_RENDER {: .copyable } | for FLAG_RENDER_FLOOR and FLAG_RENDER_WALL | |
1<<18 | FLAG_NO_DEATH_TRIGGER {: .copyable } | ||
1<<19 | FLAG_NO_SPIKE_DAMAGE {: .copyable } | ||
1<<20 | FLAG_BOSSDEATH_TRIGGERED {: .copyable } | ||
1<<21 | FLAG_DONT_OVERWRITE {: .copyable } | Used in entityfactory to not remove this entity if there is no space left for new entity | |
1<<22 | FLAG_SPAWN_STICKY_SPIDERS {: .copyable } | Used by Sticky bombs to generate spiders on death | |
1<<23 | FLAG_SPAWN_BLACK_HP {: .copyable } | Used by black hp drop tear flag to drop a black hp on enemy death | |
1<<24 | FLAG_SHRINK {: .copyable } | God's flesh effect | |
1<<25 | FLAG_NO_FLASH_ON_DAMAGE {: .copyable } | Entity will not flash red when damaged | |
1<<26 | FLAG_NO_KNOCKBACK {: .copyable } | Bombs and farts have no knockback effects | |
1<<27 | FLAG_SLIPPERY_PHYSICS {: .copyable } | Standing on a slippery surface | |
1<<28 | FLAG_ADD_JAR_FLY {: .copyable } | Adds a fly to the jar when killed | |
1<<29 | FLAG_FRIENDLY {: .copyable } | Charmed and m_CharmCountdown | |
1<<30 | FLAG_NO_PHYSICS_KNOCKBACK {: .copyable } | No knockback from general collisions | |
1<<31 | FLAG_DONT_COUNT_BOSS_HP {: .copyable } | Do not count boss hp | |
1<<32 | FLAG_NO_SPRITE_UPDATE {: .copyable } | Do not update sprite animation | |
1<<33 | FLAG_CONTAGIOUS {: .copyable } | Used for Contagious item (if the enemy is infected) | |
1<<34 | FLAG_BLEED_OUT {: .copyable } | Used for Mom's Razor | |
1<<35 | FLAG_HIDE_HP_BAR {: .copyable } | Added for Ultra Greed so his HP can be hidden after he "dies" since his entity sticks around | |
1<<36 | FLAG_NO_DAMAGE_BLINK {: .copyable } | Player was given a short period of invulnerability by something other than damage, don't blink | |
1<<37 | FLAG_PERSISTENT {: .copyable } | Entity persists between rooms |
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