Enum "EntityFlag"
DLC
Value
Enumerator
Comment
1
FLAG_NO_STATUS_EFFECTS {: .copyable }
prevent freeze/poison/slow/charm/confusion/fear/burn
1<<12
FLAG_BURN {: .copyable }
Caused by Fire Mind tears, works like poison except with Red color effect.
1<<14
FLAG_INTERPOLATION_UPDATE {: .copyable }
entity is updating at 60 fps, and this is an odd frame
1<<15
FLAG_APPLY_GRAVITY {: .copyable }
In sidescrolling room, this indicates that we're in a gravity zone.
1<<17
FLAG_NO_REMOVE_ON_TEX_RENDER {: .copyable }
for FLAG_RENDER_FLOOR and FLAG_RENDER_WALL
1<<21
FLAG_DONT_OVERWRITE {: .copyable }
Used in entityfactory to not remove this entity if there is no space left for new entity
1<<22
FLAG_SPAWN_STICKY_SPIDERS {: .copyable }
Used by Sticky bombs to generate spiders on death
1<<23
FLAG_SPAWN_BLACK_HP {: .copyable }
Used by black hp drop tear flag to drop a black hp on enemy death
1<<25
FLAG_NO_FLASH_ON_DAMAGE {: .copyable }
Entity will not flash red when damaged
1<<26
FLAG_NO_KNOCKBACK {: .copyable }
Bombs and farts have no knockback effects
1<<30
FLAG_NO_PHYSICS_KNOCKBACK {: .copyable }
No knockback from general collisions
1<<33
FLAG_CONTAGIOUS {: .copyable }
Used for Contagious item (if the enemy is infected)
1<<35
FLAG_HIDE_HP_BAR {: .copyable }
Added for Ultra Greed so his HP can be hidden after he "dies" since his entity sticks around
1<<36
FLAG_NO_DAMAGE_BLINK {: .copyable }
Player was given a short period of invulnerability by something other than damage, don't blink
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