Enum "EntityFlag"
DLC
Value
Enumerator
Comment
1
FLAG_NO_STATUS_EFFECTS {: .copyable }
prevent freeze/poison/slow/charm/confusion/fear/burn
1<<1
FLAG_NO_INTERPOLATE {: .copyable }
do not interpolate position
1<<2
FLAG_APPEAR {: .copyable }
play appear animation after Init
1<<3
FLAG_RENDER_FLOOR {: .copyable }
will be rendered to floor texture
1<<4
FLAG_NO_TARGET {: .copyable }
will not be a target of NPCs or familiars
1<<5
FLAG_FREEZE {: .copyable }
freezing effect
1<<6
FLAG_POISON {: .copyable }
poison effect
1<<7
FLAG_SLOW {: .copyable }
slowing (velocity)
1<<8
FLAG_CHARM {: .copyable }
Charmed
1<<9
FLAG_CONFUSION {: .copyable }
Confused
1<<10
FLAG_MIDAS_FREEZE {: .copyable }
Midas frozen
1<<11
FLAG_FEAR {: .copyable }
Fleeing in Fear (like Mom's Pad)
1<<12
FLAG_BURN {: .copyable }
Caused by Fire Mind tears, works like poison except with Red color effect.
1<<13
FLAG_RENDER_WALL {: .copyable }
will be rendered to wall texture
1<<14
FLAG_INTERPOLATION_UPDATE {: .copyable }
entity is updating at 60 fps, and this is an odd frame
1<<15
FLAG_APPLY_GRAVITY {: .copyable }
In sidescrolling room, this indicates that we're in a gravity zone.
1<<16
FLAG_NO_BLOOD_SPLASH {: .copyable }
1<<17
FLAG_NO_REMOVE_ON_TEX_RENDER {: .copyable }
for FLAG_RENDER_FLOOR and FLAG_RENDER_WALL
1<<18
FLAG_NO_DEATH_TRIGGER {: .copyable }
1<<19
FLAG_NO_SPIKE_DAMAGE {: .copyable }
1<<20
FLAG_BOSSDEATH_TRIGGERED {: .copyable }
1<<21
FLAG_DONT_OVERWRITE {: .copyable }
Used in entityfactory to not remove this entity if there is no space left for new entity
1<<22
FLAG_SPAWN_STICKY_SPIDERS {: .copyable }
Used by Sticky bombs to generate spiders on death
1<<23
FLAG_SPAWN_BLACK_HP {: .copyable }
Used by black hp drop tear flag to drop a black hp on enemy death
1<<24
FLAG_SHRINK {: .copyable }
God's flesh effect
1<<25
FLAG_NO_FLASH_ON_DAMAGE {: .copyable }
Entity will not flash red when damaged
1<<26
FLAG_NO_KNOCKBACK {: .copyable }
Bombs and farts have no knockback effects
1<<27
FLAG_SLIPPERY_PHYSICS {: .copyable }
Standing on a slippery surface
1<<28
FLAG_ADD_JAR_FLY {: .copyable }
Adds a fly to the jar when killed
1<<29
FLAG_FRIENDLY {: .copyable }
Charmed and m_CharmCountdown
1<<30
FLAG_NO_PHYSICS_KNOCKBACK {: .copyable }
No knockback from general collisions
1<<31
FLAG_DONT_COUNT_BOSS_HP {: .copyable }
Do not count boss hp
1<<32
FLAG_NO_SPRITE_UPDATE {: .copyable }
Do not update sprite animation
1<<33
FLAG_CONTAGIOUS {: .copyable }
Used for Contagious item (if the enemy is infected)
1<<34
FLAG_BLEED_OUT {: .copyable }
Used for Mom's Razor
1<<35
FLAG_HIDE_HP_BAR {: .copyable }
Added for Ultra Greed so his HP can be hidden after he "dies" since his entity sticks around
1<<36
FLAG_NO_DAMAGE_BLINK {: .copyable }
Player was given a short period of invulnerability by something other than damage, don't blink
1<<37
FLAG_PERSISTENT {: .copyable }
Entity persists between rooms
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